当前位置: 首页>>代码示例>>C++>>正文


C++ GLTexture::name方法代码示例

本文整理汇总了C++中GLTexture::name方法的典型用法代码示例。如果您正苦于以下问题:C++ GLTexture::name方法的具体用法?C++ GLTexture::name怎么用?C++ GLTexture::name使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLTexture的用法示例。


在下文中一共展示了GLTexture::name方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateScreenBackground


//.........这里部分代码省略.........

	    vertexData[15] = pBox->x2;
	    vertexData[16] = pBox->y1;
	    vertexData[17] = 0.0f;

	    streamingBuffer->addVertices (6, vertexData);

	    pBox++;
	}

	colorData[0] = colorData[1] = colorData[2] = 0;
	colorData[3] = std::numeric_limits <unsigned short>::max ();
	streamingBuffer->addColors (1, colorData);

	streamingBuffer->end ();
	streamingBuffer->render (transform);
    }
    else
    {
	n = nBox;

	for (unsigned int i = 0; i < backgroundTextures.size (); i++)
	{
	    GLfloat textureData[12];
	    GLTexture *bg = backgroundTextures[i];
	    CompRegion r = region & *bg;

	    pBox = const_cast <Region> (r.handle ())->rects;
	    nBox = const_cast <Region> (r.handle ())->numRects;
	    n = nBox;

	    streamingBuffer->begin (GL_TRIANGLES);

	    while (n--)
	    {
		GLfloat tx1 = COMP_TEX_COORD_X (bg->matrix (), pBox->x1);
		GLfloat tx2 = COMP_TEX_COORD_X (bg->matrix (), pBox->x2);
		GLfloat ty1 = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1);
		GLfloat ty2 = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2);

		vertexData[0]  = pBox->x1;
		vertexData[1]  = pBox->y1;
		vertexData[2]  = 0.0f;
		vertexData[3]  = pBox->x1;
		vertexData[4]  = pBox->y2;
		vertexData[5]  = 0.0f;
		vertexData[6]  = pBox->x2;
		vertexData[7]  = pBox->y1;
		vertexData[8]  = 0.0f;
		vertexData[9]  = pBox->x1;
		vertexData[10] = pBox->y2;
		vertexData[11] = 0.0f;
		vertexData[12] = pBox->x2;
		vertexData[13] = pBox->y2;
		vertexData[14] = 0.0f;

		vertexData[15] = pBox->x2;
		vertexData[16] = pBox->y1;
		vertexData[17] = 0.0f;

		textureData[0]  = tx1;
		textureData[1]  = ty1;

		textureData[2]  = tx1;
		textureData[3]  = ty2;

		textureData[4]  = tx2;
		textureData[5]  = ty1;

		textureData[6]  = tx1;
		textureData[7]  = ty2;

		textureData[8]  = tx2;
		textureData[9]  = ty2;

		textureData[10] = tx2;
		textureData[11] = ty1;

		streamingBuffer->addVertices (6, vertexData);
		streamingBuffer->addTexCoords (0, 6, textureData);

		pBox++;
	    }

	    streamingBuffer->end ();

	    if (bg->name ())
	    {
		if (transformed)
		    bg->enable (GLTexture::Good);
		else
		    bg->enable (GLTexture::Fast);

		streamingBuffer->render (transform);

		bg->disable ();
	    }
	}
    }
}
开发者ID:Jubei-Mitsuyoshi,项目名称:aaa-compiz,代码行数:101,代码来源:paint.cpp


注:本文中的GLTexture::name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。