本文整理汇总了C++中APlayerController::GetNetMode方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::GetNetMode方法的具体用法?C++ APlayerController::GetNetMode怎么用?C++ APlayerController::GetNetMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::GetNetMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnLevelActorAdded
void FGameplayDebugger::OnLevelActorAdded(AActor* InActor)
{
// This function doesn't help much, because it's only called in EDITOR!
// We need a function that is called in the game! So instead of creating it automatically, I'm leaving it
// to be created explicitly by any player controller that needs to create it.
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
APlayerController* PC = Cast<APlayerController>(InActor);
if (PC && PC->GetNetMode() < ENetMode::NM_Client)
{
UWorld* PCWorld = PC->GetWorld();
if (PCWorld && PCWorld->IsGameWorld())
{
CreateGameplayDebuggerForPlayerController(PC);
}
}
#endif
}