本文整理汇总了C++中APlayerController::ClientReturnToMainMenu方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientReturnToMainMenu方法的具体用法?C++ APlayerController::ClientReturnToMainMenu怎么用?C++ APlayerController::ClientReturnToMainMenu使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientReturnToMainMenu方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReturnToMainMenuHost
void AGameSession::ReturnToMainMenuHost()
{
FString RemoteReturnReason = NSLOCTEXT("NetworkErrors", "HostHasLeft", "Host has left the game.").ToString();
FString LocalReturnReason(TEXT(""));
APlayerController* Controller = NULL;
FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator();
for(; Iterator; ++Iterator)
{
Controller = *Iterator;
if (Controller && !Controller->IsLocalPlayerController() && Controller->IsPrimaryPlayer())
{
// Clients
Controller->ClientReturnToMainMenu(RemoteReturnReason);
}
}
Iterator.Reset();
for(; Iterator; ++Iterator)
{
Controller = *Iterator;
if (Controller && Controller->IsLocalPlayerController() && Controller->IsPrimaryPlayer())
{
Controller->ClientReturnToMainMenu(LocalReturnReason);
break;
}
}
}
示例2: ReturnToMainMenu
void FPlatformerIngameMenu::ReturnToMainMenu()
{
APlatformerPlayerController * PlatformPC = (PCOwner.IsValid())? Cast<APlatformerPlayerController>(PCOwner.Get()) : NULL;
FString RemoteReturnReason = NSLOCTEXT("NetworkErrors", "HostHasLeft", "Host has left the game.").ToString();
FString LocalReturnReason(TEXT(""));
if ( PlatformPC )
{
if (PlatformPC->GetNetMode() < NM_Client)
{
for(auto Iterator = PlatformPC->GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator)
{
APlayerController* Controller = *Iterator;
if (Controller && Controller->IsPrimaryPlayer() && Controller != PlatformPC)
{
Controller->ClientReturnToMainMenu(RemoteReturnReason);
}
}
PlatformPC->ClientReturnToMainMenu(LocalReturnReason);
}
else
{
PlatformPC->ClientReturnToMainMenu(LocalReturnReason);
}
}
DestroyRootMenu();
}