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C++ APlayerController::ClientReturnToMainMenu方法代码示例

本文整理汇总了C++中APlayerController::ClientReturnToMainMenu方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientReturnToMainMenu方法的具体用法?C++ APlayerController::ClientReturnToMainMenu怎么用?C++ APlayerController::ClientReturnToMainMenu使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientReturnToMainMenu方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReturnToMainMenuHost

void AGameSession::ReturnToMainMenuHost()
{
	FString RemoteReturnReason = NSLOCTEXT("NetworkErrors", "HostHasLeft", "Host has left the game.").ToString();
	FString LocalReturnReason(TEXT(""));

	APlayerController* Controller = NULL;
	FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator();
	for(; Iterator; ++Iterator)
	{
		Controller = *Iterator;
		if (Controller && !Controller->IsLocalPlayerController() && Controller->IsPrimaryPlayer())
		{
			// Clients
			Controller->ClientReturnToMainMenu(RemoteReturnReason);
		}
	}

	Iterator.Reset();
	for(; Iterator; ++Iterator)
	{
		Controller = *Iterator;
		if (Controller && Controller->IsLocalPlayerController() && Controller->IsPrimaryPlayer())
		{
			Controller->ClientReturnToMainMenu(LocalReturnReason);
			break;
		}
	}
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:28,代码来源:GameSession.cpp

示例2: ReturnToMainMenu

void FPlatformerIngameMenu::ReturnToMainMenu()
{	
	APlatformerPlayerController * PlatformPC = (PCOwner.IsValid())? Cast<APlatformerPlayerController>(PCOwner.Get()) : NULL;
	FString RemoteReturnReason = NSLOCTEXT("NetworkErrors", "HostHasLeft", "Host has left the game.").ToString();
	FString LocalReturnReason(TEXT(""));

	if ( PlatformPC )
	{
		if (PlatformPC->GetNetMode() < NM_Client)
		{
			for(auto Iterator = PlatformPC->GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator)
			{
				APlayerController* Controller = *Iterator;
				if (Controller && Controller->IsPrimaryPlayer() && Controller != PlatformPC) 
				{
					Controller->ClientReturnToMainMenu(RemoteReturnReason);
				}
			}
			PlatformPC->ClientReturnToMainMenu(LocalReturnReason);
		}
		else
		{
			PlatformPC->ClientReturnToMainMenu(LocalReturnReason);
		}
	}
	DestroyRootMenu();

}
开发者ID:jresch,项目名称:SpeechRecognitionGameControl,代码行数:28,代码来源:PlatformerIngameMenu.cpp


注:本文中的APlayerController::ClientReturnToMainMenu方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。