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C++ APlayerController::ClientReceiveLocalizedMessage方法代码示例

本文整理汇总了C++中APlayerController::ClientReceiveLocalizedMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientReceiveLocalizedMessage方法的具体用法?C++ APlayerController::ClientReceiveLocalizedMessage怎么用?C++ APlayerController::ClientReceiveLocalizedMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientReceiveLocalizedMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnRep_PlayerName

void APlayerState::OnRep_PlayerName()
{
	OldName = PlayerName;

	if ( GetWorld()->TimeSeconds < 2 )
	{
		bHasBeenWelcomed = true;
		return;
	}

	// new player or name change
	if ( bHasBeenWelcomed )
	{
		if( ShouldBroadCastWelcomeMessage() )
		{
			for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
			{
				APlayerController* PlayerController = *Iterator;
				if( PlayerController )
				{
					PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, 2, this );
				}
			}
		}
	}
	else
	{
		int32 WelcomeMessageNum = bOnlySpectator ? 16 : 1;
		bHasBeenWelcomed = true;

		if( ShouldBroadCastWelcomeMessage() )
		{
			for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
			{
				APlayerController* PlayerController = *Iterator;
				if( PlayerController )
				{
					PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, WelcomeMessageNum, this );
				}
			}
		}
	}
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:43,代码来源:PlayerState.cpp

示例2: Destroyed

void APlayerState::Destroyed()
{
	if ( GetWorld()->GameState != NULL )
	{
		GetWorld()->GameState->RemovePlayerState(this);
	}

	if( ShouldBroadCastWelcomeMessage(true) )
	{
		for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
		{
			APlayerController* PlayerController = *Iterator;
			if( PlayerController )
			{
				PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, 4, this);
			}
		}
	}

	// Remove the player from the online session
	UnregisterPlayerWithSession();
	Super::Destroyed();
}
开发者ID:colwalder,项目名称:unrealengine,代码行数:23,代码来源:PlayerState.cpp


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