本文整理汇总了C++中APlayerController::ClientReceiveLocalizedMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientReceiveLocalizedMessage方法的具体用法?C++ APlayerController::ClientReceiveLocalizedMessage怎么用?C++ APlayerController::ClientReceiveLocalizedMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientReceiveLocalizedMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnRep_PlayerName
void APlayerState::OnRep_PlayerName()
{
OldName = PlayerName;
if ( GetWorld()->TimeSeconds < 2 )
{
bHasBeenWelcomed = true;
return;
}
// new player or name change
if ( bHasBeenWelcomed )
{
if( ShouldBroadCastWelcomeMessage() )
{
for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
{
APlayerController* PlayerController = *Iterator;
if( PlayerController )
{
PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, 2, this );
}
}
}
}
else
{
int32 WelcomeMessageNum = bOnlySpectator ? 16 : 1;
bHasBeenWelcomed = true;
if( ShouldBroadCastWelcomeMessage() )
{
for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
{
APlayerController* PlayerController = *Iterator;
if( PlayerController )
{
PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, WelcomeMessageNum, this );
}
}
}
}
}
示例2: Destroyed
void APlayerState::Destroyed()
{
if ( GetWorld()->GameState != NULL )
{
GetWorld()->GameState->RemovePlayerState(this);
}
if( ShouldBroadCastWelcomeMessage(true) )
{
for( FConstPlayerControllerIterator Iterator = GetWorld()->GetPlayerControllerIterator(); Iterator; ++Iterator )
{
APlayerController* PlayerController = *Iterator;
if( PlayerController )
{
PlayerController->ClientReceiveLocalizedMessage( EngineMessageClass, 4, this);
}
}
}
// Remove the player from the online session
UnregisterPlayerWithSession();
Super::Destroyed();
}