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C++ APlayerController::ClientUnmutePlayer方法代码示例

本文整理汇总了C++中APlayerController::ClientUnmutePlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientUnmutePlayer方法的具体用法?C++ APlayerController::ClientUnmutePlayer怎么用?C++ APlayerController::ClientUnmutePlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientUnmutePlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ServerUnmutePlayer

void FPlayerMuteList::ServerUnmutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& UnmuteId)
{
	UWorld* World = OwningPC->GetWorld();

	const TSharedPtr<const FUniqueNetId>& PlayerIdToUnmute = UnmuteId.GetUniqueNetId();

	// If the player was found, remove them from our explicit list
	RemoveIdFromMuteList(VoiceMuteList, PlayerIdToUnmute);

	// Find the muted player's player controller so it can be notified
	APlayerController* OtherPC = GetPlayerControllerFromNetId(World, *PlayerIdToUnmute);
	if (OtherPC != NULL)
	{
		FUniqueNetIdMatcher PlayerIdToUnmuteMatch(*PlayerIdToUnmute);
		FUniqueNetIdMatcher OwningPlayerIdMatch(*OwningPC->PlayerState->UniqueId);

		// Make sure this player isn't muted for gameplay reasons
		if (GameplayVoiceMuteList.IndexOfByPredicate(PlayerIdToUnmuteMatch) == INDEX_NONE &&
			// And make sure they didn't mute us
			OtherPC->MuteList.VoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE)
		{
			OwningPC->ClientUnmutePlayer(UnmuteId);
		}

		// If the other player doesn't have this player muted
		if (OtherPC->MuteList.VoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE &&
			OtherPC->MuteList.GameplayVoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE)
		{
			// Remove them from the packet filter list
			RemoveIdFromMuteList(VoicePacketFilter, PlayerIdToUnmute);

			// If found, remove so packets flow to that client too
			RemoveIdFromMuteList(OtherPC->MuteList.VoicePacketFilter, OwningPC->PlayerState->UniqueId.GetUniqueNetId());

			// Tell the other PC to unmute this one
			OtherPC->ClientUnmutePlayer(OwningPC->PlayerState->UniqueId);
		}
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:39,代码来源:PlayerMuteList.cpp


注:本文中的APlayerController::ClientUnmutePlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。