本文整理汇总了C++中APlayerController::ClientUnmutePlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientUnmutePlayer方法的具体用法?C++ APlayerController::ClientUnmutePlayer怎么用?C++ APlayerController::ClientUnmutePlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientUnmutePlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ServerUnmutePlayer
void FPlayerMuteList::ServerUnmutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& UnmuteId)
{
UWorld* World = OwningPC->GetWorld();
const TSharedPtr<const FUniqueNetId>& PlayerIdToUnmute = UnmuteId.GetUniqueNetId();
// If the player was found, remove them from our explicit list
RemoveIdFromMuteList(VoiceMuteList, PlayerIdToUnmute);
// Find the muted player's player controller so it can be notified
APlayerController* OtherPC = GetPlayerControllerFromNetId(World, *PlayerIdToUnmute);
if (OtherPC != NULL)
{
FUniqueNetIdMatcher PlayerIdToUnmuteMatch(*PlayerIdToUnmute);
FUniqueNetIdMatcher OwningPlayerIdMatch(*OwningPC->PlayerState->UniqueId);
// Make sure this player isn't muted for gameplay reasons
if (GameplayVoiceMuteList.IndexOfByPredicate(PlayerIdToUnmuteMatch) == INDEX_NONE &&
// And make sure they didn't mute us
OtherPC->MuteList.VoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE)
{
OwningPC->ClientUnmutePlayer(UnmuteId);
}
// If the other player doesn't have this player muted
if (OtherPC->MuteList.VoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE &&
OtherPC->MuteList.GameplayVoiceMuteList.IndexOfByPredicate(OwningPlayerIdMatch) == INDEX_NONE)
{
// Remove them from the packet filter list
RemoveIdFromMuteList(VoicePacketFilter, PlayerIdToUnmute);
// If found, remove so packets flow to that client too
RemoveIdFromMuteList(OtherPC->MuteList.VoicePacketFilter, OwningPC->PlayerState->UniqueId.GetUniqueNetId());
// Tell the other PC to unmute this one
OtherPC->ClientUnmutePlayer(OwningPC->PlayerState->UniqueId);
}
}
}