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C++ APlayerController::ClientEnableNetworkVoice方法代码示例

本文整理汇总了C++中APlayerController::ClientEnableNetworkVoice方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientEnableNetworkVoice方法的具体用法?C++ APlayerController::ClientEnableNetworkVoice怎么用?C++ APlayerController::ClientEnableNetworkVoice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientEnableNetworkVoice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GenericPlayerInitialization

void AGameModeBase::GenericPlayerInitialization(AController* C)
{
	APlayerController* PC = Cast<APlayerController>(C);
	if (PC != nullptr)
	{
		InitializeHUDForPlayer(PC);

		// Notify the game that we can now be muted and mute others
		UpdateGameplayMuteList(PC);

		// Tell the player to enable voice by default or use the push to talk method
		PC->ClientEnableNetworkVoice(!GameSession->RequiresPushToTalk());

		ReplicateStreamingStatus(PC);

		bool HidePlayer = false, HideHUD = false, DisableMovement = false, DisableTurning = false;

		// Check to see if we should start in cinematic mode (matinee movie capture)
		if (ShouldStartInCinematicMode(PC, HidePlayer, HideHUD, DisableMovement, DisableTurning))
		{
			PC->SetCinematicMode(true, HidePlayer, HideHUD, DisableMovement, DisableTurning);
		}

		// Add the player to any matinees running so that it gets in on any cinematics already running, etc
		TArray<AMatineeActor*> AllMatineeActors;
		GetWorld()->GetMatineeActors(AllMatineeActors);
		for (int32 i = 0; i < AllMatineeActors.Num(); i++)
		{
			AllMatineeActors[i]->AddPlayerToDirectorTracks(PC);
		}
	}
}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:32,代码来源:GameModeBase.cpp


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