本文整理汇总了C++中APlayerController::ClientEnableNetworkVoice方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientEnableNetworkVoice方法的具体用法?C++ APlayerController::ClientEnableNetworkVoice怎么用?C++ APlayerController::ClientEnableNetworkVoice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientEnableNetworkVoice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GenericPlayerInitialization
void AGameModeBase::GenericPlayerInitialization(AController* C)
{
APlayerController* PC = Cast<APlayerController>(C);
if (PC != nullptr)
{
InitializeHUDForPlayer(PC);
// Notify the game that we can now be muted and mute others
UpdateGameplayMuteList(PC);
// Tell the player to enable voice by default or use the push to talk method
PC->ClientEnableNetworkVoice(!GameSession->RequiresPushToTalk());
ReplicateStreamingStatus(PC);
bool HidePlayer = false, HideHUD = false, DisableMovement = false, DisableTurning = false;
// Check to see if we should start in cinematic mode (matinee movie capture)
if (ShouldStartInCinematicMode(PC, HidePlayer, HideHUD, DisableMovement, DisableTurning))
{
PC->SetCinematicMode(true, HidePlayer, HideHUD, DisableMovement, DisableTurning);
}
// Add the player to any matinees running so that it gets in on any cinematics already running, etc
TArray<AMatineeActor*> AllMatineeActors;
GetWorld()->GetMatineeActors(AllMatineeActors);
for (int32 i = 0; i < AllMatineeActors.Num(); i++)
{
AllMatineeActors[i]->AddPlayerToDirectorTracks(PC);
}
}
}