本文整理汇总了C++中APlayerController::AutoManageActiveCameraTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::AutoManageActiveCameraTarget方法的具体用法?C++ APlayerController::AutoManageActiveCameraTarget怎么用?C++ APlayerController::AutoManageActiveCameraTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::AutoManageActiveCameraTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PawnClientRestart
void APawn::PawnClientRestart()
{
Restart();
APlayerController* PC = Cast<APlayerController>(Controller);
if (PC && PC->IsLocalController())
{
// Handle camera possession
if (PC->bAutoManageActiveCameraTarget)
{
PC->AutoManageActiveCameraTarget(this);
}
// Set up player input component, if there isn't one already.
if (InputComponent == NULL)
{
InputComponent = CreatePlayerInputComponent();
if (InputComponent)
{
SetupPlayerInputComponent(InputComponent);
InputComponent->RegisterComponent();
if (UInputDelegateBinding::SupportsInputDelegate(GetClass()))
{
InputComponent->bBlockInput = bBlockInput;
UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent);
}
}
}
}
}