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C++ APlayerController::ClientMutePlayer方法代码示例

本文整理汇总了C++中APlayerController::ClientMutePlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientMutePlayer方法的具体用法?C++ APlayerController::ClientMutePlayer怎么用?C++ APlayerController::ClientMutePlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientMutePlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ServerMutePlayer

void FPlayerMuteList::ServerMutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& MuteId)
{
	UWorld* World = OwningPC->GetWorld();

	const TSharedPtr<const FUniqueNetId>& PlayerIdToMute = MuteId.GetUniqueNetId();

	// Don't reprocess if they are already muted
	AddIdToMuteList(VoiceMuteList, PlayerIdToMute);

	// Add them to the packet filter list if not already on it
	AddIdToMuteList(VoicePacketFilter, PlayerIdToMute);

	// Replicate mute state to client
	OwningPC->ClientMutePlayer(MuteId);

	// Find the muted player's player controller so it can be notified
	APlayerController* OtherPC = GetPlayerControllerFromNetId(World, *PlayerIdToMute);
	if (OtherPC != NULL)
	{
		// Update their packet filter list too
		OtherPC->MuteList.ClientMutePlayer(OtherPC, OwningPC->PlayerState->UniqueId);

		// Tell the other PC to mute this one
		OtherPC->ClientMutePlayer(OwningPC->PlayerState->UniqueId);
	}
}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:26,代码来源:PlayerMuteList.cpp


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