本文整理汇总了C++中APlayerController::ClientMutePlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientMutePlayer方法的具体用法?C++ APlayerController::ClientMutePlayer怎么用?C++ APlayerController::ClientMutePlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientMutePlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ServerMutePlayer
void FPlayerMuteList::ServerMutePlayer(APlayerController* OwningPC, const FUniqueNetIdRepl& MuteId)
{
UWorld* World = OwningPC->GetWorld();
const TSharedPtr<const FUniqueNetId>& PlayerIdToMute = MuteId.GetUniqueNetId();
// Don't reprocess if they are already muted
AddIdToMuteList(VoiceMuteList, PlayerIdToMute);
// Add them to the packet filter list if not already on it
AddIdToMuteList(VoicePacketFilter, PlayerIdToMute);
// Replicate mute state to client
OwningPC->ClientMutePlayer(MuteId);
// Find the muted player's player controller so it can be notified
APlayerController* OtherPC = GetPlayerControllerFromNetId(World, *PlayerIdToMute);
if (OtherPC != NULL)
{
// Update their packet filter list too
OtherPC->MuteList.ClientMutePlayer(OtherPC, OwningPC->PlayerState->UniqueId);
// Tell the other PC to mute this one
OtherPC->ClientMutePlayer(OwningPC->PlayerState->UniqueId);
}
}