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C++ APlayerController::ClientPlayCameraShake方法代码示例

本文整理汇总了C++中APlayerController::ClientPlayCameraShake方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientPlayCameraShake方法的具体用法?C++ APlayerController::ClientPlayCameraShake怎么用?C++ APlayerController::ClientPlayCameraShake使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在APlayerController的用法示例。


在下文中一共展示了APlayerController::ClientPlayCameraShake方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PlayWorldCameraShake

void APlayerCameraManager::PlayWorldCameraShake(UWorld* InWorld, TSubclassOf<class UCameraShake> Shake, FVector Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter )
{
	for( FConstPlayerControllerIterator Iterator = InWorld->GetPlayerControllerIterator(); Iterator; ++Iterator )
	{
		APlayerController* PlayerController = *Iterator;
		if (PlayerController && PlayerController->PlayerCameraManager != NULL)
		{
			float ShakeScale = CalcRadialShakeScale(PlayerController->PlayerCameraManager, Epicenter, InnerRadius, OuterRadius, Falloff);

			if (bOrientShakeTowardsEpicenter && PlayerController->GetPawn() != NULL)
			{
				FVector CamLoc;
				FRotator CamRot;
				PlayerController->PlayerCameraManager->GetCameraViewPoint(CamLoc, CamRot);
				PlayerController->ClientPlayCameraShake(Shake, ShakeScale, ECameraAnimPlaySpace::UserDefined, (Epicenter - CamLoc).Rotation());
			}
			else
			{
				PlayerController->ClientPlayCameraShake(Shake, ShakeScale);
			}
		}
	}
}
开发者ID:mysheng8,项目名称:UnrealEngine,代码行数:23,代码来源:PlayerCameraManager.cpp


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