本文整理汇总了C++中APlayerController::ClientEndOnlineSession方法的典型用法代码示例。如果您正苦于以下问题:C++ APlayerController::ClientEndOnlineSession方法的具体用法?C++ APlayerController::ClientEndOnlineSession怎么用?C++ APlayerController::ClientEndOnlineSession使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类APlayerController
的用法示例。
在下文中一共展示了APlayerController::ClientEndOnlineSession方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleMatchHasEnded
void AGameSession::HandleMatchHasEnded()
{
if (STATS && !UE_BUILD_SHIPPING)
{
if (FParse::Param(FCommandLine::Get(), TEXT("MatchAutoStatCapture")))
{
UE_LOG(LogGameSession, Log, TEXT("Match has ended - end automatic stat capture"));
GEngine->Exec(GetWorld(), TEXT("stat stopfile"));
}
}
UWorld* World = GetWorld();
if (UOnlineEngineInterface::Get()->DoesSessionExist(World, SessionName))
{
for (FConstPlayerControllerIterator Iterator = World->GetPlayerControllerIterator(); Iterator; ++Iterator)
{
APlayerController* PlayerController = *Iterator;
if (!PlayerController->IsLocalController())
{
PlayerController->ClientEndOnlineSession();
}
}
FOnlineSessionStartComplete CompletionDelegate = FOnlineSessionEndComplete::CreateUObject(this, &AGameSession::OnEndSessionComplete);
UOnlineEngineInterface::Get()->EndSession(World, SessionName, CompletionDelegate);
}
}