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PHP Player::teleport方法代码示例

本文整理汇总了PHP中pocketmine\Player::teleport方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::teleport方法的具体用法?PHP Player::teleport怎么用?PHP Player::teleport使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\Player的用法示例。


在下文中一共展示了Player::teleport方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: TeleportToTeamSpawn

 public function TeleportToTeamSpawn(Player $p, $team, $arena)
 {
     $p->setHealth(20);
     $p->setFood(20);
     $p->setGamemode(0);
     $p->getInventory()->clearAll();
     $p->setExpLevel(0);
     $config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
     $welt = $config->getNested("Spawn." . $team . ".Welt");
     $x = $config->getNested("Spawn." . $team . ".X");
     $y = $config->getNested("Spawn." . $team . ".Y");
     $z = $config->getNested("Spawn." . $team . ".Z");
     $yaw = $config->getNested("Spawn." . $team . ".Yaw");
     $pitch = $config->getNested("Spawn." . $team . ".Pitch");
     if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
         $p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
     }
     $p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
 }
开发者ID:Bluplayz,项目名称:BedwarsPE,代码行数:19,代码来源:Bedwars.php

示例2: teleport

 public function teleport(Player $player, Position $pos)
 {
     $player->teleport($pos);
 }
开发者ID:organization,项目名称:MCFTWARS,代码行数:4,代码来源:EventListener.php

示例3: teleport

 public function teleport(Player $player)
 {
     if ($this->message !== null) {
         $player->sendMessage($this->message);
     }
     if ($this->position instanceof Position) {
         if ($this->position->isValid()) {
             if ($this->position instanceof WeakPosition) {
                 $this->position->updateProperties();
             }
             //Server::getInstance()->getLogger()->info($this->position->x . " : " . $this->position->y . " : " . $this->position->z);
             $player->teleport($this->position);
         } else {
             $player->sendMessage($this->getApi()->executeTranslationItem("level-not-loaded-warp"));
         }
     } else {
         $plugin = $player->getServer()->getPluginManager()->getPlugin("FastTransfer");
         if ($plugin instanceof PluginBase && $plugin->isEnabled() && $plugin instanceof FastTransfer) {
             $plugin->transferPlayer($player, $this->address, $this->port);
         } else {
             $player->getServer()->getPluginManager()->getPlugin("SimpleWarp")->getLogger()->warning("In order to use warps tp other servers, you must install " . TextFormat::AQUA . "FastTransfer" . TextFormat::RESET . ".");
             $player->sendPopup(TextFormat::RED . "Warp failed!" . TextFormat::RESET);
         }
     }
 }
开发者ID:TBNRFrags2468,项目名称:Economy,代码行数:25,代码来源:Destination.php

示例4: work

 public function work(Player $interactedPlayer)
 {
     if (FreedomDive::getInstance()->getWorldManagerByWorldFolderName($this->worldName)->canJoinGame()) {
         $interactedPlayer->teleport(Server::getInstance()->getLevelByName($this->worldName)->getSpawnLocation());
         FreedomDive::getInstance()->getWorldManagerByWorldFolderName($this->worldName)->onPlayerMoveToWorld($interactedPlayer);
     } else {
         $interactedPlayer->sendMessage(FreedomDive::getTranslation("CANNOT_JOIN"));
     }
 }
开发者ID:HelloWorld017,项目名称:SkyFall,代码行数:9,代码来源:ServerInformerWork.php

示例5: onRun

 public function onRun(array $args, Faction $faction, Player $player)
 {
     // TODO find the correct named home
     if (isset($args[0])) {
         $home = $faction->getHome($args[0]);
         if ($home instanceof Position) {
             $player->teleport($home);
             return "You have been teleported to {$args['0']}.";
         }
         return "There is no such home named \"{$args['0']}\"!";
     }
     $home = $faction->getHome();
     if ($home instanceof Position) {
         $player->teleport($home);
         return "You have been teleported to your faction home.";
     }
     return "Your faction doesn't seem to have a home.";
 }
开发者ID:MCPEGamerJPatGitHub,项目名称:PocketFactions,代码行数:18,代码来源:Home.php

示例6: restorePlayer

 public function restorePlayer(Player $player)
 {
     if (isset($this->players[$player->getName()])) {
         $get = $this->players[$player->getName()];
         $player->setGamemode($get["gamemode"]);
         $player->getInventory()->setContents(unserialize($get["inventory"]));
         $player->getInventory()->setArmorContents(unserialize($get["armor"]));
         $player->teleport(unserialize($get["spawn"]));
         unset($this->players[$player->getName()]);
     }
 }
开发者ID:EmreTr1,项目名称:TNTRun,代码行数:11,代码来源:PlayerData.php

示例7: tpNearBy

 /**
  * Teleport a player near a location
  * @param Player $player - player to be teleported
  * @param Position $target - location to teleport nearby
  * @param int $rand - how far to randomize positions
  * @param int|null $dist - if not null it will make sure that new location is upto $dist
  * @return bool - true on success, false on failure
  */
 public static function tpNearBy(Player $player, Position $target, $rand = 3, $dist = null)
 {
     $mv = new Vector3($target->getX() + mt_rand(-$rand, $rand), $target->getY(), $target->getZ() + mt_rand(-$rand, $rand));
     $pos = $target->getLevel()->getSafeSpawn($mv);
     if ($dist !== null) {
         $newdist = $pos->distance($target);
         if ($newdist > $dist) {
             return false;
         }
         // Will not get close enough!
     }
     $player->teleport($pos);
     return true;
 }
开发者ID:edwinyoo44,项目名称:pocketmine-plugins,代码行数:22,代码来源:TPUtils.php

示例8: h_onDamage

 public function h_onDamage(EntityDamageEvent $event)
 {
     if ($event->getCause() === EntityDamageEvent::CAUSE_VOID) {
         $event->setCancelled();
         $this->player->teleport($this->player->getLevel()->getSpawnLocation());
     }
     if (!$this->isLoggedIn()) {
         $event->setCancelled();
         $this->disableTpListener = true;
         $this->teleport($this->spawningPosition);
         $this->disableTpListener = false;
     }
     /*if($event instanceof EntityDamageByEntityEvent){
     			$target = $this->getPlayer();
     			$hitter = $event->getDamager();
     			if(!($hitter instanceof Player)){
     				return;
     			}
     			if((pow($hitter->x - $target->x, 2) + pow($hitter->z - $target->z, 2)) <= 2.25){
     				return;
     			}
     			$dir = $hitter
     //				->add(0, $hitter->getEyeHeight(), 0)
     				->subtract(
     					$target
     //						->add(0, $target->height / 2, 0)
     				);
     			$yaw = rad2deg(atan2($dir->z, $dir->x)) + 90;
     //			if(($len = $dir->length()) === 0){
     //				$len = 1;
     //			}
     //			$pitch = rad2deg(asin($dir->y / $len));
     			if((180 - abs(abs($hitter->yaw - $yaw) - 180)) > 90
     //				or (180 - abs(abs($hitter->pitch - $pitch) - 180)) > 60
     			){
     				$event->setCancelled();
     				$hitter->sendMessage("You can't attack players behind you!");
     			}
     		}*/
 }
开发者ID:LegionPE,项目名称:LegionPE-Eta,代码行数:40,代码来源:Session.php

示例9: teleportPlayer

 public function teleportPlayer(Player $player, Position $pos)
 {
     $player->teleport($pos, $player->getYaw(), $player->getPitch());
     $player->sendMessage("Teleported!");
 }
开发者ID:xHFx,项目名称:TpaFriends,代码行数:5,代码来源:main.php

示例10: jail

 private function jail(Player $player)
 {
     /*--Get player coords and ground coords--*/
     $px = round($player->getX());
     $py = round($player->getY());
     $pz = round($player->getZ());
     $gx = round($player->getFloorX());
     $gy = round($player->getFloorY());
     $gz = round($player->getFloorZ());
     $level = $player->getLevel();
     /*--Define the position of the 16 blocks around the player--*/
     $pos1 = new Vector3($px + 1, $py, $pz);
     $pos2 = new Vector3($px + 1, $py, $pz + 1);
     $pos3 = new Vector3($px - 1, $py, $pz + 1);
     $pos4 = new Vector3($px + 1, $py, $pz - 1);
     $pos5 = new Vector3($px, $py, $pz + 1);
     $pos6 = new Vector3($px - 1, $py, $pz);
     $pos7 = new Vector3($px, $py, $pz - 1);
     $pos8 = new Vector3($px - 1, $py + 1, $pz - 1);
     $pos9 = new Vector3($px + 1, $py + 1, $pz);
     $pos10 = new Vector3($px + 1, $py + 1, $pz + 1);
     $pos11 = new Vector3($px - 1, $py + 1, $pz + 1);
     $pos12 = new Vector3($px + 1, $py + 1, $pz - 1);
     $pos13 = new Vector3($px, $py + 1, $pz + 1);
     $pos14 = new Vector3($px - 1, $py + 1, $pz);
     $pos15 = new Vector3($px, $py + 1, $pz - 1);
     $pos16 = new Vector3($px - 1, $py + 1, $pz - 1);
     /*--And place the blocks of bedrock--*/
     $this->getServer()->getLevel($level)->setBlock($pos1, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos2, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos3, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos4, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos5, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos6, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos7, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos8, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos9, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos10, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos11, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos12, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos13, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos14, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos15, Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock($pos16, Block::get(7, 0));
     /*--Place the blocks under and above the player--*/
     $this->getServer()->getLevel($level)->setBlock(new Vector3($px, $py + 2, $pz), Block::get(7, 0));
     $this->getServer()->getLevel($level)->setBlock(new Vector3($gx, $gy, $gz), Block::get(7, 0));
     /*<--Re-Teleport the player to the original position 'cause he can escape before the blocks are placed-->*/
     $tppos = new Position($px, $py, $pz, $level);
     $player->teleport($tppos);
     return true;
 }
开发者ID:EmreTr1,项目名称:PunishPE,代码行数:52,代码来源:Main.php

示例11: teleportToHub_OnJoin

 public function teleportToHub_OnJoin(Player $player)
 {
     $temp = $this->getConfig()->getAll();
     if (isset($temp["hub"])) {
         if ($player->getLevel()->getName() != $temp["hub"]["world"]) {
             if (Server::getInstance()->loadLevel($temp["hub"]["world"]) != false) {
                 $player->teleport(new Vector3($temp["hub"]["X"], $temp["hub"]["Y"], $temp["hub"]["Z"], $this->getServer()->getLevelByName($temp["hub"]["world"])), $temp["hub"]["Yaw"], $temp["hub"]["Pitch"]);
                 if ($temp["enable-hub-message"] == true && $temp["show-messages-onjoin"] == true) {
                     $player->sendMessage($this->translateColors("&", $this->getHubMessage($player)));
                 }
             } else {
                 $player->sendMessage($this->translateColors("&", $this->getNoWorldMessage()));
             }
         } else {
             $player->teleport(new Vector3($temp["hub"]["X"], $temp["hub"]["Y"], $temp["hub"]["Z"]), $temp["hub"]["Yaw"], $temp["hub"]["Pitch"]);
             if ($temp["enable-hub-message"] == true && $temp["show-messages-onjoin"] == true) {
                 $player->sendMessage($this->translateColors("&", $this->getHubMessage($player)));
             }
         }
     } else {
         $player->sendMessage($this->translateColors("&", $this->getNoHubMessage()));
     }
 }
开发者ID:xHFx,项目名称:MSpawns,代码行数:23,代码来源:Main.php

示例12: ReSpawn

 public function ReSpawn(Player $player)
 {
     $pos = new Position($this->x, $this->y + 3, $this->z, $player->getLevel());
     $player->teleport($pos);
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:5,代码来源:SpawnSession.php

示例13: handlePlayerEntry

 /**
  * Handle player entry to CTF game world
  *
  * @param Player $player        	
  */
 public function handlePlayerEntry(Player $player)
 {
     // send player to lobby if specify
     if ($this->getSetup()->isEnableSpanwToLobby()) {
         $lobbyPos = $this->getSetup()->getLobbyPos();
         $player->teleport($lobbyPos);
         return;
     }
     // player should be outside of arena
     $gameWorld = $this->getSetup()->getCTFWorldName();
     if (strtolower($player->level->getName()) == strtolower($gameWorld)) {
         // send entry point
         $gameWorldPos = $this->getSetup()->getGamePos(CTFSetup::CTF_GAME_ENTRY);
         $player->level->getChunk($gameWorldPos->x, $gameWorldPos->z);
         $player->level->getBlockLightAt($gameWorldPos->x, $gameWorldPos->y, $gameWorldPos->z);
         $player->teleport(new Vector3($gameWorldPos->x, $gameWorldPos->y, $gameWorldPos->z));
         //update signs
         $this->updateGameSigns($player);
         return;
     }
     //grant player permissions
     $this->grantPlayerDefaultPermissions($player);
 }
开发者ID:JiangsNetworkAlpha,项目名称:CaptureTheFlag,代码行数:28,代码来源:CTFManager.php

示例14: killHandler

 public function killHandler(Player $entity)
 {
     // $this->getServer()->broadcastMessage("killHandler tries to handle");
     // player add deaths
     // $nr = $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] + 1;
     // $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] = $nr;
     // save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
     $this->getPlayerConfig();
     $this->players->getAll()[$entity->getName()]["deaths"]++;
     $this->setPlayerConfig();
     $entity->sendTip(TextFormat::RED . "You fell into void");
     $entity->setGamemode(3);
     $entity->teleport($entity->getLevel()->getSpawnLocation());
     $this->leaveLobby($entity, $entity->getLevel());
     // if killer add kills
     /*
      * if($killer !== null){
      * $players = array();
      * foreach(array_keys($this->games[strtolower($killer->getLevel()->getName())]["players"]) as $player){
      * array_push($players, $this->getServer()->getPlayer($player));
      * }
      * $this->getServer()->broadcastMessage(TextFormat::RED . $killer->getDisplayName() . " killed " . $entity->getDisplayName(), $players);
      * $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"]++;
      * // add arrow
      * $killer->getInventory()->addItem(Item::fromString("Arrow"));
      * // save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
      * $this->getPlayerConfig();
      * $this->players->getAll()[$killer->getName()]["kills"]++;
      * $this->setPlayerConfig();
      * $killer->sendTip(TextFormat::GOLD . "Kills: " . TextFormat::GREEN . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"] . TextFormat::LIGHT_PURPLE . " | " . TextFormat::GOLD . "Deaths: " . TextFormat::RED . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["deaths"]);
      */
     if (isset($this->games[strtolower($entity->getLevel()->getName())])) {
         if (count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) <= 1) {
             $this->stopGame($entity->getLevel(), $this->getServer()->getPlayer(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])[0]));
             return;
         }
         // }
         // else{
         $this->getServer()->broadcastTip(TextFormat::RED . $entity->getName() . " fell into void\n" . TextFormat::GREEN . count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) . " players remaining");
     }
     // }
     // end if died too often
     /*
      * if($nr >= $this->getConfig()->getNested("lobby-defaults.maxdeaths")){
      * $entity->setGamemode(3);
      * $entity->sendMessage(TextFormat::RED . "You died too many times.");
      * // leave or better let the player spectate? if spectate then the player has to do /spleef leave.. but the game will run until the player will do this
      * }
      * else{
      * $this->respawnPlayer($entity, strtolower($entity->getLevel()->getName()));
      * }
      */
     $this->leaveLobby($entity, $entity->getLevel());
 }
开发者ID:Edwardthedog2,项目名称:SpleefPE,代码行数:54,代码来源:Main.php

示例15: onRun

 public function onRun($t)
 {
     $this->player->teleport($this->pos);
 }
开发者ID:barnseyminesuk,项目名称:Small-ZC-Plugins,代码行数:4,代码来源:TeleportTask.php


注:本文中的pocketmine\Player::teleport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。