本文整理汇总了PHP中pocketmine\Player::getDirectionVector方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::getDirectionVector方法的具体用法?PHP Player::getDirectionVector怎么用?PHP Player::getDirectionVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::getDirectionVector方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: spawnDiscourager
public function spawnDiscourager()
{
$dir = $this->player->getDirectionVector();
if ($this->player->pitch > 45 or $this->player->pitch < -45) {
$face = 0;
// y
} else {
$face = self::$conversionTable[$this->player->getDirection()];
}
$center = $this->player->subtract($dir->multiply($this->main->getDistance()))->add(0, $this->player->eyeHeight)->floor();
$l = $this->player->getLevel();
if ($face === self::Y) {
$this->overridenBlocks = [$l->getBlock($center->add(1, 0, 1)), $l->getBlock($center->add(1, 0, 0)), $l->getBlock($center->add(1, 0, -1)), $l->getBlock($center->add(0, 0, 1)), $l->getBlock($center), $l->getBlock($center->add(0, 0, -1)), $l->getBlock($center->add(-1, 0, 1)), $l->getBlock($center->add(-1, 0, 0)), $l->getBlock($center->add(-1, 0, -1))];
} elseif ($face === self::X) {
$this->overridenBlocks = [$l->getBlock($center->add(0, 1, 1)), $l->getBlock($center->add(0, 1, 0)), $l->getBlock($center->add(0, 1, -1)), $l->getBlock($center->add(0, 0, 1)), $l->getBlock($center), $l->getBlock($center->add(0, 0, -1)), $l->getBlock($center->add(0, -1, 1)), $l->getBlock($center->add(0, -1, 0)), $l->getBlock($center->add(0, -1, -1))];
} elseif ($face === self::Z) {
$this->overridenBlocks = [$l->getBlock($center->add(1, 1, 0)), $l->getBlock($center->add(1, 0, 0)), $l->getBlock($center->add(1, -1, 0)), $l->getBlock($center->add(0, 1, 0)), $l->getBlock($center), $l->getBlock($center->add(0, -1, 0)), $l->getBlock($center->add(-1, 1, 0)), $l->getBlock($center->add(-1, 0, 0)), $l->getBlock($center->add(-1, -1, 0))];
}
foreach ($this->overridenBlocks as $b) {
$pk = new UpdateBlockPacket();
$pk->x = $b->x;
$pk->y = $b->y;
$pk->z = $b->z;
$pk->block = $this->main->getBlockType()->getId();
$pk->meta = $this->main->getBlockType()->getDamage();
$this->player->dataPacket($pk);
}
}
示例2: onActivate
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz)
{
if ($player === null or $player->isSurvival() !== true) {
return false;
}
if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) {
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this));
if ($ev->isCancelled()) {
return false;
} else {
if ($this->count <= 1) {
$player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1));
return true;
} else {
$this->count--;
$player->getInventory()->setItemInHand($this);
}
if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) {
$player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1));
} else {
$motion = $player->getDirectionVector()->multiply(0.4);
$position = clone $player->getPosition();
$player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40);
}
return true;
}
}
return false;
}
示例3: onShootRun
public function onShootRun(array $args, Player $player)
{
if (!isset($args[0]) or !is_numeric($args[0])) {
return self::WRONG_USE;
}
$length = floatval(array_shift($args));
$p1 = $player->getPosition()->floor();
$p2 = $player->add($player->getDirectionVector()->multiply($length))->floor();
if ($p1->y < 0 or $p1->y > (defined($path = "pemapmodder\\worldeditart\\MAX_WORLD_HEIGHT") ? constant($path) : 127)) {
return "You must be inside the building height!";
} elseif ($p2->y < 0 or $p2->y > (defined($path = "pemapmodder\\worldeditart\\MAX_WORLD_HEIGHT") ? constant($path) : 127)) {
return "The selected area exceeded the world height limit!";
}
$player->getLevel()->loadChunk($p2->x >> 4, $p2->z >> 4);
while (isset($args[0])) {
$arg = array_shift($args);
switch ($arg) {
case "a":
case "adverse":
$cache = [$p1, $p2];
$p1 = $cache[1];
$p2 = $cache[0];
break;
}
}
$level = $player->getLevel();
$this->getMain()->setSelection($player, $sel = new CuboidSpace($p1 = Position::fromObject($p1, $level), $p2 = Position::fromObject($p2, $level)));
return "Cuboid selection set: {$sel} (" . count($sel->getPosList()) . " blocks)";
}
示例4: launch
public function launch(Player $player)
{
$dir = $player->getDirectionVector();
$frontPos = $player->add($dir->multiply(1.1));
$nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $frontPos->x), new Double("", $frontPos->y + $player->getEyeHeight()), new Double("", $frontPos->z)]), "Motion" => new Enum("Motion", [new Double("", $dir->x), new Double("", $dir->y), new Double("", $dir->z)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]);
$f = $this->f;
$launched = Entity::createEntity($this->getEntityName(), $player->chunk, $nbt);
$launched->setMotion($launched->getMotion()->multiply($f));
if ($launched instanceof Projectile) {
$player->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($launched));
if ($projectileEv->isCancelled()) {
$launched->kill();
} else {
$launched->spawnToAll();
$player->level->addSound(new LaunchSound($player), $player->getViewers());
}
} else {
$launched->spawnToAll();
}
}
示例5: fire
private function fire(Player $c, $fuse, $speed)
{
$pos = $c->getPosition();
$pos->y += $c->getEyeHeight();
$dir = $c->getDirectionVector();
$dir->x = $dir->x * $speed;
$dir->y = $dir->y * $speed;
$dir->z = $dir->z * $speed;
$this->scorchit($pos, $dir, $fuse);
}
示例6: addItem
public function addItem(Item $item, Player $player, Item $result)
{
if ($item->getCount() <= 1) {
$player->getInventory()->setItemInHand($result);
} else {
$item->setCount($item->getCount() - 1);
if ($player->getInventory()->canAddItem($result) === true) {
$player->getInventory()->addItem($result);
} else {
$motion = $player->getDirectionVector()->multiply(0.4);
$position = clone $player->getPosition();
$player->getLevel()->dropItem($position->add(0, 0.5, 0), $result, $motion, 40);
}
}
}