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PHP pocketmine\Player类代码示例

本文整理汇总了PHP中pocketmine\Player的典型用法代码示例。如果您正苦于以下问题:PHP Player类的具体用法?PHP Player怎么用?PHP Player使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Player类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: removeSpectator

 public function removeSpectator(Player $player)
 {
     if (isset($this->spectators[strtolower($player->getName())])) {
         unset($this->spectators[strtolower($player->getName())]);
     }
     $this->update();
 }
开发者ID:EmreTr1,项目名称:TNTRun,代码行数:7,代码来源:PlayersManager.php

示例2: onActivate

 public function onActivate(Item $item, Player $player = null)
 {
     if ($player instanceof Player && !$player->isSneaking() || $player === null) {
         $this->getLevel()->scheduleUpdate($this, 500);
         $this->togglePowered();
     }
 }
开发者ID:TexusDark,项目名称:ImagicalMine,代码行数:7,代码来源:WoodenButton.php

示例3: onActivate

 public function onActivate(Item $item, Player $player = \null)
 {
     $faces = [0 => 3, 1 => 0, 2 => 1, 3 => 2];
     $this->meta = $faces[$player instanceof Player ? $player->getDirection() : 0] & 0x3 | ~$this->meta & 0x4;
     $this->getLevel()->setBlock($this, $this, \true);
     return \true;
 }
开发者ID:Edwardthedog2,项目名称:Steadfast2,代码行数:7,代码来源:FenceGate.php

示例4: getAttachment

 /**
  * @param Player $player
  * @return mixed
  */
 public function getAttachment(Player $player)
 {
     if (!isset($this->attachments[$player->getName()])) {
         $this->attachments[$player->getName()] = $player->addAttachment($this);
     }
     return $this->attachments[$player->getName()];
 }
开发者ID:barnseyminesuk,项目名称:Small-ZC-Plugins,代码行数:11,代码来源:NumericRanks.php

示例5: onActivate

 public function onActivate(Item $item, Player $player = null)
 {
     $tile = $this->getLevel()->getTile($this);
     if (!$tile instanceof ItemFrameTile) {
         $nbt = new CompoundTag("", [new StringTag("id", Tile::ITEM_FRAME), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z), new ByteTag("ItemRotation", 0), new FloatTag("ItemDropChance", 1.0)]);
         Tile::createTile(Tile::ITEM_FRAME, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     }
     $tile = $this->getLevel()->getTile($this);
     if (!$tile instanceof ItemFrameTile) {
         return false;
     }
     if ($tile->getItem()->getId() === 0) {
         $tile->setItem(Item::get($item->getId(), $item->getDamage(), 1));
         if ($player instanceof Player) {
             if ($player->isSurvival()) {
                 $count = $item->getCount();
                 if (--$count <= 0) {
                     $player->getInventory()->setItemInHand(Item::get(Item::AIR));
                     return true;
                 }
                 $item->setCount($count);
                 $player->getInventory()->setItemInHand($item);
             }
         }
     } else {
         $itemRot = $tile->getItemRotation();
         if ($itemRot === 7) {
             $itemRot = 0;
         } else {
             $itemRot++;
         }
         $tile->setItemRotation($itemRot);
     }
     return true;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:35,代码来源:ItemFrame.php

示例6: burstArrow

 public function burstArrow(Player $player)
 {
     if ($player->getInventory()->getItemInHand()->getId() === Item::BOW) {
         $bow = $player->getInventory()->getItemInHand();
         $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $player->x), new Double("", $player->y + $player->getEyeHeight()), new Double("", $player->z)]), "Motion" => new Enum("Motion", [new Double("", -\sin($player->yaw / 180 * M_PI) * \cos($player->pitch / 180 * M_PI)), new Double("", -\sin($player->pitch / 180 * M_PI)), new Double("", \cos($player->yaw / 180 * M_PI) * \cos($player->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $player->yaw), new Float("", $player->pitch)])]);
         $ev = new EntityShootBowEvent($player, $bow, Entity::createEntity("Arrow", $player->chunk, $nbt, $player), 1.5);
         $this->getServer()->getPluginManager()->callEvent($ev);
         if ($ev->isCancelled()) {
             $ev->getProjectile()->kill();
         } else {
             $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce()));
             if ($ev->getProjectile() instanceof Projectile) {
                 $this->getServer()->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile()));
                 if ($projectileEv->isCancelled()) {
                     $ev->getProjectile()->kill();
                 } else {
                     $this->object_hash[spl_object_hash($ev->getProjectile())] = 1;
                     $ev->getProjectile()->spawnToAll();
                 }
             } else {
                 $this->object_hash[spl_object_hash($ev->getProjectile())] = 1;
                 $ev->getProjectile()->spawnToAll();
             }
         }
     }
 }
开发者ID:EmreTr1,项目名称:rtr,代码行数:26,代码来源:burstMode.php

示例7: onRun

 public function onRun(PlayerEnt $entity, Player $player, array $args)
 {
     if (!isset($args[1])) {
         return false;
     }
     $bank = isset($args[2]) and strtolower($args[2]) === "-bank";
     if ($bank and !$player->hasPermission("xecon.cmd.pay.bank")) {
         return "You don't have permission to pay bank money to other players.";
     } elseif (!$bank and !$player->hasPermission("xecon.cmd.pay.cash")) {
         return "You don't have permission to pay cash to other players.";
     }
     $toEnt = $this->getPlugin()->getPlayerEnt($args[0]);
     if (!$toEnt instanceof PlayerEnt) {
         return "Player {$args['0']} is not registered in the database!";
     }
     $to = $toEnt->getAccount($name = $bank ? PlayerEnt::ACCOUNT_BANK : PlayerEnt::ACCOUNT_CASH);
     $from = $entity->getAccount($name);
     $amount = floatval($args[1]);
     if ($amount <= 0) {
         return "Amount must be larger than zero!";
     }
     if (!$from->canPay($amount)) {
         return "You cannot pay \${$amount} from your {$from} account.";
     }
     if (!$to->canReceive($amount)) {
         return "{$args['0']}'s {$to} account cannot receive \${$amount}.";
     }
     $from->pay($to, $amount, implode(" ", array_slice($args, 2 + ($bank ? 1 : 0))));
     return "Transaction completed: \${$amount} has been paid to {$args['1']}'s {$to} account from your {$from} account.";
 }
开发者ID:MCPEGamerJPatGitHub,项目名称:xEcon,代码行数:30,代码来源:PaymentCommand.php

示例8: onActivate

 public function onActivate(Item $item, Player $player = null)
 {
     if ($item->getId() === Item::DYE and $item->getDamage() === Dye::BONEMEAL) {
         $grow = false;
         if ($this->getSide(0)->getId() !== self::SUGARCANE_BLOCK && $this->getSide(0, 2)->getId() !== self::SUGARCANE_BLOCK) {
             for ($y = 1; $y < 2; $y++) {
                 $b = $this->getSide(1, $y);
                 if ($b->getId() === self::AIR) {
                     Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($b, new Sugarcane()));
                     if (!$ev->isCancelled()) {
                         $this->getLevel()->setBlock($b, $ev->getNewState(), true);
                         $grow = true;
                     }
                     break;
                 } else {
                     break;
                 }
             }
             $this->meta = 0;
             $this->getLevel()->setBlock($this, $this, true);
         }
         if ($grow && $player->isSurvival()) {
             $item->count--;
         }
         return true;
     }
     return false;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:28,代码来源:Sugarcane.php

示例9: internal_onQuit

 private function internal_onQuit(Player $player)
 {
     if (isset($this->sessions[$player->getId()])) {
         $this->sessions[$player->getId()]->close();
         unset($this->sessions[$player->getId()]);
     }
 }
开发者ID:GoneTone,项目名称:WorldEditArt,代码行数:7,代码来源:SessionCollection.php

示例10: onRun

 /**
  * @param int $currentTick
  */
 public function onRun($currentTick)
 {
     if ($this->requester instanceof Player && $this->requester->isOnline()) {
         $this->getAPI()->getServer()->getLogger()->debug(TextFormat::YELLOW . "Running EssentialsPE's TPRequestTask");
         $this->getAPI()->removeTPRequest($this->requester);
     }
 }
开发者ID:PrimusLV,项目名称:EssentialsPE,代码行数:10,代码来源:TPRequestTask.php

示例11: __construct

 public function __construct(SimpleWarp $plugin, Warp $warp, Player $player)
 {
     parent::__construct($plugin);
     $this->warp = $warp;
     $this->player = $player;
     $this->position = $player->getPosition();
 }
开发者ID:TBNRFrags2468,项目名称:Economy,代码行数:7,代码来源:PlayerWarpTask.php

示例12: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $direction = ($player !== null ? $player->getDirection() : 0) & 0x3;
     $this->meta = $this->meta & 0xc | $direction;
     $this->getLevel()->setBlock($block, $this, true, true);
     $this->getLevel()->addSound(new AnvilFallSound($this));
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:7,代码来源:Anvil.php

示例13: setBal

 public function setBal($amt, Player $player)
 {
     if (!$this->checkReady()) {
         return false;
     }
     return !isset($this->getAPI()->setMoney($player->getName(), $amt)->description);
 }
开发者ID:haruajsuru,项目名称:BattleKits,代码行数:7,代码来源:PocketMoney.php

示例14: place

 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($face !== 0) {
         $nbt = new CompoundTag("", ["id" => new StringTag("id", Tile::SIGN), "x" => new IntTag("x", $block->x), "y" => new IntTag("y", $block->y), "z" => new IntTag("z", $block->z), "Text1" => new StringTag("Text1", ""), "Text2" => new StringTag("Text2", ""), "Text3" => new StringTag("Text3", ""), "Text4" => new StringTag("Text4", "")]);
         if ($player !== null) {
             $nbt->Creator = new StringTag("Creator", $player->getRawUniqueId());
         }
         if ($item->hasCustomBlockData()) {
             foreach ($item->getCustomBlockData() as $key => $v) {
                 $nbt->{$key} = $v;
             }
         }
         if ($face === 1) {
             $this->meta = floor(($player->yaw + 180) * 16 / 360 + 0.5) & 0xf;
             $this->getLevel()->setBlock($block, Block::get(Item::SIGN_POST, $this->meta), true);
             Tile::createTile(Tile::SIGN, $this->getLevel()->getChunk($block->x >> 4, $block->z >> 4), $nbt);
             return true;
         } else {
             $this->meta = $face;
             $this->getLevel()->setBlock($block, Block::get(Item::WALL_SIGN, $this->meta), true);
             Tile::createTile(Tile::SIGN, $this->getLevel()->getChunk($block->x >> 4, $block->z >> 4), $nbt);
             return true;
         }
     }
     return false;
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:26,代码来源:SignPost.php

示例15: applyTo

 public function applyTo(Player $p)
 {
     $inventory = $p->getInventory()->getContents();
     $size = $p->getInventory()->getSize();
     foreach ($this->items as $id => $item) {
         if (!is_numeric($id)) {
             switch ($id) {
                 case 'helmet':
                     $id = $size;
                     break;
                 case 'chestplate':
                     $id = $size + 1;
                     break;
                 case 'leggings':
                     $id = $size + 2;
                     break;
                 case 'boots':
                     $id = $size + 3;
                     break;
             }
         }
         $inventory[$id] = $item;
     }
     $p->getInventory()->setContents($inventory);
     $p->getInventory()->sendArmorContents([$p]);
     foreach ($this->commands as $command) {
         $command = str_replace("{player}", $p->getName(), $command);
         $this->getPlugin()->getServer()->dispatchCommand(new ConsoleCommandSender(), $command);
     }
     if ($this->onGiveMessage !== false) {
         $p->sendMessage($this->onGiveMessage);
     }
 }
开发者ID:haruajsuru,项目名称:BattleKits,代码行数:33,代码来源:Kit.php


注:本文中的pocketmine\Player类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。