本文整理汇总了PHP中pocketmine\Player::sendTip方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::sendTip方法的具体用法?PHP Player::sendTip怎么用?PHP Player::sendTip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::sendTip方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: process
public function process(Player $p)
{
$msg = "서버 상태 : ";
switch ($this->o->status) {
case 0:
$msg .= "게임 중이 아님";
break;
case 1:
$msg .= "능력 추첨/선택 중\n";
break;
case 2:
$msg .= TextFormat::AQUA . "게임 중\n" . TextFormat::RESET;
}
if ($this->o->status === 1) {
$msg .= TextFormat::GREEN . "남은 시간 : " . TextFormat::GOLD . ($this->o->timer - CrashBang::GAME_TIME) . TextFormat::GREEN . "초";
} elseif ($this->o->status === 2) {
if ($this->o->timer < 60) {
$msg .= TextFormat::GREEN . "남은 시간 : " . TextFormat::RED . $this->o->timer . "/" . CrashBang::GAME_TIME . TextFormat::GREEN . "초";
} else {
$msg .= TextFormat::GREEN . "남은 시간 : " . TextFormat::GOLD . $this->o->timer . "/" . CrashBang::GAME_TIME . TextFormat::GREEN . "초";
}
}
if ($this->tick === 0 && $this->o->status === 2) {
$this->o->cooldown[$p->getName()]--;
}
if ($this->o->status === 2) {
if (Skills::$passive[$this->o->skill[$p->getName()]]) {
$msg .= "\n스킬 상태 : " . TextFormat::GREEN . "패시브(항상 적용)";
} else {
if ($this->o->cooldown[$p->getName()] > 0) {
$msg .= "\n스킬 상태 : " . TextFormat::RED . "사용 불가(쿨타임 " . TextFormat::RESET . $this->o->cooldown[$p->getName()] . TextFormat::RED . "초)";
} else {
$msg .= "\n스킬 상태 : " . TextFormat::GREEN . "사용 가능";
}
}
}
$p->sendTip($msg);
}
示例2: onPlayerTrade
public function onPlayerTrade(Player $giver, Player $taker)
{
$good = clone $giver->getInventory()->getItemInHand();
$gift = clone $good;
$gift->setCount(1);
$taker->getInventory()->addItem($gift);
$good->setCount($n = $good->getCount() - 1);
$slot = $giver->getInventory()->getHeldItemSlot();
if ($n <= 0) {
$giver->getInventory()->clear($slot);
} else {
$giver->getInventory()->setItem($slot, $good);
}
$item = MPMU::itemName($good);
if (MPMU::apiVersion("1.12.0")) {
$giver->sendTip(mc::_("Gave one %1%", $item));
$taker->sendTip(mc::_("Received %1%", $item));
} else {
$giver->sendMessage(mc::_("Gave one %1%", $item));
$taker->sendMessage(mc::_("Received %1%", $item));
}
}
示例3: killHandler
public function killHandler(Player $entity)
{
// $this->getServer()->broadcastMessage("killHandler tries to handle");
// player add deaths
// $nr = $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] + 1;
// $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] = $nr;
// save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
$this->getPlayerConfig();
$this->players->getAll()[$entity->getName()]["deaths"]++;
$this->setPlayerConfig();
$entity->sendTip(TextFormat::RED . "You fell into void");
$entity->setGamemode(3);
$entity->teleport($entity->getLevel()->getSpawnLocation());
$this->leaveLobby($entity, $entity->getLevel());
// if killer add kills
/*
* if($killer !== null){
* $players = array();
* foreach(array_keys($this->games[strtolower($killer->getLevel()->getName())]["players"]) as $player){
* array_push($players, $this->getServer()->getPlayer($player));
* }
* $this->getServer()->broadcastMessage(TextFormat::RED . $killer->getDisplayName() . " killed " . $entity->getDisplayName(), $players);
* $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"]++;
* // add arrow
* $killer->getInventory()->addItem(Item::fromString("Arrow"));
* // save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
* $this->getPlayerConfig();
* $this->players->getAll()[$killer->getName()]["kills"]++;
* $this->setPlayerConfig();
* $killer->sendTip(TextFormat::GOLD . "Kills: " . TextFormat::GREEN . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"] . TextFormat::LIGHT_PURPLE . " | " . TextFormat::GOLD . "Deaths: " . TextFormat::RED . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["deaths"]);
*/
if (isset($this->games[strtolower($entity->getLevel()->getName())])) {
if (count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) <= 1) {
$this->stopGame($entity->getLevel(), $this->getServer()->getPlayer(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])[0]));
return;
}
// }
// else{
$this->getServer()->broadcastTip(TextFormat::RED . $entity->getName() . " fell into void\n" . TextFormat::GREEN . count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) . " players remaining");
}
// }
// end if died too often
/*
* if($nr >= $this->getConfig()->getNested("lobby-defaults.maxdeaths")){
* $entity->setGamemode(3);
* $entity->sendMessage(TextFormat::RED . "You died too many times.");
* // leave or better let the player spectate? if spectate then the player has to do /spleef leave.. but the game will run until the player will do this
* }
* else{
* $this->respawnPlayer($entity, strtolower($entity->getLevel()->getName()));
* }
*/
$this->leaveLobby($entity, $entity->getLevel());
}