本文整理汇总了PHP中pocketmine\Player::isSneaking方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::isSneaking方法的具体用法?PHP Player::isSneaking怎么用?PHP Player::isSneaking使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::isSneaking方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player && !$player->isSneaking() || $player === null) {
$this->getLevel()->scheduleUpdate($this, 500);
$this->togglePowered();
}
}
示例2: toggleSneak
public function toggleSneak(Player $player)
{
if ($player->isSneaking()) {
$player->setSneaking(false);
} else {
$player->setSneaking(true);
}
}
示例3: useItemOn
/**
* Uses a item on a position and face, placing it or activating the block
*
* @param Vector3 $vector
* @param Item $item
* @param int $face
* @param float $fx default 0.0
* @param float $fy default 0.0
* @param float $fz default 0.0
* @param Player $player default null
*
* @return boolean
*/
public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null)
{
$target = $this->getBlock($vector);
$block = $target->getSide($face);
if ($block->y > 127 or $block->y < 0) {
return false;
}
if ($target->getId() === Item::AIR) {
return false;
}
if ($player !== null) {
$ev = new PlayerInteractEvent($player, $item, $target, $face, $target->getId() === 0 ? PlayerInteractEvent::RIGHT_CLICK_AIR : PlayerInteractEvent::RIGHT_CLICK_BLOCK);
if (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
$t = new Vector2($target->x, $target->z);
$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) {
//set it to cancelled so plugins can bypass this
$ev->setCancelled();
}
}
$this->server->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$target->onUpdate(self::BLOCK_UPDATE_TOUCH);
if (!$player->isSneaking() and $target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
return true;
}
if (!$player->isSneaking() and $item->canBeActivated() and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)) {
if ($item->getCount() <= 0) {
$item = Item::get(Item::AIR, 0, 0);
return true;
}
}
} else {
return false;
}
} elseif ($target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
return true;
}
if ($item->canBePlaced()) {
$hand = $item->getBlock();
$hand->position($block);
} elseif ($block->getId() === Item::FIRE) {
$this->setBlock($block, new Air(), true);
return false;
} else {
return false;
}
if (!($block->canBeReplaced() === true or $hand->getId() === Item::SLAB and $block->getId() === Item::SLAB)) {
return false;
}
if ($target->canBeReplaced() === true) {
$block = $target;
$hand->position($block);
//$face = -1;
}
if ($hand->isSolid() === true and $hand->getBoundingBox() !== null) {
$entities = $this->getCollidingEntities($hand->getBoundingBox());
$realCount = 0;
foreach ($entities as $e) {
if ($e instanceof Arrow or $e instanceof DroppedItem) {
continue;
}
++$realCount;
}
if ($player !== null) {
if ($diff = $player->getNextPosition()->subtract($player->getPosition()) and $diff->lengthSquared() > 1.0E-5) {
$bb = $player->getBoundingBox()->getOffsetBoundingBox($diff->x, $diff->y, $diff->z);
if ($hand->getBoundingBox()->intersectsWith($bb)) {
++$realCount;
}
}
}
if ($realCount > 0) {
return false;
//Entity in block
}
}
$tag = $item->getNamedTagEntry("CanPlaceOn");
if ($tag instanceof Enum) {
$canPlace = false;
foreach ($tag as $v) {
if ($v instanceof String) {
$entry = Item::fromString($v->getValue());
if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) {
$canPlace = true;
break;
}
//.........这里部分代码省略.........
示例4: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($this->getPower() > 0) {
return;
}
if ($player instanceof Player && !$player->isSneaking() || $player === null) {
$this->togglePowered();
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_NORMAL, $this->getPower());
$this->getLevel()->scheduleUpdate($this, 15);
}
}
示例5: useItemOn
/**
* Uses a item on a position and face, placing it or activating the block
*
* @param Vector3 $vector
* @param Item $item
* @param int $face
* @param float $fx default 0.0
* @param float $fy default 0.0
* @param float $fz default 0.0
* @param Player $player default null
*
* @return bool
*/
public function useItemOn(Vector3 $vector, Item &$item, int $face, float $fx = 0.0, float $fy = 0.0, float $fz = 0.0, Player $player = null)
{
$target = $this->getBlock($vector);
$block = $target->getSide($face);
if ($block->y > 127 or $block->y < 0) {
return false;
}
if ($target->getId() === Item::AIR) {
return false;
}
if ($player !== null) {
$ev = new PlayerInteractEvent($player, $item, $target, $face, $target->getId() === 0 ? PlayerInteractEvent::RIGHT_CLICK_AIR : PlayerInteractEvent::RIGHT_CLICK_BLOCK);
if ($player->isSpectator()) {
$ev->setCancelled();
}
if (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
$t = new Vector2($target->x, $target->z);
$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
if ($t->distance($s) <= $distance) {
$ev->setCancelled();
}
}
$this->server->getPluginManager()->callEvent($ev);
if (!$ev->isCancelled()) {
$target->onUpdate(self::BLOCK_UPDATE_TOUCH);
if (!$player->isSneaking() and $target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
return true;
}
if (!$player->isSneaking() and $item->canBeActivated() and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)) {
if ($item->getCount() <= 0) {
$item = Item::get(Item::AIR, 0, 0);
return true;
}
}
} else {
return false;
}
} elseif ($target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
return true;
}
if ($item->canBePlaced()) {
$hand = $item->getBlock();
$hand->position($block);
} else {
return false;
}
if (!($block->canBeReplaced() === true or $hand->getId() === Item::SLAB and $block->getId() === Item::SLAB)) {
return false;
}
if ($target->canBeReplaced() === true) {
$block = $target;
$hand->position($block);
//$face = -1;
}
if ($hand->isSolid() === true and $hand->getBoundingBox() !== null) {
$entities = $this->getCollidingEntities($hand->getBoundingBox());
$realCount = 0;
foreach ($entities as $e) {
if ($e instanceof Arrow or $e instanceof DroppedItem) {
continue;
}
++$realCount;
}
if ($player !== null) {
if ($diff = $player->getNextPosition()->subtract($player->getPosition()) and $diff->lengthSquared() > 1.0E-5) {
$bb = $player->getBoundingBox()->getOffsetBoundingBox($diff->x, $diff->y, $diff->z);
if ($hand->getBoundingBox()->intersectsWith($bb)) {
++$realCount;
}
}
}
if ($realCount > 0) {
return false;
//Entity in block
}
}
$tag = $item->getNamedTagEntry("CanPlaceOn");
if ($tag instanceof ListTag) {
$canPlace = false;
foreach ($tag as $v) {
if ($v instanceof StringTag) {
$entry = Item::fromString($v->getValue());
if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) {
$canPlace = true;
break;
}
}
//.........这里部分代码省略.........
示例6: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($this->getPower() > 0) {
return true;
}
if ($player instanceof Player && !$player->isSneaking() || $player === null) {
$this->togglePowered();
$this->BroadcastRedstoneUpdate(Level::REDSTONE_UPDATE_PLACE, Block::REDSTONESOURCEPOWER);
$this->getLevel()->scheduleUpdate($this, 40);
}
return true;
}