本文整理汇总了PHP中pocketmine\Player::setGamemode方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::setGamemode方法的具体用法?PHP Player::setGamemode怎么用?PHP Player::setGamemode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::setGamemode方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: TeleportToTeamSpawn
public function TeleportToTeamSpawn(Player $p, $team, $arena)
{
$p->setHealth(20);
$p->setFood(20);
$p->setGamemode(0);
$p->getInventory()->clearAll();
$p->setExpLevel(0);
$config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
$welt = $config->getNested("Spawn." . $team . ".Welt");
$x = $config->getNested("Spawn." . $team . ".X");
$y = $config->getNested("Spawn." . $team . ".Y");
$z = $config->getNested("Spawn." . $team . ".Z");
$yaw = $config->getNested("Spawn." . $team . ".Yaw");
$pitch = $config->getNested("Spawn." . $team . ".Pitch");
if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
$p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
}
$p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
}
示例2: checkInVIP
private function checkInVIP(Player $player)
{
//if ($player->getLevel ()->getName () === $this->plugin->vipLevelName) {
if (isset($this->vips[$player->getName()])) {
$this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName());
return true;
} else {
$vip = $this->plugin->profileManager->isPlayerVIP($player->getName());
if (!$vip) {
return false;
}
if (!$player->isOp()) {
if (!$player->isSurvival()) {
$player->setGamemode(Player::SURVIVAL);
}
}
$this->vips[$player->getName()] = $player->getName();
$this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName());
return true;
}
//}
return false;
}
示例3: restorePlayer
public function restorePlayer(Player $player)
{
if (isset($this->players[$player->getName()])) {
$get = $this->players[$player->getName()];
$player->setGamemode($get["gamemode"]);
$player->getInventory()->setContents(unserialize($get["inventory"]));
$player->getInventory()->setArmorContents(unserialize($get["armor"]));
$player->teleport(unserialize($get["spawn"]));
unset($this->players[$player->getName()]);
}
}
示例4: participate
public function participate(Player $player)
{
$soldier = new soldier($player);
if ($player->isCreative()) {
$player->setGamemode(0);
}
if (count($this->redteam->soldiers) < count($this->blueteam->soldiers)) {
$soldier->setTeam($this->redteam);
$color = TextFormat::RED;
} else {
$soldier->setTeam($this->blueteam);
$color = TextFormat::BLUE;
}
$soldier->getTeam()->soldiers[$player->getName()] = $soldier;
$rank = RankProvider::getInstance()->getRank($player);
$prefix = $color . $soldier->getTeam()->getTeamName() . TextFormat::GOLD;
$rank->addPrefixs([$prefix]);
$rank->setPrefix($prefix);
$player->teleport($soldier->getTeam()->getSpawnPoint());
$this->eventlistener->giveRandomItem($player);
$this->soldiers[$player->getName()] = $soldier;
}
示例5: removePlayer
public function removePlayer(Player $player)
{
if (isset($this->players[$player->getName()])) {
unset($this->players[$player->getName()]);
unset($player->arena);
$player->teleport(Server::getInstance()->getDefaultLevel()->getSafeSpawn());
$player->setGamemode($player->prevGamemode);
unset($player->prevGamemode);
$player->getInventory()->remove($player->breakItem);
unset($player->breakItem);
return true;
} else {
$player->sendMessage("You couldn't be removed from the arena.");
}
}
示例6: killHandler
public function killHandler(Player $entity)
{
// $this->getServer()->broadcastMessage("killHandler tries to handle");
// player add deaths
// $nr = $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] + 1;
// $this->games[strtolower($entity->getLevel()->getName())]["players"][$entity->getName()]["deaths"] = $nr;
// save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
$this->getPlayerConfig();
$this->players->getAll()[$entity->getName()]["deaths"]++;
$this->setPlayerConfig();
$entity->sendTip(TextFormat::RED . "You fell into void");
$entity->setGamemode(3);
$entity->teleport($entity->getLevel()->getSpawnLocation());
$this->leaveLobby($entity, $entity->getLevel());
// if killer add kills
/*
* if($killer !== null){
* $players = array();
* foreach(array_keys($this->games[strtolower($killer->getLevel()->getName())]["players"]) as $player){
* array_push($players, $this->getServer()->getPlayer($player));
* }
* $this->getServer()->broadcastMessage(TextFormat::RED . $killer->getDisplayName() . " killed " . $entity->getDisplayName(), $players);
* $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"]++;
* // add arrow
* $killer->getInventory()->addItem(Item::fromString("Arrow"));
* // save to config.. WHY EVEN?! can't i do ranks just only by times played and wins?
* $this->getPlayerConfig();
* $this->players->getAll()[$killer->getName()]["kills"]++;
* $this->setPlayerConfig();
* $killer->sendTip(TextFormat::GOLD . "Kills: " . TextFormat::GREEN . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["kills"] . TextFormat::LIGHT_PURPLE . " | " . TextFormat::GOLD . "Deaths: " . TextFormat::RED . $this->games[strtolower($killer->getLevel()->getName())]["players"][$killer->getName()]["deaths"]);
*/
if (isset($this->games[strtolower($entity->getLevel()->getName())])) {
if (count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) <= 1) {
$this->stopGame($entity->getLevel(), $this->getServer()->getPlayer(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])[0]));
return;
}
// }
// else{
$this->getServer()->broadcastTip(TextFormat::RED . $entity->getName() . " fell into void\n" . TextFormat::GREEN . count(array_keys($this->games[strtolower($entity->getLevel()->getName())]["players"])) . " players remaining");
}
// }
// end if died too often
/*
* if($nr >= $this->getConfig()->getNested("lobby-defaults.maxdeaths")){
* $entity->setGamemode(3);
* $entity->sendMessage(TextFormat::RED . "You died too many times.");
* // leave or better let the player spectate? if spectate then the player has to do /spleef leave.. but the game will run until the player will do this
* }
* else{
* $this->respawnPlayer($entity, strtolower($entity->getLevel()->getName()));
* }
*/
$this->leaveLobby($entity, $entity->getLevel());
}
示例7: giveItemAndEffect
public function giveItemAndEffect(Player $player)
{
$player->setGamemode(2);
$player->getInventory()->addItem(new Item(Item::MUSHROOM_STEW, 0, 1));
$this->giveEffect($player);
}