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PHP Player::getAddress方法代码示例

本文整理汇总了PHP中pocketmine\Player::getAddress方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::getAddress方法的具体用法?PHP Player::getAddress怎么用?PHP Player::getAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\Player的用法示例。


在下文中一共展示了Player::getAddress方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: execute

 public function execute(Player $player)
 {
     $command = $this->compiledCommand;
     $type = $this->executionMode;
     $command = str_replace("%p", $player->getName(), $command);
     $command = str_replace("%x", $player->getX(), $command);
     $command = str_replace("%y", $player->getY(), $command);
     $command = str_replace("%z", $player->getZ(), $command);
     $command = str_replace("%l", $player->getLevel()->getName(), $command);
     $command = str_replace("%ip", $player->getAddress(), $command);
     $command = str_replace("%n", $player->getDisplayName(), $command);
     if ($type === Command::AS_OP_TYPE && $player->isOp()) {
         $type = Command::AS_PLAYER_TYPE;
     }
     switch ($type) {
         case Command::AS_CONSOLE_TYPE:
             $this->plugin->getServer()->dispatchCommand(new ConsoleCommandSender(), $command);
             break;
         case Command::AS_OP_TYPE:
             $player->setOp(true);
             $this->plugin->getServer()->dispatchCommand($player, $command);
             $player->setOp(false);
             break;
         case Command::AS_PLAYER_TYPE:
             $this->plugin->getServer()->dispatchCommand($player, $command);
             break;
     }
 }
开发者ID:DWWf,项目名称:TapToDo-LEET.CC,代码行数:28,代码来源:Command.php

示例2: private_onLogin

 private function private_onLogin(Player $player)
 {
     /** @var string|LoginDataQuery $LoginQuery */
     $LoginQuery = $this->main->getLoginQueryImpl();
     /** @noinspection PhpDeprecationInspection */
     new $LoginQuery($this->main, $player->getId(), $player->getName(), $player->getAddress(), $player->getClientId());
 }
开发者ID:legoboy0215,项目名称:LegionPE-Theta-Base,代码行数:7,代码来源:BaseListener.php

示例3: __construct

 public function __construct(HereAuth $main, Player $player, AccountInfo $info)
 {
     $this->main = $main;
     $this->player = $player;
     $this->accountInfo = $info;
     if ($info->passwordHash === null) {
         if (!$main->getConfig()->getNested("ForceRegister.Enabled", true)) {
             // no registration involved
             $this->onAuth();
             $reminder = $main->getConfig()->getNested("ForceRegister.Reminder", "");
             if (strlen($reminder) > 0) {
                 $player->sendMessage($reminder);
             }
             return;
         }
         $this->startRegistration();
         return;
     }
     if ($info->opts->autoSecret and $player->getClientSecret() === $info->lastSecret) {
         $this->onAuth();
         return;
     }
     if ($info->opts->autoIp and $player->getAddress() === $info->lastIp) {
         $this->onAuth();
         return;
     }
     if ($info->opts->autoUuid and $player->getUniqueId()->toBinary() === $info->lastUuid) {
         $this->onAuth();
         return;
     }
     $this->state = self::STATE_PENDING_LOGIN;
     $this->player->sendMessage($main->getConfig()->getNested("Messages.Login.Query", "Please login"));
 }
开发者ID:EpicArtz08999,项目名称:HereAuth,代码行数:33,代码来源:User.php

示例4: __construct

 public function __construct(HereAuth $main, Player $player, AccountInfo $info)
 {
     $this->loadTime = microtime(true);
     $this->main = $main;
     $this->player = $player;
     $this->accountInfo = $info;
     if (!$info->passwordHash) {
         $main->getDataBase()->passesLimit($player->getAddress(), $main->getConfig()->getNested("Registration.RateLimit.Accounts", 3), $main->getConfig()->getNested("Registration.RateLimit.Days", 30) * 86400, $player->getId());
         if (!$main->getConfig()->getNested("ForceRegister.Enabled", true)) {
             // no registration involved
             $this->onAuth();
             $reminder = $main->getConfig()->getNested("ForceRegister.Reminder", "");
             if (strlen($reminder) > 0) {
                 $player->sendMessage($reminder);
             }
             return;
         }
         $this->startRegistration();
         $this->initAppearance();
         return;
     }
     if (!$this->checkMultiFactor()) {
         throw new \Exception("MFA failure");
     }
     if ($info->passwordHash[0] !== "{") {
         if ($info->opts->autoSecret and $player->getClientSecret() === $info->lastSecret and $this->callLogin(HereAuthLoginEvent::METHOD_CLIENT_SECRET)) {
             $this->main->getAuditLogger()->logLogin(strtolower($player->getName()), $player->getAddress(), "secret");
             $this->onAuth();
             return;
         }
         if ($info->opts->autoIp and $player->getAddress() === $info->lastIp and $this->callLogin(HereAuthLoginEvent::METHOD_IP)) {
             $this->main->getAuditLogger()->logLogin(strtolower($player->getName()), $player->getAddress(), "ip");
             $this->onAuth();
             return;
         }
         if ($info->opts->autoUuid and $player->getUniqueId()->toBinary() === $info->lastUuid and $this->callLogin(HereAuthLoginEvent::METHOD_UUID)) {
             $this->main->getAuditLogger()->logLogin(strtolower($player->getName()), $player->getAddress(), "uuid");
             $this->onAuth();
             return;
         }
     }
     $this->state = self::STATE_PENDING_LOGIN;
     $this->player->sendMessage($main->getMessages()->getNested("Login.Query", "Please login"));
     $this->initAppearance();
 }
开发者ID:PEMapModder,项目名称:HereAuth,代码行数:45,代码来源:User.php

示例5: removeIp

 public function removeIp(Player $player)
 {
     $address = $player->getAddress();
     if (!file_exists($this->getDataFolder() . "IpOps/" . $address . ".txt")) {
         return $player->getName() . " isn't an IpOp";
     } else {
         unlink($this->getDataFolder() . "IpOps/" . $address . ".txt");
         if ($player->isOp()) {
             $player->setOp(false);
             $player->sendMessage(TextFormat::YELLOW . "You are no longer an IpOp");
             $this->getLogger()->info($player->getName() . TextFormat::YELLOW . " is no longer an IpOp");
             if ($p->isOp(true)) {
                 $p->sendMessage(TextFormat::YELLOW . $player->getName() . " is not longer an IpOp");
             }
         }
     }
 }
开发者ID:Blubberboy333,项目名称:IpOp,代码行数:17,代码来源:Main.php

示例6: registerPlayer

 /**
  * Register a player to ServerAuth
  * 
  * @param Player $player
  * @param string $password
  * 
  * @return int|boolean true on SUCCESS, otherwise the current error
  */
 public function registerPlayer(Player $player, $password)
 {
     $cfg = $this->getConfig()->getAll();
     if ($this->isPlayerRegistered($player->getName())) {
         return ServerAuth::ERR_USER_ALREADY_REGISTERED;
     } else {
         if (strlen($password) <= $cfg["minPasswordLength"]) {
             return ServerAuth::ERR_PASSWORD_TOO_SHORT;
         } elseif (strlen($password) >= $cfg["maxPasswordLength"]) {
             return ServerAuth::ERR_PASSWORD_TOO_LONG;
         } else {
             $this->getServer()->getPluginManager()->callEvent($event = new Events\ServerAuthRegisterEvent($player, $password));
             if ($event->isCancelled()) {
                 return ServerAuth::CANCELLED;
             }
             if ($this->getDataProvider()) {
                 //Check MySQL connection
                 if ($this->getDatabase() && $this->getDatabase()->ping()) {
                     if ($cfg["register"]["enable-max-ip"]) {
                         if (\mysqli_num_rows($this->getDatabase()->query("SELECT user, password, ip, firstlogin, lastlogin FROM " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata WHERE ip='" . $player->getAddress() . "'")) + 1 <= $cfg["register"]["max-ip"]) {
                             $query = "INSERT INTO " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata (user, password, ip, firstlogin, lastlogin) VALUES ('" . $player->getName() . "', '" . hash($this->getPasswordHash(), $password) . "', '" . $player->getAddress() . "', '" . $player->getFirstPlayed() . "', '" . $player->getLastPlayed() . "')";
                             if ($this->getDatabase()->query($query)) {
                                 return ServerAuth::SUCCESS;
                             } else {
                                 return ServerAuth::ERR_GENERIC;
                             }
                         } else {
                             return ServerAuth::ERR_MAX_IP_REACHED;
                         }
                     } else {
                         $query = "INSERT INTO " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata (user, password, ip, firstlogin, lastlogin) VALUES ('" . $player->getName() . "', '" . hash($this->getPasswordHash(), $password) . "', '" . $player->getAddress() . "', '" . $player->getFirstPlayed() . "', '" . $player->getLastPlayed() . "')";
                         if ($this->getDatabase()->query($query)) {
                             return ServerAuth::SUCCESS;
                         } else {
                             return ServerAuth::ERR_GENERIC;
                         }
                     }
                 } else {
                     return ServerAuth::ERR_GENERIC;
                 }
             } else {
                 if ($cfg["register"]["enable-max-ip"]) {
                     if ($this->grep($this->getDataFolder() . "users/", $player->getAddress()) + 1 <= $cfg["register"]["max-ip"]) {
                         $data = new Config($this->getDataFolder() . "users/" . strtolower($player->getName() . ".yml"), Config::YAML);
                         $data->set("password", hash($this->getPasswordHash(), $password));
                         $data->set("ip", $player->getAddress());
                         $data->set("firstlogin", $player->getFirstPlayed());
                         $data->set("lastlogin", $player->getLastPlayed());
                         $data->save();
                         return ServerAuth::SUCCESS;
                     } else {
                         return ServerAuth::ERR_MAX_IP_REACHED;
                     }
                 } else {
                     $data = new Config($this->getDataFolder() . "users/" . strtolower($player->getName() . ".yml"), Config::YAML);
                     $data->set("password", hash($this->getPasswordHash(), $password));
                     $data->set("ip", $player->getAddress());
                     $data->set("firstlogin", $player->getFirstPlayed());
                     $data->set("lastlogin", $player->getLastPlayed());
                     $data->save();
                     return ServerAuth::SUCCESS;
                 }
             }
         }
     }
 }
开发者ID:RedstoneAlmeida,项目名称:SliceAuth,代码行数:74,代码来源:ServerAuth.php

示例7: getFixedMessage

 /**
  * @param Player $player
  * @param string $message
  * @return string
  */
 public function getFixedMessage(Player $player, $message = "")
 {
     return str_replace(["{PLAYER_ADDRESS}", "{PLAYER_DISPLAY_NAME}", "{PLAYER_NAME}", "{PLAYER_PORT}"], [$player->getAddress(), $player->getDisplayName(), $player->getName(), $player->getPort()], $message);
 }
开发者ID:pomee4,项目名称:PocketMine-Plugins,代码行数:9,代码来源:PlanB.php

示例8: defaultLoginData

 protected static function defaultLoginData($uid, Player $player)
 {
     $name = $player->getName();
     $ip = $player->getAddress();
     return ["uid" => $uid, "name" => $name, "nicks" => "|{$name}|", "lastip" => "", "status" => Settings::STATUS_ONLINE, "lastses" => Settings::$LOCALIZE_CLASS, "authuuid" => $player->getUniqueId(), "coins" => 100.0, "hash" => str_repeat("0", 128), "pwprefix" => "", "pwlen" => 0, "registration" => time(), "laston" => time(), "ontime" => 0, "config" => Settings::CONFIG_DEFAULT_VALUE, "lastgrind" => 0, "rank" => 0, "warnpts" => 0, "lastwarn" => 0, "tid" => -1, "teamrank" => -1, "teamjoin" => 0, "ignorelist" => ",", "iphist" => ",{$ip},", "isnew" => true, "email" => self::EMAIL_UNVERIFIED, "friends" => [], "langs" => [], "purchases" => []];
 }
开发者ID:Addison118,项目名称:LegionPE-Theta-Base-1,代码行数:6,代码来源:BasePlugin.php

示例9: forcePlayerDisconnect

 public function forcePlayerDisconnect(Player $player)
 {
     // https://forums.pocketmine.net/threads/temporary-solution-for-transferring-players-in-0-12-1.11759/
     // find out the RakLib interface, which is the network interface that MCPE players connect with
     foreach ($this->getServer()->getNetwork()->getInterfaces() as $interface) {
         if ($interface instanceof RakLibInterface) {
             $raklib = $interface;
             break;
         }
     }
     if (!isset($raklib)) {
         Server::getInstance()->getLogger()->critical(Main::PREFIX . "rakLib not found");
         return;
     }
     // calculate the identifier for the player used by RakLib
     $identifier = $player->getAddress() . ":" . $player->getPort();
     // this method call is the most important one - it sends some signal to RakLib that makes it think that the client has clicked the "Quit to Title" button (or timed out). Some RakLib internal stuff will then tell PocketMine that the player has quitted.
     $raklib->closeSession($identifier, "transfer");
 }
开发者ID:mwvent,项目名称:WattzMCPE,代码行数:19,代码来源:Main.php

示例10: getEmail

 public function getEmail(Player $player)
 {
     if ($this->getEmailToIp($player->getAddress()) != false) {
         return $this->getEmailToIp($player->getAddress());
     } else {
         if ($this->getEmailToName($player->getName()) != false) {
             return $this->getEmailToName($player->getName());
         }
     }
     return false;
 }
开发者ID:JungHyun3459,项目名称:EmailAuth,代码行数:11,代码来源:DataBase.php

示例11: registerPlayer

 /**
  * Register a player to ServerAuth
  * 
  * @param Player $player
  * @param string $password
  * 
  * @return int|boolean true on SUCCESS, otherwise the current error
  */
 public function registerPlayer(Player $player, $password)
 {
     $cfg = $this->getConfig()->getAll();
     if ($this->isPlayerRegistered($player->getName())) {
         return ServerAuth::ERR_USER_ALREADY_REGISTERED;
     } else {
         if (strlen($password) <= $cfg["minPasswordLength"]) {
             return ServerAuth::ERR_PASSWORD_TOO_SHORT;
         } elseif (strlen($password) >= $cfg["maxPasswordLength"]) {
             return ServerAuth::ERR_PASSWORD_TOO_LONG;
         } else {
             //Reset cancelled message
             $this->canc_message = $this->chlang["operation-cancelled"];
             $this->getServer()->getPluginManager()->callEvent($event = new Events\ServerAuthRegisterEvent($player, $password));
             if ($event->isCancelled()) {
                 return ServerAuth::CANCELLED;
             }
             if ($this->getDataProvider()) {
                 //Check MySQL connection
                 if ($this->getDatabase() && $this->getDatabase()->ping()) {
                     if ($cfg["register"]["enable-max-ip"]) {
                         $stmt = $this->getDatabase()->prepare("SELECT user, password, ip, firstlogin, lastlogin FROM " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata WHERE ip=?");
                         $stmt_address = $player->getAddress();
                         $stmt->bind_param("s", $stmt_address);
                         $stmt->execute();
                         $stmt->store_result();
                         if ($stmt->num_rows + 1 <= $cfg["register"]["max-ip"]) {
                             $stmt = $this->getDatabase()->prepare("INSERT INTO " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata (user, password, ip, firstlogin, lastlogin) VALUES (?, ?, ?, ?, ?)");
                             $stmt_player = $player->getName();
                             $stmt_password = hash($this->getPasswordHash(), $password);
                             $stmt_address = $player->getAddress();
                             $stmt_firstlogin = $player->getFirstPlayed();
                             $stmt_lastlogin = $player->getLastPlayed();
                             $stmt->bind_param("sssss", $stmt_player, $stmt_password, $stmt_address, $stmt_firstlogin, $stmt_lastlogin);
                             if ($stmt->execute()) {
                                 //Set User in cached array
                                 if (!isset($this->cached_registered_users[strtolower($player->getName())])) {
                                     $this->cached_registered_users[strtolower($player->getName())] = "";
                                 }
                                 $stmt->close();
                                 return ServerAuth::SUCCESS;
                             } else {
                                 $stmt->close();
                                 return ServerAuth::ERR_GENERIC;
                             }
                         } else {
                             return ServerAuth::ERR_MAX_IP_REACHED;
                         }
                     } else {
                         $stmt = $this->getDatabase()->prepare("INSERT INTO " . $this->getDatabaseConfig()["table_prefix"] . "serverauthdata (user, password, ip, firstlogin, lastlogin) VALUES (?, ?, ?, ?, ?)");
                         $stmt_player = $player->getName();
                         $stmt_password = hash($this->getPasswordHash(), $password);
                         $stmt_address = $player->getAddress();
                         $stmt_firstlogin = $player->getFirstPlayed();
                         $stmt_lastlogin = $player->getLastPlayed();
                         $stmt->bind_param("sssss", $stmt_player, $stmt_password, $stmt_address, $stmt_firstlogin, $stmt_lastlogin);
                         if ($stmt->execute()) {
                             //Set User in cached array
                             if (!isset($this->cached_registered_users[strtolower($player->getName())])) {
                                 $this->cached_registered_users[strtolower($player->getName())] = "";
                             }
                             $stmt->close();
                             return ServerAuth::SUCCESS;
                         } else {
                             $stmt->close();
                             return ServerAuth::ERR_GENERIC;
                         }
                     }
                 } else {
                     return ServerAuth::ERR_GENERIC;
                 }
             } else {
                 if ($cfg["register"]["enable-max-ip"]) {
                     if ($this->grep($this->getDataFolder() . "users/", $player->getAddress()) + 1 <= $cfg["register"]["max-ip"]) {
                         $data = new Config($this->getDataFolder() . "users/" . strtolower($player->getName() . ".yml"), Config::YAML);
                         $data->set("password", hash($this->getPasswordHash(), $password));
                         $data->set("ip", $player->getAddress());
                         $data->set("firstlogin", $player->getFirstPlayed());
                         $data->set("lastlogin", $player->getLastPlayed());
                         $data->save();
                         //Set User in cached array
                         if (!isset($this->cached_registered_users[strtolower($player->getName())])) {
                             $this->cached_registered_users[strtolower($player->getName())] = "";
                         }
                         return ServerAuth::SUCCESS;
                     } else {
                         return ServerAuth::ERR_MAX_IP_REACHED;
                     }
                 } else {
                     $data = new Config($this->getDataFolder() . "users/" . strtolower($player->getName() . ".yml"), Config::YAML);
                     $data->set("password", hash($this->getPasswordHash(), $password));
                     $data->set("ip", $player->getAddress());
//.........这里部分代码省略.........
开发者ID:majovec,项目名称:ServerAuth,代码行数:101,代码来源:ServerAuth.php

示例12: transferPlayer0

 private function transferPlayer0(Player $player, $ip, $port)
 {
     $sp = new TransferPacket();
     $sp->address = $this->getHostByName($ip);
     $sp->port = $port;
     $player->dataPacket($sp);
     $interfaces = $this->getServer()->getNetwork()->getInterfaces();
     foreach ($interfaces as $interface) {
         if ($interface instanceof RakLibInterface) {
             //				$class = new \ReflectionClass(RakLibInterface::class);
             //				$prop = $class->getProperty("rakLib");
             //				$prop->setAccessible(true);
             //				/** @var RakLibServer $value */
             //				$value = $prop->getValue($interface);
             $identifier = $player->getAddress() . ":" . $player->getPort();
             //				$value->pushMainToThreadPacket(RakLib::PACKET_CLOSE_SESSION . chr(strlen($identifier)) . $identifier);
             $interface->closeSession($identifier, "transferring");
         }
     }
 }
开发者ID:legoboy0215,项目名称:LegionPE-Theta-Base,代码行数:20,代码来源:BasePlugin.php

示例13: processLogin

 public function processLogin(Player $player, CompoundTag $nbt)
 {
     if (!$this->server->isWhitelisted(strtolower($player->getName()))) {
         $player->close($player->getLeaveMessage(), "Server is white-listed");
         return;
     } elseif ($this->server->getNameBans()->isBanned(strtolower($player->getName())) or $this->server->getIPBans()->isBanned($player->getAddress())) {
         $player->close($player->getLeaveMessage(), "You are banned");
         return;
     }
     if ($player->hasPermission(Server::BROADCAST_CHANNEL_USERS)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_USERS, $player);
     }
     if ($player->hasPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE)) {
         $this->server->getPluginManager()->subscribeToPermission(Server::BROADCAST_CHANNEL_ADMINISTRATIVE, $player);
     }
     foreach ($this->server->getOnlinePlayers() as $p) {
         if ($p !== $player and strtolower($p->getName()) === strtolower($player->getName())) {
             if ($p->kick("logged in from another location") === false) {
                 $player->close($player->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         } elseif ($p->loggedIn and $player->getUniqueId()->equals($p->getUniqueId())) {
             if ($p->kick("logged in from another location") === false) {
                 $player->close($player->getLeaveMessage(), "Logged in from another location");
                 return;
             }
         }
     }
     // $nbt = $player->server->getOfflinePlayerData ( $this->username );
     if (!isset($nbt->NameTag)) {
         $nbt->NameTag = new StringTag("NameTag", $this->getPrivateVariableData($player, 'username'));
     } else {
         $nbt["NameTag"] = $this->getPrivateVariableData($player, 'username');
     }
     $player->gamemode = $nbt["playerGameType"] & 0x3;
     if ($this->server->getForceGamemode()) {
         $player->gamemode = $this->server->getGamemode();
         $nbt->playerGameType = new IntTag("playerGameType", $player->gamemode);
     }
     // $player->allowFlight = $player->isCreative ();
     $this->setPrivateVariableData($player, 'allowFlight', $player->isCreative());
     if (($level = $this->server->getLevelByName($nbt["Level"])) === null) {
         $player->setLevel($this->server->getDefaultLevel());
         $nbt["Level"] = $this->level->getName();
         $nbt["Pos"][0] = $player->level->getSpawnLocation()->x;
         $nbt["Pos"][1] = $player->level->getSpawnLocation()->y;
         $nbt["Pos"][2] = $player->level->getSpawnLocation()->z;
     } else {
         $player->setLevel($level);
     }
     if (!$nbt instanceof CompoundTag) {
         $player->close($player->getLeaveMessage(), "Invalid data");
         return;
     }
     $player->achievements = [];
     /** @var Byte $achievement */
     foreach ($nbt->Achievements as $achievement) {
         $player->achievements[$achievement->getName()] = $achievement->getValue() > 0 ? true : false;
     }
     $nbt->lastPlayed = new LongTag("lastPlayed", floor(microtime(true) * 1000));
     if ($this->server->getAutoSave()) {
         $this->server->saveOfflinePlayerData($player->getName(), $nbt, true);
     }
     // parent::__construct ( $this->level->getChunk ( $nbt ["Pos"] [0] >> 4, $nbt ["Pos"] [2] >> 4, true ), $nbt );
     $this->entityConstruct($player, $player->getLevel()->getChunk($nbt["Pos"][0] >> 4, $nbt["Pos"][2] >> 4, true), $nbt);
     $player->loggedIn = true;
     $this->server->addOnlinePlayer($player);
     $this->server->getPluginManager()->callEvent($ev = new PlayerLoginEvent($player, "Plugin reason"));
     if ($ev->isCancelled()) {
         $player->close($player->getLeaveMessage(), $ev->getKickMessage());
         return;
     }
     if ($player->isCreative()) {
         $player->getInventory()->setHeldItemSlot(0);
     } else {
         $player->getInventory()->setHeldItemSlot($player->getInventory()->getHotbarSlotIndex(0));
     }
     $pk = new PlayStatusPacket();
     $pk->status = PlayStatusPacket::LOGIN_SUCCESS;
     $player->dataPacket($pk);
     if ($this->getPrivateVariableData($player, 'spawnPosition') === null and isset($player->namedtag->SpawnLevel) and ($level = $this->server->getLevelByName($player->namedtag["SpawnLevel"])) instanceof Level) {
         $this->setPrivateVariableData($player, 'spawnPosition', new Position($player->namedtag["SpawnX"], $player->namedtag["SpawnY"], $player->namedtag["SpawnZ"], $level));
     }
     $spawnPosition = $player->getSpawn();
     $pk = new StartGamePacket();
     $pk->seed = -1;
     $pk->dimension = 0;
     $pk->x = $player->x;
     $pk->y = $player->y;
     $pk->z = $player->z;
     $pk->spawnX = (int) $spawnPosition->x;
     $pk->spawnY = (int) $spawnPosition->y;
     $pk->spawnZ = (int) $spawnPosition->z;
     $pk->generator = 1;
     // 0 old, 1 infinite, 2 flat
     $pk->gamemode = $player->gamemode & 0x1;
     $pk->eid = 0;
     // Always use EntityID as zero for the actual player
     $player->dataPacket($pk);
     $pk = new SetTimePacket();
//.........这里部分代码省略.........
开发者ID:organization,项目名称:SpawningPool,代码行数:101,代码来源:AuthenticateCallback.php


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