本文整理汇总了PHP中pocketmine\Player::setFood方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::setFood方法的具体用法?PHP Player::setFood怎么用?PHP Player::setFood使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::setFood方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: TeleportToTeamSpawn
public function TeleportToTeamSpawn(Player $p, $team, $arena)
{
$p->setHealth(20);
$p->setFood(20);
$p->setGamemode(0);
$p->getInventory()->clearAll();
$p->setExpLevel(0);
$config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
$welt = $config->getNested("Spawn." . $team . ".Welt");
$x = $config->getNested("Spawn." . $team . ".X");
$y = $config->getNested("Spawn." . $team . ".Y");
$z = $config->getNested("Spawn." . $team . ".Z");
$yaw = $config->getNested("Spawn." . $team . ".Yaw");
$pitch = $config->getNested("Spawn." . $team . ".Pitch");
if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
$p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
}
$p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
}
示例2: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player and $player->getFood() < 20) {
++$this->meta;
$player->setFood($player->getFood() + 2);
if ($this->meta >= 0x6) {
$this->getLevel()->setBlock($this, new Air(), true);
} else {
$this->getLevel()->setBlock($this, $this, true);
}
return true;
}
return false;
}
示例3: onActivate
public function onActivate(Item $item, Player $player = null)
{
if ($player instanceof Player and $player->getFood() < 20) {
$player->getServer()->getPluginManager()->callEvent($ev = new EntityEatBlockEvent($player, $this));
if (!$ev->isCancelled()) {
$player->setFood($player->getFood() + 2);
++$this->meta;
if ($this->meta >= 0x6) {
$this->getLevel()->setBlock($this, new Air(), true);
} else {
$this->getLevel()->setBlock($this, $this, true);
}
return true;
}
}
return false;
}