本文整理汇总了PHP中pocketmine\Player::setNameTag方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::setNameTag方法的具体用法?PHP Player::setNameTag怎么用?PHP Player::setNameTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::setNameTag方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: setTeamSelectionItems
public function setTeamSelectionItems(Player $player, $arena)
{
$player->getInventory()->clearAll();
$player->setNameTag($player->getName());
$teams = $this->getTeams($arena);
foreach ($teams as $team) {
$teamwool = $this->getWoolDamageByTeam($team);
$player->getInventory()->addItem(Item::get(Item::WOOL, $teamwool, 1));
}
}
示例2: unhide
public function unhide(Player $player)
{
$player->setNameTag($player->getName());
$player->sendMessage("[HideTag] Your NameTag has been unhidden!");
}
示例3: formatterPlayerDisplayName
public function formatterPlayerDisplayName(Player $p)
{
$prefix = null;
$playerPrefix = $this->prefix()->get($p->getName() . ".prefix");
if ($playerPrefix != null) {
$prefix = $playerPrefix;
} else {
//use default prefix
$prefix = $this->getConfig()->get("default-player-prefix");
}
//default to regular name
$p->setNameTag($p->getName());
return;
}
示例4: handlePlayerQuit
/**
* Handle Player Disconnect, Death or Kicked
*
* @param Player $player
*/
public function handlePlayerQuit(Player $player)
{
// @fix1
// check if the player
if (isset($this->getPlugIn()->redTeamPlayers[$player->getName()])) {
$msg = $player->getName() . $this->getMsg("team.left-red");
$player->getServer()->broadcastMessage($msg);
unset($this->getPlugIn()->redTeamPlayers[$player->getName()]);
$player->setNameTag($player->getName());
// check if this player has the flag
if ($player->getInventory()->contains(new Item(Item::CARPET))) {
// put this flag back to team
// assume red team only enermy flag - blue team
$msg = TextFormat::GRAY . $player->getName() . " [" . $this->getMsg("ctf.return-flag") . "]";
$player->getServer()->broadcastMessage($msg);
$this->getBuilder()->addBlueTeamFlag($player->getLevel(), Item::CARPET, 11);
// remove it from player
$player->getInventory()->remove(new Item(Item::CARPET));
}
}
if (isset($this->getPlugIn()->blueTeamPlayers[$player->getName()])) {
$msg = TextFormat::WHITE . $player->getName() . $this->getMsg("team.left-blue");
//player left
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->blueTeamPlayers);
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->redTeamPlayers);
unset($this->getPlugIn()->blueTeamPlayers[$player->getName()]);
$player->setNameTag($player->getName());
if ($player->getInventory()->contains(new Item(Item::CARPET))) {
// put this flag back to team
$msg = TextFormat::WHITE . $player->getName() . " [" . $this->getMsg("ctf.return-flag") . "]";
//$player->getServer ()->broadcastMessage ( $msg );
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->blueTeamPlayers);
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->redTeamPlayers);
$this->getBuilder()->addRedTeamFlag($player->getLevel(), Item::CARPET, 14);
// remove it from player
$player->getInventory()->remove(new Item(Item::CARPET));
}
}
if ($this->getPlugIn()->gameMode > 0) {
// auto stop the game and declare winner if no team member left in anyone team
if (count($this->getPlugIn()->redTeamPlayers) == 0 && count($this->getPlugIn()->blueTeamPLayers) > 0) {
$message = TextFormat::WHITE . $this->getMsg("team.red-no-players");
//$player->getServer ()->broadcastMessage ( $message );
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->blueTeamPlayers);
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->redTeamPlayers);
// blue team win
$this->getPlugIn()->blueTeamWins++;
$this->handleStopTheGame();
$this->handleBroadcastFinalScore($player, true);
} elseif (count($this->getPlugIn()->redTeamPlayers) > 0 && count($this->getPlugIn()->blueTeamPLayers) == 0) {
$message = TextFormat::WHITE . $this->getMsg("team.blue-no-players");
//$player->getServer ()->broadcastMessage ( $message );
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->blueTeamPlayers);
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->redTeamPlayers);
// red team win
$this->getPlugIn()->redTeamWins++;
$this->handleStopTheGame();
$this->handleBroadcastFinalScore($player, true);
} elseif (count($this->getPlugIn()->redTeamPlayers) == 0 && count($this->getPlugIn()->blueTeamPLayers) == 0) {
$message = TextFormat::WHITE . $this->getMsg("team.no-players");
//$player->getServer ()->broadcastMessage ( $message );
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->blueTeamPlayers);
$player->getServer()->broadcastMessage($msg, $this->getPlugIn()->redTeamPlayers);
// draw
$this->handleStopTheGame();
$this->handleBroadcastFinalScore($player, true);
}
}
}
示例5: handlePlayerJoinTap
public function handlePlayerJoinTap(Player $player, $block)
{
$posKey = round($block->x) . "." . round($block->y) . "." . round($block->z);
if (isset($this->npcsPositions[$posKey])) {
$npc = $this->npcsPositions[$posKey];
$data = $this->plugin->profileprovider->retrievePlayerByName($player->getName());
if ($npc->kitName == "vip_kit") {
$player->sendMessage("[HG] VIP only!");
} else {
if ($data == null || count($data) == 0) {
$this->plugin->profileprovider->addPlayer($player->getName());
$data = $this->plugin->profileprovider->retrievePlayerByName($player->getName());
}
$player->setNameTag($player->getName());
}
}
}
示例6: formatterPlayerDisplayName
public function formatterPlayerDisplayName(Player $p)
{
$prefix = null;
$this->playerConfig = new Config($this->path . "players/" . $p->getName() . ".yml", Config::YAML);
$playerPrefix = $this->playerConfig->get($p->getName() . ".prefix");
if ($playerPrefix != null) {
$prefix = $playerPrefix;
} else {
//use default prefix
$prefix = $this->config->get("default-player-prefix");
}
//check if player has nick name
$nick = $this->playerConfig->get($p->getName() . ".nick");
if ($nick != null && $prefix != null) {
$p->setNameTag($prefix . ":" . $nick);
return;
}
if ($nick != null && $prefix == null) {
$p->setNameTag($nick);
return;
}
if ($nick == null && $prefix != null) {
$p->setNameTag($prefix . ":" . $p->getName());
return;
}
//default to regular name
$p->setNameTag($p->getName());
return;
$tags = null;
$playerPrefix = $this->playerConfig->get($p->getName() . ".tags");
if ($playerTags != null) {
$tags = $playerTags;
} else {
//use default prefix
$tags = $this->config->get("default-player-tags");
}
}
示例7: initialEntity
public function initialEntity(Player $player)
{
assert($player->namedtag instanceof CompoundTag);
if (isset($player->namedtag->ActiveEffects)) {
foreach ($player->namedtag->ActiveEffects->getValue() as $e) {
$effect = Effect::getEffect($e["Id"]);
if ($effect === null) {
continue;
}
$effect->setAmplifier($e["Amplifier"])->setDuration($e["Duration"])->setVisible($e["ShowParticles"] > 0);
$player->addEffect($effect);
}
}
if (isset($player->namedtag->CustomName)) {
$player->setNameTag($player->namedtag["CustomName"]);
if (isset($player->namedtag->CustomNameVisible)) {
$player->setNameTagVisible($this->namedtag["CustomNameVisible"] > 0);
}
}
$player->scheduleUpdate();
}