本文整理汇总了PHP中pocketmine\Player::setDataFlag方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::setDataFlag方法的具体用法?PHP Player::setDataFlag怎么用?PHP Player::setDataFlag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::setDataFlag方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: setVanish
/**
* Set the Vanish mode on or off
*
* @param Player $player
* @param bool $state
* @param bool $noPacket
* @return bool
*/
public function setVanish(Player $player, $state, $noPacket = false)
{
if (!is_bool($state)) {
return false;
}
if ($this->invisibilityEffect === null) {
$effect = new Effect(Effect::INVISIBILITY, "Vanish", 127, 131, 146);
$effect->setDuration(1728000);
// 24 hours... Well... No one will play more than this, so I think its OK xD
$this->invisibilityEffect = $effect;
}
$this->getServer()->getPluginManager()->callEvent($ev = new PlayerVanishEvent($this, $player, $state, $noPacket));
if ($ev->isCancelled()) {
return false;
}
$state = $ev->willVanish();
$player->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, $state);
$player->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, $state ? 0 : 1);
/** @var Player[] $pl */
$pl = [];
foreach ($player->getLevel()->getPlayers() as $p) {
if ($state || !$state && !in_array($p->getName(), $ev->getHiddenFor())) {
$pl[] = $p;
}
}
$noPacket = $ev->noPacket();
if ($this->isVanished($player) && $ev->noPacket() !== ($priority = $this->hasNoPacket($player))) {
$noPacket = $priority;
}
if (!$noPacket) {
if (!$state) {
$pk = new MobEffectPacket();
$pk->eid = $player->getId();
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
$pk->effectId = $this->invisibilityEffect->getId();
} else {
$pk = new MobEffectPacket();
$pk->eid = $player->getId();
$pk->effectId = $this->invisibilityEffect->getId();
$pk->amplifier = $this->invisibilityEffect->getAmplifier();
$pk->particles = $this->invisibilityEffect->isVisible();
$pk->duration = $this->invisibilityEffect->getDuration();
$pk->eventId = MobEffectPacket::EVENT_ADD;
}
$this->getServer()->broadcastPacket($pl, $pk);
} else {
if (!$state) {
foreach ($pl as $p) {
$p->showPlayer($player);
}
} else {
foreach ($pl as $p) {
$p->hidePlayer($player);
}
}
}
$this->getSession($player)->setVanish($state, !$state ? $ev->noPacket() : $noPacket);
return true;
}
示例2: initialHuman
private function initialHuman(Player $player)
{
$player->setDataFlag($player::DATA_PLAYER_FLAGS, $player::DATA_PLAYER_FLAG_SLEEP, false);
$player->setDataProperty($player::DATA_PLAYER_BED_POSITION, $player::DATA_TYPE_POS, [0, 0, 0]);
$inventory = new PlayerInventory($player);
$this->setPrivateVariableData($player, 'inventory', $inventory);
if ($player instanceof Player) {
$player->addWindow($inventory, 0);
}
if (!$player instanceof Player) {
if (isset($player->namedtag->NameTag)) {
$player->setNameTag($player->namedtag["NameTag"]);
}
if (isset($player->namedtag->Skin) and $player->namedtag->Skin instanceof CompoundTag) {
$player->setSkin($player->namedtag->Skin["Data"], $player->namedtag->Skin["Slim"] > 0);
}
$this->setPrivateVariableData($player, 'uuid', UUID::fromData($player->getId(), $player->getSkinData(), $player->getNameTag()));
}
if (isset($player->namedtag->Inventory) and $player->namedtag->Inventory instanceof ListTag) {
foreach ($player->namedtag->Inventory as $item) {
if ($item["Slot"] >= 0 and $item["Slot"] < 9) {
// Hotbar
$player->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
} elseif ($item["Slot"] >= 100 and $item["Slot"] < 104) {
// Armor
$player->getInventory()->setItem($player->getInventory()->getSize() + $item["Slot"] - 100, NBT::getItemHelper($item));
} else {
$player->getInventory()->setItem($item["Slot"] - 9, NBT::getItemHelper($item));
}
}
}
$this->initialEntity($player);
}
示例3: disableSneak
public function disableSneak(Player $player)
{
unset($this->players[$player->getName()]);
$player->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_SNEAKING, false);
}
示例4: disableSneak
public function disableSneak(Player $player)
{
unset($this->players[$player->getName()]);
$player->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_SNEAKING, false);
$player->sendMessage(TextFormat::GOLD . "You have Disabled sneaking!");
}