本文整理汇总了PHP中pocketmine\Player::setExpLevel方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::setExpLevel方法的具体用法?PHP Player::setExpLevel怎么用?PHP Player::setExpLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::setExpLevel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: TeleportToTeamSpawn
public function TeleportToTeamSpawn(Player $p, $team, $arena)
{
$p->setHealth(20);
$p->setFood(20);
$p->setGamemode(0);
$p->getInventory()->clearAll();
$p->setExpLevel(0);
$config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
$welt = $config->getNested("Spawn." . $team . ".Welt");
$x = $config->getNested("Spawn." . $team . ".X");
$y = $config->getNested("Spawn." . $team . ".Y");
$z = $config->getNested("Spawn." . $team . ".Z");
$yaw = $config->getNested("Spawn." . $team . ".Yaw");
$pitch = $config->getNested("Spawn." . $team . ".Pitch");
if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
$p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
}
$p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
}
示例2: onRename
public function onRename(Item $item, Player $player) : bool
{
if ($player->getExpLevel() > $item->getRepairCost()) {
$player->setExpLevel($player->getExpLevel() - $item->getRepairCost());
return true;
}
return false;
}
示例3: onRename
public function onRename(Player $player, Item $resultItem) : bool
{
if (!$resultItem->deepEquals($this->getItem(self::TARGET), true, false, true)) {
//Item does not match target item. Everything must match except the tags.
return false;
}
if ($player->getExpLevel() < $resultItem->getRepairCost()) {
//Not enough exp
return false;
}
$player->setExpLevel($player->getExpLevel() - $resultItem->getRepairCost());
$this->clearAll();
if (!$player->getServer()->allowInventoryCheats and !$player->isCreative()) {
if (!$player->getFloatingInventory()->canAddItem($resultItem)) {
return false;
}
$player->getFloatingInventory()->addItem($resultItem);
}
return true;
}
示例4: onEnchant
public function onEnchant(Player $who, Item $before, Item $after)
{
$result = $before->getId() == Item::BOOK ? new EnchantedBook() : $before;
if (!$before->hasEnchantments() and $after->hasEnchantments() and $after->getId() == $result->getId() and $this->levels != null and $this->entries != null) {
$enchantments = $after->getEnchantments();
for ($i = 0; $i < 3; $i++) {
if ($this->checkEnts($enchantments, $this->entries[$i]->getEnchantments())) {
$lapis = $this->getItem(1);
$level = $who->getExpLevel();
$cost = $this->entries[$i]->getCost();
if ($lapis->getId() == Item::DYE and $lapis->getDamage() == Dye::BLUE and $lapis->getCount() > $i and $level >= $cost) {
foreach ($enchantments as $enchantment) {
$result->addEnchantment($enchantment);
}
$this->setItem(0, $result);
$lapis->setCount($lapis->getCount() - $i - 1);
$this->setItem(1, $lapis);
$who->setExpLevel($level - $i - 1);
break;
}
}
}
}
}