本文整理汇总了PHP中pocketmine\Player::hasEffect方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::hasEffect方法的具体用法?PHP Player::hasEffect怎么用?PHP Player::hasEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Player
的用法示例。
在下文中一共展示了Player::hasEffect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: useBreakOn
/**
* Tries to break a block using a item, including Player time checks if available
* It'll try to lower the durability if Item is a tool, and set it to Air if broken.
*
* @param Vector3 $vector
* @param Item &$item (if null, can break anything)
* @param Player $player
*
* @return boolean
*/
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null)
{
$target = $this->getBlock($vector);
//TODO: Adventure mode checks
if ($item === null) {
$item = Item::get(Item::AIR, 0, 0);
}
if ($player instanceof Player) {
$ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x1) === 1 ? true : false);
if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) {
$ev->setCancelled();
}
if (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
$t = new Vector2($target->x, $target->z);
$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) {
//set it to cancelled so plugins can bypass this
$ev->setCancelled();
}
}
$this->server->getPluginManager()->callEvent($ev);
if ($ev->isCancelled()) {
return false;
}
$breakTime = $player->isCreative() ? 0.15 : $target->getBreakTime($item);
if ($player->hasEffect(Effect::SWIFTNESS)) {
$breakTime *= pow(0.8, $player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1);
}
if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime >= microtime(true)) {
return false;
}
$player->lastBreak = PHP_INT_MAX;
} elseif ($item instanceof Item and !$target->isBreakable($item)) {
return false;
}
$level = $target->getLevel();
if ($level instanceof Level) {
$above = $level->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
if ($above instanceof Block) {
if ($above->getId() === Item::FIRE) {
$level->setBlock($above, new Air(), true);
}
}
}
$drops = $target->getDrops($item);
//Fixes tile entities being deleted before getting drops
$players = $this->getUsingChunk($target->x >> 4, $target->z >> 4);
if ($player !== null) {
unset($players[$player->getId()]);
$this->addParticle(new DestroyBlockParticle($target->add(0.5, 0.5, 0.5), $target), $players);
}
$target->onBreak($item);
$tile = $this->getTile($target);
if ($tile instanceof Tile) {
if ($tile instanceof InventoryHolder) {
if ($tile instanceof Chest) {
$tile->unpair();
}
foreach ($tile->getInventory()->getContents() as $chestItem) {
$this->dropItem($target, $chestItem);
}
}
$tile->close();
}
if ($item instanceof Item) {
$item->useOn($target);
if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) {
$item = Item::get(Item::AIR, 0, 0);
}
}
if (!$player instanceof Player or $player->isSurvival()) {
foreach ($drops as $drop) {
if ($drop[2] > 0) {
$this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get(...$drop));
}
}
}
return true;
}
示例2: useBreakOn
/**
* Tries to break a block using a item, including Player time checks if available
* It'll try to lower the durability if Item is a tool, and set it to Air if broken.
*
* @param Vector3 $vector
* @param Item &$item (if null, can break anything)
* @param Player $player
* @param bool $createParticles
*
* @return boolean
*/
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, $createParticles = false)
{
$target = $this->getBlock($vector);
//TODO: Adventure mode checks
if ($item === null) {
$item = Item::get(Item::AIR, 0, 0);
}
if ($player !== null) {
$ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false);
if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) {
$ev->setCancelled();
} elseif (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
$t = new Vector2($target->x, $target->z);
$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) {
//set it to cancelled so plugins can bypass this
$ev->setCancelled();
}
}
$this->server->getPluginManager()->callEvent($ev);
if ($ev->isCancelled()) {
return false;
}
$breakTime = $target->getBreakTime($item);
if ($player->isCreative() and $breakTime > 0.15) {
$breakTime = 0.15;
}
if ($player->hasEffect(Effect::SWIFTNESS)) {
$breakTime *= 1 - 0.2 * ($player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1);
}
if ($player->hasEffect(Effect::MINING_FATIGUE)) {
$breakTime *= 1 + 0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1);
}
$breakTime -= 0.05;
//1 tick compensation
if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime > microtime(true)) {
return false;
}
$player->lastBreak = microtime(true);
$drops = $ev->getDrops();
} elseif ($item !== null and !$target->isBreakable($item)) {
return false;
} else {
$drops = $target->getDrops($item);
//Fixes tile entities being deleted before getting drops
foreach ($drops as $k => $i) {
$drops[$k] = Item::get($i[0], $i[1], $i[2]);
}
}
$above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
if ($above !== null) {
if ($above->getId() === Item::FIRE) {
$this->setBlock($above, new Air(), true);
}
}
$tag = $item->getNamedTagEntry("CanDestroy");
if ($tag instanceof Enum) {
$canBreak = false;
foreach ($tag as $v) {
if ($v instanceof String) {
$entry = Item::fromString($v->getValue());
if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) {
$canBreak = true;
break;
}
}
}
if (!$canBreak) {
return false;
}
}
if ($createParticles) {
$players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4);
if ($player !== null) {
unset($players[$player->getLoaderId()]);
}
$this->addParticle(new DestroyBlockParticle($target->add(0.5), $target), $players);
}
$target->onBreak($item);
$tile = $this->getTile($target);
if ($tile !== null) {
if ($tile instanceof InventoryHolder) {
if ($tile instanceof Chest) {
$tile->unpair();
}
foreach ($tile->getInventory()->getContents() as $chestItem) {
$this->dropItem($target, $chestItem);
}
}
//.........这里部分代码省略.........
示例3: useBreakOn
/**
* Tries to break a block using a item, including Player time checks if available
* It'll try to lower the durability if Item is a tool, and set it to Air if broken.
*
* @param Vector3 $vector
* @param Item &$item (if null, can break anything)
* @param Player $player
* @param bool $createParticles
*
* @return boolean
*/
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, $createParticles = false)
{
$target = $this->getBlock($vector);
//TODO: Adventure mode checks
if ($item === null) {
$item = Item::get(Item::AIR, 0, 0);
}
if ($player !== null) {
$ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false);
if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) {
$ev->setCancelled();
} elseif (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
$t = new Vector2($target->x, $target->z);
$s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) {
//set it to cancelled so plugins can bypass this
$ev->setCancelled();
}
}
$this->server->getPluginManager()->callEvent($ev);
if ($ev->isCancelled()) {
return false;
}
$breakTime = $player->isCreative() ? 0.15 : $target->getBreakTime($item);
if ($player->hasEffect(Effect::SWIFTNESS)) {
$breakTime *= 1 - 0.2 * ($player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1);
}
if ($player->hasEffect(Effect::MINING_FATIGUE)) {
$breakTime *= 1 + 0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1);
}
$breakTime -= 0.05;
//1 tick compensation
if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime > microtime(true)) {
return false;
}
$player->lastBreak = PHP_INT_MAX;
$drops = $ev->getDrops();
} elseif ($item !== null and !$target->isBreakable($item)) {
return false;
} else {
$drops = $target->getDrops($item);
//Fixes tile entities being deleted before getting drops
foreach ($drops as $k => $i) {
$drops[$k] = Item::get($i[0], $i[1], $i[2]);
}
}
$above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z));
if ($above !== null) {
if ($above->getId() === Item::FIRE) {
$this->setBlock($above, new Air(), true);
}
}
if ($createParticles) {
$players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4);
if ($player !== null) {
unset($players[$player->getLoaderId()]);
}
$pk = new LevelEventPacket();
$pk->evid = 2001;
$pk->x = $target->x + 0.5;
$pk->y = $target->y + 0.5;
$pk->z = $target->z + 0.5;
$pk->data = $target->getId() + ($target->getDamage() << 12);
Server::broadcastPacket($players, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
}
$target->onBreak($item);
$tile = $this->getTile($target);
if ($tile !== null) {
if ($tile instanceof InventoryHolder) {
if ($tile instanceof Chest) {
$tile->unpair();
}
foreach ($tile->getInventory()->getContents() as $chestItem) {
$this->dropItem($target, $chestItem);
}
}
$tile->close();
}
if ($item !== null) {
$item->useOn($target);
if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) {
$item = Item::get(Item::AIR, 0, 0);
}
}
if ($player === null or $player->isSurvival()) {
foreach ($drops as $drop) {
if ($drop->getCount() > 0) {
$this->dropItem($vector->add(0.5, 0.5, 0.5), $drop);
}
//.........这里部分代码省略.........