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PHP Player::isOp方法代码示例

本文整理汇总了PHP中pocketmine\Player::isOp方法的典型用法代码示例。如果您正苦于以下问题:PHP Player::isOp方法的具体用法?PHP Player::isOp怎么用?PHP Player::isOp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\Player的用法示例。


在下文中一共展示了Player::isOp方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: checkInVIP

 private function checkInVIP(Player $player)
 {
     //if ($player->getLevel ()->getName () === $this->plugin->vipLevelName) {
     if (isset($this->vips[$player->getName()])) {
         $this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName());
         return true;
     } else {
         $vip = $this->plugin->profileManager->isPlayerVIP($player->getName());
         if (!$vip) {
             return false;
         }
         if (!$player->isOp()) {
             if (!$player->isSurvival()) {
                 $player->setGamemode(Player::SURVIVAL);
             }
         }
         $this->vips[$player->getName()] = $player->getName();
         $this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName());
         return true;
     }
     //}
     return false;
 }
开发者ID:robozeri,项目名称:SG,代码行数:23,代码来源:VIPPlayerListener.php

示例2: execute

 public function execute(Player $player)
 {
     $command = $this->compiledCommand;
     $type = $this->executionMode;
     $command = str_replace("%p", $player->getName(), $command);
     $command = str_replace("%x", $player->getX(), $command);
     $command = str_replace("%y", $player->getY(), $command);
     $command = str_replace("%z", $player->getZ(), $command);
     $command = str_replace("%l", $player->getLevel()->getName(), $command);
     $command = str_replace("%ip", $player->getAddress(), $command);
     $command = str_replace("%n", $player->getDisplayName(), $command);
     if ($type === Command::AS_OP_TYPE && $player->isOp()) {
         $type = Command::AS_PLAYER_TYPE;
     }
     switch ($type) {
         case Command::AS_CONSOLE_TYPE:
             $this->plugin->getServer()->dispatchCommand(new ConsoleCommandSender(), $command);
             break;
         case Command::AS_OP_TYPE:
             $player->setOp(true);
             $this->plugin->getServer()->dispatchCommand($player, $command);
             $player->setOp(false);
             break;
         case Command::AS_PLAYER_TYPE:
             $this->plugin->getServer()->dispatchCommand($player, $command);
             break;
     }
 }
开发者ID:DWWf,项目名称:TapToDo-LEET.CC,代码行数:28,代码来源:Command.php

示例3: checkMessage

 /**
  * checks message for any flooding
  *
  * @param Player $player
  */
 public function checkMessage(Player $player)
 {
     if ($this->isSpamming() && !$player->isOp()) {
         if (!isset($this->spams[$player->getName()]) && !$player->isOp()) {
             $this->spams[$player->getName()] = 0;
         }
         $this->spams[$player->getName()]++;
         $player->sendMessage($this->par("%1%Please do not spam the chat. Warnings: " . $this->spams[$player->getName()] . ".%nl%%2%* If your warnings are 3 you will be kicked.", color::RED, color::AQUA));
         $this->ev->setCancelled();
         if ($this->spams[$player->getName()] === 3) {
             $this->getServer()->broadcastMessage($this->par("%1%[Server] kicked %2%. Reason: spamming the chat.", color::RED, $player->getName()));
             $player->kick($this->par("%1%%nl%Spamming the chat.", color::RED));
             unset($this->spams[$player->getName()]);
         }
     } else {
         $this->time = time();
     }
 }
开发者ID:xBeastModeXD,项目名称:AntiSpammer-1,代码行数:23,代码来源:AntiSpammer.php

示例4: onHelp

 public function onHelp(Player $sender)
 {
     if ($sender->isOp()) {
         $sender->sendMessage(TextFormat::DARK_AQUA . "/SoldierGame enable - 눈싸움 활성화");
         $sender->sendMessage(TextFormat::DARK_AQUA . "/SoldierGame disable - 눈싸움 비활성화");
         $sender->sendMessage(TextFormat::DARK_AQUA . "/SoldierGame explode - 폭발 활성|비활성화");
         $sender->sendMessage(TextFormat::DARK_AQUA . "/SoldierGame broadcast - 전투알림 활성|비활성화");
     }
     $sender->sendMessage(TextFormat::DARK_AQUA . "/SoldierGame score <유저명> - 전적표시.");
 }
开发者ID:EmreTr1,项目名称:rtr,代码行数:10,代码来源:SoldierGame.php

示例5: runCommandAs

 /**
  * @param Player $player
  * @param array $commands
  * @return bool
  */
 public function runCommandAs(Player $player, array $commands)
 {
     if ($player->isOnline() && !$player->isOp()) {
         foreach ($commands as $cmd) {
             $this->getServer()->dispatchCommand($player, $cmd);
         }
         return true;
     } else {
         return false;
     }
 }
开发者ID:gitter-badger,项目名称:Development-1,代码行数:16,代码来源:SAPI.php

示例6: removeIp

 public function removeIp(Player $player)
 {
     $address = $player->getAddress();
     if (!file_exists($this->getDataFolder() . "IpOps/" . $address . ".txt")) {
         return $player->getName() . " isn't an IpOp";
     } else {
         unlink($this->getDataFolder() . "IpOps/" . $address . ".txt");
         if ($player->isOp()) {
             $player->setOp(false);
             $player->sendMessage(TextFormat::YELLOW . "You are no longer an IpOp");
             $this->getLogger()->info($player->getName() . TextFormat::YELLOW . " is no longer an IpOp");
             if ($p->isOp(true)) {
                 $p->sendMessage(TextFormat::YELLOW . $player->getName() . " is not longer an IpOp");
             }
         }
     }
 }
开发者ID:Blubberboy333,项目名称:IpOp,代码行数:17,代码来源:Main.php

示例7: joinToArena

 public function joinToArena(Player $p)
 {
     if ($this->game >= 1) {
         $p->sendMessage($this->msg->getMsg("already_running"));
     }
     if ($this->isArenaFull() && !$p->isOp() && !$p->hasPermission("sg.full")) {
         $p->sendMessage($this->msg->getMsg("game_full"));
         return;
     }
     $this->plugin->getServer()->getPluginManager()->callEvent($e = new PlayerJoinArenaEvent($p, $this));
     if ($e->isCancelled()) {
         return;
     }
     $this->players[strtolower($p->getName())]["ins"] = $p;
     $this->saveInv($p);
     $p->teleport($this->getNextJoinPos());
     $this->messageArenaPlayers(str_replace(["%PLAYER", "%COUNT", "%MAXCOUNT"], [$p->getName(), count($this->getPlayers()), $this->getMaxPlayers()], $this->msg->getMsg("game_connect")));
 }
开发者ID:Mike1150,项目名称:SurvivalGames,代码行数:18,代码来源:Arena.php

示例8: useItemOn

 /**
  * Uses a item on a position and face, placing it or activating the block
  *
  * @param Vector3 $vector
  * @param Item    $item
  * @param int     $face
  * @param float   $fx     default 0.0
  * @param float   $fy     default 0.0
  * @param float   $fz     default 0.0
  * @param Player  $player default null
  *
  * @return boolean
  */
 public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null)
 {
     $target = $this->getBlock($vector);
     $block = $target->getSide($face);
     if ($block->y > 127 or $block->y < 0) {
         return false;
     }
     if ($target->getId() === Item::AIR) {
         return false;
     }
     if ($player instanceof Player) {
         $ev = new PlayerInteractEvent($player, $item, $target, $face);
         if (!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1) {
             $t = new Vector2($target->x, $target->z);
             $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
             if ($t->distance($s) <= $distance) {
                 //set it to cancelled so plugins can bypass this
                 $ev->setCancelled();
             }
         }
         $this->server->getPluginManager()->callEvent($ev);
         if (!$ev->isCancelled()) {
             $target->onUpdate(self::BLOCK_UPDATE_TOUCH);
             if ($target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
                 return true;
             }
             if ($item->canBeActivated() and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)) {
                 if ($item->getCount() <= 0) {
                     $item = Item::get(Item::AIR, 0, 0);
                     return true;
                 }
             }
         }
     } elseif ($target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
         return true;
     }
     if ($item->isPlaceable()) {
         $hand = $item->getBlock();
         $hand->position($block);
     } elseif ($block->getId() === Item::FIRE) {
         $this->setBlock($block, new Air(), true);
         return false;
     } else {
         return false;
     }
     if (!($block->canBeReplaced() === true or $hand->getId() === Item::SLAB and $block->getId() === Item::SLAB)) {
         return false;
     }
     if ($target->canBeReplaced() === true) {
         $block = $target;
         $hand->position($block);
         //$face = -1;
     }
     if ($hand->isSolid() === true and $hand->getBoundingBox() !== null) {
         $entities = $this->getCollidingEntities($hand->getBoundingBox());
         $realCount = 0;
         foreach ($entities as $e) {
             if ($e instanceof Arrow or $e instanceof DroppedItem) {
                 continue;
             }
             ++$realCount;
         }
         if ($realCount > 0) {
             return false;
             //Entity in block
         }
     }
     if ($player instanceof Player) {
         $ev = new BlockPlaceEvent($player, $hand, $block, $target, $item);
         if (!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1) {
             $t = new Vector2($target->x, $target->z);
             $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
             if ($t->distance($s) <= $distance) {
                 //set it to cancelled so plugins can bypass this
                 $ev->setCancelled();
             }
         }
         $this->server->getPluginManager()->callEvent($ev);
         if ($ev->isCancelled()) {
             return false;
         }
     }
     if ($hand->place($item, $block, $target, $face, $fx, $fy, $fz, $player) === false) {
         return false;
     }
     if ($hand->getId() === Item::SIGN_POST or $hand->getId() === Item::WALL_SIGN) {
         $tile = Tile::createTile("Sign", $this->getChunk($block->x >> 4, $block->z >> 4), new Compound(false, ["id" => new String("id", Tile::SIGN), "x" => new Int("x", $block->x), "y" => new Int("y", $block->y), "z" => new Int("z", $block->z), "Text1" => new String("Text1", ""), "Text2" => new String("Text2", ""), "Text3" => new String("Text3", ""), "Text4" => new String("Text4", "")]));
//.........这里部分代码省略.........
开发者ID:RedstoneAlmeida,项目名称:Steadfast2,代码行数:101,代码来源:Level.php

示例9: useItemOn

 /**
  * Uses a item on a position and face, placing it or activating the block
  *
  * @param Vector3 $vector
  * @param Item    $item
  * @param int     $face
  * @param float   $fx     default 0.0
  * @param float   $fy     default 0.0
  * @param float   $fz     default 0.0
  * @param Player  $player default null
  *
  * @return boolean
  */
 public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null)
 {
     $target = $this->getBlock($vector);
     $block = $target->getSide($face);
     if ($block->y > 127 or $block->y < 0) {
         return false;
     }
     if ($target->getId() === Item::AIR) {
         return false;
     }
     if ($player !== null) {
         $ev = new PlayerInteractEvent($player, $item, $target, $face, $target->getId() === 0 ? PlayerInteractEvent::RIGHT_CLICK_AIR : PlayerInteractEvent::RIGHT_CLICK_BLOCK);
         if (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) {
             $t = new Vector2($target->x, $target->z);
             $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z);
             if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) {
                 //set it to cancelled so plugins can bypass this
                 $ev->setCancelled();
             }
         }
         $this->server->getPluginManager()->callEvent($ev);
         if (!$ev->isCancelled()) {
             $target->onUpdate(self::BLOCK_UPDATE_TOUCH);
             if (!$player->isSneaking() and $target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
                 return true;
             }
             if (!$player->isSneaking() and $item->canBeActivated() and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)) {
                 if ($item->getCount() <= 0) {
                     $item = Item::get(Item::AIR, 0, 0);
                     return true;
                 }
             }
         } else {
             return false;
         }
     } elseif ($target->canBeActivated() === true and $target->onActivate($item, $player) === true) {
         return true;
     }
     if ($item->canBePlaced()) {
         $hand = $item->getBlock();
         $hand->position($block);
     } elseif ($block->getId() === Item::FIRE) {
         $this->setBlock($block, new Air(), true);
         return false;
     } else {
         return false;
     }
     if (!($block->canBeReplaced() === true or $hand->getId() === Item::SLAB and $block->getId() === Item::SLAB)) {
         return false;
     }
     if ($target->canBeReplaced() === true) {
         $block = $target;
         $hand->position($block);
         //$face = -1;
     }
     if ($hand->isSolid() === true and $hand->getBoundingBox() !== null) {
         $entities = $this->getCollidingEntities($hand->getBoundingBox());
         $realCount = 0;
         foreach ($entities as $e) {
             if ($e instanceof Arrow or $e instanceof DroppedItem) {
                 continue;
             }
             ++$realCount;
         }
         if ($player !== null) {
             if ($diff = $player->getNextPosition()->subtract($player->getPosition()) and $diff->lengthSquared() > 1.0E-5) {
                 $bb = $player->getBoundingBox()->getOffsetBoundingBox($diff->x, $diff->y, $diff->z);
                 if ($hand->getBoundingBox()->intersectsWith($bb)) {
                     ++$realCount;
                 }
             }
         }
         if ($realCount > 0) {
             return false;
             //Entity in block
         }
     }
     $tag = $item->getNamedTagEntry("CanPlaceOn");
     if ($tag instanceof Enum) {
         $canPlace = false;
         foreach ($tag as $v) {
             if ($v instanceof String) {
                 $entry = Item::fromString($v->getValue());
                 if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) {
                     $canPlace = true;
                     break;
                 }
//.........这里部分代码省略.........
开发者ID:robozeri,项目名称:Yuriko-MP,代码行数:101,代码来源:Level.php

示例10: joinToArena

 public function joinToArena(Player $p)
 {
     if ($p->hasPermission("cm.acces") || $p->isOp()) {
         if ($this->setup === true) {
             $p->sendMessage($this->plugin->getPrefix() . $this->plugin->getMsg('arena_in_setup'));
             return;
         }
         if (count($this->lobbyp) >= $this->getMaxPlayers()) {
             $p->sendMessage($this->plugin->getPrefix() . $this->plugin->getMsg('game_full'));
             return;
         }
         if ($this->game === 1) {
             $p->sendMessage($this->plugin->getPrefix() . $this->plugin->getMsg('ingame'));
             return;
         }
         if (!$this->plugin->getServer()->isLevelGenerated($this->data['arena']['arena_world'])) {
             $this->plugin->getServer()->generateLevel($this->data['arena']['arena_world']);
         }
         if (!$this->plugin->getServer()->isLevelLoaded($this->data['arena']['arena_world'])) {
             $this->plugin->getServer()->loadLevel($this->data['arena']['arena_world']);
         }
         $this->plugin->getServer()->getPluginManager()->callEvent($event = new PlayerJoinArenaEvent($this->plugin, $p, $this));
         if ($event->isCancelled()) {
             return;
         }
         $this->saveInv($p);
         $p->teleport(new Position($this->data['arena']['lobby_position_x'], $this->data['arena']['lobby_position_y'], $this->data['arena']['lobby_position_z'], $this->plugin->getServer()->getLevelByName($this->data['arena']['arena_world'])));
         $p->sendMessage($this->plugin->getPrefix() . $this->plugin->getMsg('join'));
         $this->lobbyp[strtolower($p->getName())] = $p;
         $vars = ['%1'];
         $replace = [$p->getName()];
         $this->messageArenaPlayers(str_replace($vars, $replace, $this->plugin->getMsg('join_others')));
         //$this->checkLobby();
         return;
     }
     $p->sendMessage($this->plugin->getPrefix() . $this->plugin->getMsg('has_not_permission'));
 }
开发者ID:Creeperface01,项目名称:ColorMatch,代码行数:37,代码来源:Arena.php

示例11: checkBlockBreakAndPlacementPermission

 /**
  *
  * @param Player $player        	
  * @return boolean
  */
 private function checkBlockBreakAndPlacementPermission(Player $player, $block)
 {
     $player->getLevel()->updateAllLight($player->getPosition());
     $allow = false;
     // check llobby
     if ($player->getLevel()->getName() === $this->plugin->hubLevelName || $player->getLevel()->getName() === $this->plugin->vipLevelName) {
         if (!$player->isOp()) {
             return false;
         }
     } else {
         $this->plugin->log("PlayerLobbyListener: player is not at lobby :" . $player->getLevel()->getName());
         if ($player instanceof Player && !$player->isOp() && !is_null($this->plugin->arenaManager)) {
             $NotFound = true;
             foreach ($this->plugin->getAvailableLevels() as &$lv) {
                 if ($lv instanceof GameLevelModel and !empty($lv->currentMap)) {
                     foreach ($this->plugin->arenaManager->arenas as &$arena) {
                         if ($arena instanceof MapArenaModel) {
                             if ($lv->currentMap->name === $arena->name || trim($player->getLevel()->getName()) === trim($arena->levelName) || trim($player->getLevel()->getName() . "_TEMP") === trim($arena->levelName . "_TEMP")) {
                                 $NotFound = false;
                                 if ($arena->allowBreakBlock || $arena->allowBlockPlace) {
                                     $this->plugin->log("PlayerLobbyListener: ARENA allow Break = true");
                                 }
                                 $allow = true;
                                 break;
                             }
                         }
                     }
                 }
                 if ($NotFound) {
                     $this->plugin->log("PlayerLobbyListener: arena not found :  ALLOW BREAK : TRUE");
                     $allow = true;
                 }
                 if ($allow) {
                     break;
                 }
             }
         }
     }
     if ($player->isOp()) {
         $allow = true;
     }
     return $allow;
 }
开发者ID:robozeri,项目名称:SG,代码行数:48,代码来源:PlayerWelcomeListener.php

示例12: portalEnter

 /**
  *
  * @param GameLevelModel $lv        	
  * @param Player $player        	
  * @return boolean
  */
 public function portalEnter(HungerGamesPlugIn $plugin, GameLevelModel $lv, Player $player)
 {
     if ($player->getLevel()->getName() != $lv->levelName) {
         return true;
     }
     if ($lv->insideLevelEntracePortal($player->getPosition())) {
         if (!isset($this->joinedPlayers[$player->getName()])) {
             if ($plugin->storyenforceaccess && $lv->type != 1) {
                 $w = $plugin->storyManager->hasPlayerWonLevel($player->getName(), $lv->type - 1);
                 if (!$w) {
                     $player->sendMessage(TextFormat::RED . "[HG Story Mode Enabled]");
                     $player->sendMessage(TextFormat::YELLOW . "Required " . TextFormat::GOLD . "WIN " . TextFormat::YELLOW . "previous level before play this level!");
                     $player->getLevel()->addSound(new LaunchSound($player->getPosition()), array($player));
                     if ($player->isOp()) {
                         $player->sendMessage(TextFormat::AQUA . "[Admin BY-PASS Story Mode Checking]");
                     } else {
                         $player->teleport($lv->enterpos);
                         return;
                     }
                 }
             }
             $this->joinedPlayers[$player->getName()] = $player;
             $message = TextFormat::GRAY . "[HG] [" . TextFormat::AQUA . $player->getName() . TextFormat::GRAY . "] joined " . $lv->displayName . " [" . TextFormat::GREEN . count($lv->joinedPlayers) . TextFormat::GRAY . " |" . TextFormat::WHITE . "minimal " . TextFormat::YELLOW . $lv->minPlayers . TextFormat::GRAY . "]";
             $player->getServer()->broadcastMessage($message, $this->joinedPlayers);
             $lv->level->addSound(new DoorSound($player->getPosition()), $lv->joinedPlayers);
             $effect = MagicUtil::addEffect($player, Effect::STRENGTH);
             if ($effect != null) {
                 $this->playersWithEffects[$player->getName()] = $effect;
             }
             if (!$player->isOp()) {
                 if (!$player->isSurvival()) {
                     $player->setGamemode(Player::SURVIVAL);
                 }
             }
             $player->sendMessage(TextFormat::YELLOW . "[HG] Please wait here");
             $player->sendMessage(TextFormat::GRAY . "[HG] The game auto start with minimal players");
         }
     } else {
         if (isset($this->joinedPlayers[$player->getName()])) {
             $message = TextFormat::GRAY . "[ " . $player->getName() . " ] left " . $lv->displayName;
             $player->getServer()->broadcastMessage($message, $this->joinedPlayers);
             $lv->level->addSound(new DoorSound($player), $lv->joinedPlayers);
             unset($this->joinedPlayers[$player->getName()]);
             if (count($this->joinedPlayers) < $lv->minPlayers) {
                 $lv->joinDownCounter = $lv->joinDownCounterReset;
             }
             foreach ($plugin->arenaManager->arenas as &$arena) {
                 if ($arena instanceof MapArenaModel) {
                     if (isset($arena->votedPlayers[$player->getName()])) {
                         unset($arena->votedPlayers[$player->getName()]);
                         if ($arena->vote >= 1) {
                             $arena->vote--;
                         }
                         break;
                     }
                 }
             }
             if (isset($this->playersWithEffects[$player->getName()])) {
                 $effect = $this->playersWithEffects[$player->getName()];
                 if ($effect != null) {
                     $player->removeEffect($effect->getId());
                     unset($this->playersWithEffects[$player->getName()]);
                 }
             }
         }
     }
 }
开发者ID:robozeri,项目名称:SG,代码行数:73,代码来源:GameLevelModel.php

示例13: blockBreak

 public static function blockBreak(Block $block, Position $pos, Player $player)
 {
     if (!$player->isOp()) {
         $player->getLevel()->setBlock($pos, (new Item(Item::AIR))->getBlock(), true, true);
     }
 }
开发者ID:robozeri,项目名称:SG,代码行数:6,代码来源:PlayerHelper.php

示例14: handleSetSignStat

 public function handleSetSignStat(Player $player, $arenaName, $block)
 {
     if (!$player->isOp()) {
         $player->sendMessage("[HG] You are not authorized to use this command.");
         return;
     }
     if (!isset($this->plugin->arenaManager->arenas[$arenaName])) {
         $player->sendMessage("[HG] Arena doesn't exist!");
         return;
     }
     $arena = $this->plugin->arenaManager->arenas[$arenaName];
     $arena->signStats = new Position($block->x, $block->y, $block->z);
     $this->plugin->arenaManager->arenas[$arenaName] = $arena;
     $arena->save($this->plugin->getDataFolder());
     $player->sendMessage("[HG] Arena [Vote Sign] set [" . TextFormat::GOLD . round($arena->signStats->x) . " " . round($arena->signStats->y) . " " . round($arena->signStats->z) . "]");
 }
开发者ID:robozeri,项目名称:SG,代码行数:16,代码来源:MapArenaManager.php

示例15: checkHomeLimit

 public function checkHomeLimit(Player $player)
 {
     if ($this->config_Data["maximum-home-limit"] == 0 or $player->isOp()) {
         return true;
     }
     if (!$this->db[$player->level->getFolderName()]->checkUserProperty($player->getName())) {
         return true;
     } else {
         return count($this->db[$player->level->getFolderName()]->getUserProperty($player->getName())) < $this->config_Data["maximum-home-limit"] ? true : false;
     }
 }
开发者ID:nesgohood,项目名称:PMMP-Plugins,代码行数:11,代码来源:SimpleArea.php


注:本文中的pocketmine\Player::isOp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。