本文整理汇总了Java中net.minecraft.block.Block.shouldSideBeRendered方法的典型用法代码示例。如果您正苦于以下问题:Java Block.shouldSideBeRendered方法的具体用法?Java Block.shouldSideBeRendered怎么用?Java Block.shouldSideBeRendered使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.shouldSideBeRendered方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderModelAmbientOcclusion
import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean renderModelAmbientOcclusion(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
{
boolean flag = false;
float[] afloat = new float[EnumFacing.values().length * 2];
BitSet bitset = new BitSet(3);
BlockModelRenderer.AmbientOcclusionFace blockmodelrenderer$ambientocclusionface = new BlockModelRenderer.AmbientOcclusionFace();
for (EnumFacing enumfacing : EnumFacing.values())
{
List<BakedQuad> list = modelIn.getFaceQuads(enumfacing);
if (!list.isEmpty())
{
BlockPos blockpos = blockPosIn.offset(enumfacing);
if (!checkSides || blockIn.shouldSideBeRendered(blockAccessIn, blockpos, enumfacing))
{
this.renderModelAmbientOcclusionQuads(blockAccessIn, blockIn, blockPosIn, worldRendererIn, list, afloat, bitset, blockmodelrenderer$ambientocclusionface);
flag = true;
}
}
}
List<BakedQuad> list1 = modelIn.getGeneralQuads();
if (list1.size() > 0)
{
this.renderModelAmbientOcclusionQuads(blockAccessIn, blockIn, blockPosIn, worldRendererIn, list1, afloat, bitset, blockmodelrenderer$ambientocclusionface);
flag = true;
}
return flag;
}
示例2: renderModelStandard
import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean renderModelStandard(IBlockAccess blockAccessIn, IBakedModel modelIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
{
boolean flag = false;
BitSet bitset = new BitSet(3);
for (EnumFacing enumfacing : EnumFacing.values())
{
List<BakedQuad> list = modelIn.getFaceQuads(enumfacing);
if (!list.isEmpty())
{
BlockPos blockpos = blockPosIn.offset(enumfacing);
if (!checkSides || blockIn.shouldSideBeRendered(blockAccessIn, blockpos, enumfacing))
{
int i = blockIn.getMixedBrightnessForBlock(blockAccessIn, blockpos);
this.renderModelStandardQuads(blockAccessIn, blockIn, blockPosIn, enumfacing, i, false, worldRendererIn, list, bitset);
flag = true;
}
}
}
List<BakedQuad> list1 = modelIn.getGeneralQuads();
if (list1.size() > 0)
{
this.renderModelStandardQuads(blockAccessIn, blockIn, blockPosIn, (EnumFacing)null, -1, true, worldRendererIn, list1, bitset);
flag = true;
}
return flag;
}
示例3: renderModelAmbientOcclusion
import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean renderModelAmbientOcclusion(IBlockAccess p_renderModelAmbientOcclusion_1_, IBakedModel p_renderModelAmbientOcclusion_2_, Block p_renderModelAmbientOcclusion_3_, IBlockState p_renderModelAmbientOcclusion_4_, BlockPos p_renderModelAmbientOcclusion_5_, WorldRenderer p_renderModelAmbientOcclusion_6_, boolean p_renderModelAmbientOcclusion_7_)
{
boolean flag = false;
RenderEnv renderenv = null;
for (EnumFacing enumfacing : EnumFacing.VALUES)
{
List list = p_renderModelAmbientOcclusion_2_.getFaceQuads(enumfacing);
if (!list.isEmpty())
{
BlockPos blockpos = p_renderModelAmbientOcclusion_5_.offset(enumfacing);
if (!p_renderModelAmbientOcclusion_7_ || p_renderModelAmbientOcclusion_3_.shouldSideBeRendered(p_renderModelAmbientOcclusion_1_, blockpos, enumfacing))
{
if (renderenv == null)
{
renderenv = RenderEnv.getInstance(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_4_, p_renderModelAmbientOcclusion_5_);
}
if (!renderenv.isBreakingAnimation(list) && Config.isBetterGrass())
{
list = BetterGrass.getFaceQuads(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_3_, p_renderModelAmbientOcclusion_5_, enumfacing, list);
}
this.renderModelAmbientOcclusionQuads(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_3_, p_renderModelAmbientOcclusion_5_, p_renderModelAmbientOcclusion_6_, list, renderenv);
flag = true;
}
}
}
List list1 = p_renderModelAmbientOcclusion_2_.getGeneralQuads();
if (list1.size() > 0)
{
if (renderenv == null)
{
renderenv = RenderEnv.getInstance(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_4_, p_renderModelAmbientOcclusion_5_);
}
this.renderModelAmbientOcclusionQuads(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_3_, p_renderModelAmbientOcclusion_5_, p_renderModelAmbientOcclusion_6_, list1, renderenv);
flag = true;
}
if (renderenv != null && Config.isBetterSnow() && !renderenv.isBreakingAnimation() && BetterSnow.shouldRender(p_renderModelAmbientOcclusion_1_, p_renderModelAmbientOcclusion_3_, p_renderModelAmbientOcclusion_4_, p_renderModelAmbientOcclusion_5_))
{
IBakedModel ibakedmodel = BetterSnow.getModelSnowLayer();
IBlockState iblockstate = BetterSnow.getStateSnowLayer();
this.renderModelAmbientOcclusion(p_renderModelAmbientOcclusion_1_, ibakedmodel, iblockstate.getBlock(), iblockstate, p_renderModelAmbientOcclusion_5_, p_renderModelAmbientOcclusion_6_, true);
}
return flag;
}
示例4: renderModelStandard
import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean renderModelStandard(IBlockAccess p_renderModelStandard_1_, IBakedModel p_renderModelStandard_2_, Block p_renderModelStandard_3_, IBlockState p_renderModelStandard_4_, BlockPos p_renderModelStandard_5_, WorldRenderer p_renderModelStandard_6_, boolean p_renderModelStandard_7_)
{
boolean flag = false;
RenderEnv renderenv = null;
for (EnumFacing enumfacing : EnumFacing.VALUES)
{
List list = p_renderModelStandard_2_.getFaceQuads(enumfacing);
if (!list.isEmpty())
{
BlockPos blockpos = p_renderModelStandard_5_.offset(enumfacing);
if (!p_renderModelStandard_7_ || p_renderModelStandard_3_.shouldSideBeRendered(p_renderModelStandard_1_, blockpos, enumfacing))
{
if (renderenv == null)
{
renderenv = RenderEnv.getInstance(p_renderModelStandard_1_, p_renderModelStandard_4_, p_renderModelStandard_5_);
}
if (!renderenv.isBreakingAnimation(list) && Config.isBetterGrass())
{
list = BetterGrass.getFaceQuads(p_renderModelStandard_1_, p_renderModelStandard_3_, p_renderModelStandard_5_, enumfacing, list);
}
int i = p_renderModelStandard_3_.getMixedBrightnessForBlock(p_renderModelStandard_1_, blockpos);
this.renderModelStandardQuads(p_renderModelStandard_1_, p_renderModelStandard_3_, p_renderModelStandard_5_, enumfacing, i, false, p_renderModelStandard_6_, list, renderenv);
flag = true;
}
}
}
List list1 = p_renderModelStandard_2_.getGeneralQuads();
if (list1.size() > 0)
{
if (renderenv == null)
{
renderenv = RenderEnv.getInstance(p_renderModelStandard_1_, p_renderModelStandard_4_, p_renderModelStandard_5_);
}
this.renderModelStandardQuads(p_renderModelStandard_1_, p_renderModelStandard_3_, p_renderModelStandard_5_, (EnumFacing)null, -1, true, p_renderModelStandard_6_, list1, renderenv);
flag = true;
}
if (renderenv != null && Config.isBetterSnow() && !renderenv.isBreakingAnimation() && BetterSnow.shouldRender(p_renderModelStandard_1_, p_renderModelStandard_3_, p_renderModelStandard_4_, p_renderModelStandard_5_) && BetterSnow.shouldRender(p_renderModelStandard_1_, p_renderModelStandard_3_, p_renderModelStandard_4_, p_renderModelStandard_5_))
{
IBakedModel ibakedmodel = BetterSnow.getModelSnowLayer();
IBlockState iblockstate = BetterSnow.getStateSnowLayer();
this.renderModelStandard(p_renderModelStandard_1_, ibakedmodel, iblockstate.getBlock(), iblockstate, p_renderModelStandard_5_, p_renderModelStandard_6_, true);
}
return flag;
}
示例5: onOcclusionShouldSideBeRendered
import net.minecraft.block.Block; //导入方法依赖的package包/类
@Redirect(method = "renderModelAmbientOcclusion", at = @At(value = "INVOKE", target = "Lnet/minecraft/block/Block;shouldSideBeRendered(Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z"))
public boolean onOcclusionShouldSideBeRendered(Block block, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
boolean result = block.shouldSideBeRendered(worldIn, pos, side);
return EventManager.post(new BlockShouldSideBeRendered(block, side, result)).getShouldSideBeRendered();
}
示例6: onStandardShouldSideBeRendered
import net.minecraft.block.Block; //导入方法依赖的package包/类
@Redirect(method = "renderModelStandard", at = @At(value = "INVOKE", target = "Lnet/minecraft/block/Block;shouldSideBeRendered(Lnet/minecraft/world/IBlockAccess;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/util/EnumFacing;)Z"))
public boolean onStandardShouldSideBeRendered(Block block, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
boolean result = block.shouldSideBeRendered(worldIn, pos, side);
return EventManager.post(new BlockShouldSideBeRendered(block, side, result)).getShouldSideBeRendered();
}