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Java Block.isAir方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.isAir方法的典型用法代码示例。如果您正苦于以下问题:Java Block.isAir方法的具体用法?Java Block.isAir怎么用?Java Block.isAir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.isAir方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isBlockValidForFilter

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static boolean isBlockValidForFilter(IBlockAccess worldCache, IDroneBase drone, BlockPos pos, ProgWidgetAreaItemBase widget) {
    IBlockState blockState = worldCache.getBlockState(pos);
    Block block = blockState.getBlock();

    if (!block.isAir(blockState, worldCache, pos)) {
        NonNullList<ItemStack> droppedStacks = NonNullList.create();
        if (block.canSilkHarvest(drone.world(), pos, blockState, drone.getFakePlayer())) {
            droppedStacks.add(getSilkTouchBlock(block, blockState));
        } else {
            block.getDrops(droppedStacks, drone.world(), pos, blockState, 0);
        }
        for (ItemStack droppedStack : droppedStacks) {
            if (widget.isItemValidForFilters(droppedStack, blockState)) {
                return true;
            }
        }
    }
    return false;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:20,代码来源:DroneAIDig.java

示例2: canPlantStay

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static boolean canPlantStay(World world, int x, int y, int z) {
	Block block = world.getBlock(x, y - 1, z);
	if (block != ModBlocks.chorus_plant && block != Blocks.end_stone) {
		if (block.isAir(world, x, y - 1, z)) {
			int adjecentCount = 0;
			for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
				Block adjecentBlock = world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ);
				if (adjecentBlock == ModBlocks.chorus_plant)
					adjecentCount++;
				else if (!adjecentBlock.isAir(world, x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ))
					return false;
			}
			return adjecentCount == 1;
		} else
			return false;
	} else
		return true;
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:19,代码来源:ChorusFlower.java

示例3: breakBlocks

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean breakBlocks(){
	boolean flag = false;
	AxisAlignedBB box=this.getBreakingBB();
	for (int x = MathHelper.floor(box.minX); x <= MathHelper.floor(box.maxX); ++x)
		for (int y = MathHelper.floor(box.minY); y <= MathHelper.floor(box.maxY); ++y)
			for (int z = MathHelper.floor(box.minZ); z <= MathHelper.floor(box.maxZ); ++z) {
				BlockPos blockpos = new BlockPos(x, y, z);
				IBlockState iblockstate = this.world.getBlockState(blockpos);
				Block block = iblockstate.getBlock();

				if (!block.isAir(iblockstate, this.world, blockpos) && !iblockstate.getMaterial().isLiquid()
						&& EntityWither.canDestroyBlock(block)
						&& block.canEntityDestroy(iblockstate, world, blockpos, this))
					flag = this.world.destroyBlock(blockpos, true) || flag;
			}

	if (flag)
		this.world.playEvent((EntityPlayer) null, 1022, new BlockPos(this), 0);
	return flag;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:21,代码来源:EntityTF2Boss.java

示例4: destroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Sets a block to air, but also plays the sound and particles and can spawn drops
 */
public boolean destroyBlock(BlockPos pos, boolean dropBlock)
{
    IBlockState iblockstate = this.getBlockState(pos);
    Block block = iblockstate.getBlock();

    if (block.isAir(iblockstate, this, pos))
    {
        return false;
    }
    else
    {
        this.playEvent(2001, pos, Block.getStateId(iblockstate));

        if (dropBlock)
        {
            block.dropBlockAsItem(this, pos, iblockstate, 0);
        }

        return this.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:World.java

示例5: isValid

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean isValid(World world, long pos) {
    if (pos == -1L) {
        return false;
    }
    BlockPos p = BlockPos.fromLong(pos);
    IBlockState state = world.getBlockState(p);
    Block block = state.getBlock();

    if (Config.getBlocksBlocking().contains(block.getRegistryName())) {
        // Special case for doors
        if (block instanceof BlockDoor) {
            return state.getValue(BlockDoor.OPEN);
        }
        if (block instanceof BlockTrapDoor) {
            return state.getValue(BlockTrapDoor.OPEN);
        }

        return false;
    }
    if (Config.getBlocksNonBlocking().contains(block.getRegistryName())) {
        return true;
    }

    if (block.isAir(state, world, p)) {
        return true;
    } else {
        AxisAlignedBB box = state.getCollisionBoundingBox(world, p);
        if (box == null) {
            return true;
        }
        return !block.isOpaqueCube(state);
    }
}
 
开发者ID:McJty,项目名称:needtobreath,代码行数:34,代码来源:DimensionData.java

示例6: isReplaceable

import net.minecraft.block.Block; //导入方法依赖的package包/类
protected boolean isReplaceable(World world, int x, int y, int z) {
	IBlockState state = world.getBlockState(new BlockPos(x, y, z));
	Block block = state.getBlock();

	return (block.isAir(state, world, new BlockPos(x, y, z))) || (block.isLeaves(state, world, new BlockPos(x, y, z))) || (block.isWood(world, new BlockPos(x, y, z))) || (func_150523_a(block));
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:Got-Wood,代码行数:7,代码来源:WorldGenBamboo.java

示例7: breakBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public void breakBlock(EnumFacing facing) {
	BlockPos newPos = pos.offset(facing, 1);
	IBlockState state = this.world.getBlockState(newPos);
	Block block = state.getBlock();
	if (!block.isAir(state, this.world, newPos) && block.getBlockHardness(state, this.world, newPos) >= 0
			&& !(block instanceof BlockDynamicLiquid) && !(block instanceof BlockStaticLiquid)) {
		// Creates a fake player which will berak the block
		EntityPlayer player = new EntityPlayer(world, new GameProfile(null, "BlockBreaker")) {

			@Override
			public boolean isSpectator() {
				return true;
			}

			@Override
			public boolean isCreative() {
				return false;
			}
		};
		List<ItemStack> drops = new ArrayList<ItemStack>();
		boolean customDrops = false;
		if (this.handler.getStackInSlot(9).getItem() == Items.ENCHANTED_BOOK) {
			ItemStack enchantedBook = this.handler.getStackInSlot(9);
			Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(enchantedBook);
			if (enchantments.containsKey(Enchantments.FORTUNE)) {
				int fortune = enchantments.get(Enchantments.FORTUNE);
				drops.add(new ItemStack(block.getItemDropped(state, this.random, fortune),
						block.quantityDroppedWithBonus(fortune, this.random), block.damageDropped(state)));
				customDrops = true;
			}
			if (enchantments.containsKey(Enchantments.SILK_TOUCH)
					&& block.canSilkHarvest(world, newPos, state, player)) {
				// HARD FIX FOR LAPIS
				if (block == Blocks.LAPIS_ORE)
					drops.add(new ItemStack(block, 1));
				else
					drops.add(new ItemStack(block, 1, block.damageDropped(state)));
				customDrops = true;
			}
		}
		if (!customDrops)
			drops = block.getDrops(world, newPos, state, 0);
		for (ItemStack stack : drops) {
			Utils.addStackToInventory(this.handler, 9, stack, false);
		}
		if (!Utils.isInventoryFull(this.handler, 9)) {
			this.world.playEvent(2001, pos, Block.getStateId(state));
			this.world.playSound(null, pos, block.getSoundType(state, world, newPos, player).getBreakSound(),
					SoundCategory.BLOCKS, 1, 1);
			this.world.setBlockToAir(newPos);
			if (block == Blocks.ICE)
				this.world.setBlockState(newPos, Blocks.FLOWING_WATER.getDefaultState());
		}
	}
}
 
开发者ID:IvanSteklow,项目名称:VanillaExtras,代码行数:57,代码来源:TileEntityBlockBreaker.java

示例8: updateTick

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
public void updateTick(World world, int x, int y, int z, Random rand) {
	if (world.isRemote)
		return;
	int meta = world.getBlockMetadata(x, y, z);
	if (meta >= 5)
		return;

	if (!canBlockStay(world, x, y, z))
		world.func_147480_a(x, y, z, true);
	else if (world.isAirBlock(x, y + 1, z)) {
		boolean canGrowUp = false;
		boolean isSegmentOnEndstone = false;
		Block lowerBlock = world.getBlock(x, y - 1, z);
		if (lowerBlock == Blocks.end_stone)
			canGrowUp = true;
		else if (lowerBlock == ModBlocks.chorus_plant) {
			int par8 = 1;
			int height;
			for (height = 0; height < 4; height++) {
				Block b = world.getBlock(x, y - (par8 + 1), z);
				if (b != ModBlocks.chorus_plant) {
					if (b == Blocks.end_stone)
						isSegmentOnEndstone = true;
					break;
				}
				par8++;
			}

			height = 4;
			if (isSegmentOnEndstone)
				height++;

			if (par8 < 2 || rand.nextInt(height) >= par8)
				canGrowUp = true;
		} else if (lowerBlock.isAir(world, x, y - 1, z))
			canGrowUp = true;

		if (canGrowUp && isSpaceAroundFree(world, x, y + 1, z, ForgeDirection.DOWN) && world.isAirBlock(x, y + 2, z)) {
			world.setBlock(x, y, z, ModBlocks.chorus_plant);
			world.setBlock(x, y + 1, z, this, meta, 3);
		} else if (meta < 4) {
			int tries = rand.nextInt(4);
			boolean grew = false;
			if (isSegmentOnEndstone)
				tries++;
			for (int i = 0; i < tries; i++) {
				ForgeDirection dir = ForgeDirection.VALID_DIRECTIONS[rand.nextInt(ForgeDirection.VALID_DIRECTIONS.length)];
				int xx = x + dir.offsetX;
				int yy = y + dir.offsetY;
				int zz = z + dir.offsetZ;
				if (world.isAirBlock(xx, yy, zz) && isSpaceAroundFree(world, xx, yy, zz, dir.getOpposite())) {
					world.setBlock(xx, yy, zz, this, meta + 1, 3);
					grew = true;
				}
			}
			if (grew)
				world.setBlock(x, y, z, ModBlocks.chorus_plant, 0, 3);
			else
				world.setBlock(x, y, z, this, 5, 3);
		} else if (meta == 4)
			world.setBlock(x, y, z, this, 5, 3);
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:65,代码来源:ChorusFlower.java

示例9: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, float damage) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || state.getMaterial() == Material.WATER || state.getMaterial() == Material.LAVA || state.getBlockHardness(world, pos) < 0)
		return damage;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < BlockEventBus.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = BlockEventBus.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			 BlockEventBus.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			 BlockEventBus.destroyProgress.add(finalEntry);
			entryId =  BlockEventBus.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = BlockLauncher.getHardness(state, world);

	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, ItemStack.EMPTY);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
		}
		BlockEventBus.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:64,代码来源:BlockLauncher.java

示例10: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, ItemStack stack, int critical, float damage, Vec3d forwardVec, Explosion explosion) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || TF2ConfigVars.destTerrain == 0 || state.getBlockHardness(world, pos) < 0 ||
			(!(living instanceof EntityPlayer) && !world.getGameRules().getBoolean("mobGriefing")) || (living instanceof EntityPlayer && !world.isBlockModifiable((EntityPlayer) living, pos)))
		return 0;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < TF2EventsCommon.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = TF2EventsCommon.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			TF2EventsCommon.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			TF2EventsCommon.destroyProgress.add(finalEntry);
			entryId = TF2EventsCommon.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = TF2Util.getHardness(state, world, pos);

	if (!stack.isEmpty() && stack.getItem() instanceof ItemSniperRifle && hardness > 100)
		damage *= 3;
	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, stack);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
			block.onBlockExploded(world, pos, explosion);
		}
		TF2EventsCommon.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

			if (forwardVec != null) {
				RayTraceResult trace = world.rayTraceBlocks(living.getPositionVector().addVector(0, living.getEyeHeight(), 0), forwardVec, false, true, false);
				if (trace != null)
					damageBlock(trace.getBlockPos(), living, world, stack, critical, finalEntry.curDamage - hardness, forwardVec, explosion);
			}
		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:73,代码来源:TF2Util.java

示例11: destroyBlocksInAABB

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
 */
private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
{
    int i = MathHelper.floor_double(p_70972_1_.minX);
    int j = MathHelper.floor_double(p_70972_1_.minY);
    int k = MathHelper.floor_double(p_70972_1_.minZ);
    int l = MathHelper.floor_double(p_70972_1_.maxX);
    int i1 = MathHelper.floor_double(p_70972_1_.maxY);
    int j1 = MathHelper.floor_double(p_70972_1_.maxZ);
    boolean flag = false;
    boolean flag1 = false;

    for (int k1 = i; k1 <= l; ++k1)
    {
        for (int l1 = j; l1 <= i1; ++l1)
        {
            for (int i2 = k; i2 <= j1; ++i2)
            {
                BlockPos blockpos = new BlockPos(k1, l1, i2);
                IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                Block block = iblockstate.getBlock();

                if (!block.isAir(iblockstate, this.worldObj, blockpos) && iblockstate.getMaterial() != Material.FIRE)
                {
                    if (!this.worldObj.getGameRules().getBoolean("mobGriefing"))
                    {
                        flag = true;
                    }
                    else if (block.canEntityDestroy(iblockstate, this.worldObj, blockpos, this))
                    {
                        if (block != Blocks.COMMAND_BLOCK && block != Blocks.REPEATING_COMMAND_BLOCK && block != Blocks.CHAIN_COMMAND_BLOCK && block != Blocks.IRON_BARS && block != Blocks.END_GATEWAY)
                        {
                            flag1 = this.worldObj.setBlockToAir(blockpos) || flag1;
                        }
                        else
                        {
                            flag = true;
                        }
                    }
                    else
                    {
                        flag = true;
                    }
                }
            }
        }
    }

    if (flag1)
    {
        double d0 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
        double d1 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
        double d2 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
    }

    return flag;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:EntityDragon.java

示例12: updateBlockRemoving

import net.minecraft.block.Block; //导入方法依赖的package包/类
public void updateBlockRemoving()
{
    ++this.curblockDamage;

    if (this.receivedFinishDiggingPacket)
    {
        int i = this.curblockDamage - this.initialBlockDamage;
        IBlockState iblockstate = this.theWorld.getBlockState(this.delayedDestroyPos);
        Block block = iblockstate.getBlock();

        if (block.isAir(iblockstate, theWorld, delayedDestroyPos))
        {
            this.receivedFinishDiggingPacket = false;
        }
        else
        {
            float f = iblockstate.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.worldObj, this.delayedDestroyPos) * (float)(i + 1);
            int j = (int)(f * 10.0F);

            if (j != this.durabilityRemainingOnBlock)
            {
                this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.delayedDestroyPos, j);
                this.durabilityRemainingOnBlock = j;
            }

            if (f >= 1.0F)
            {
                this.receivedFinishDiggingPacket = false;
                this.tryHarvestBlock(this.delayedDestroyPos);
            }
        }
    }
    else if (this.isDestroyingBlock)
    {
        IBlockState iblockstate1 = this.theWorld.getBlockState(this.destroyPos);
        Block block1 = iblockstate1.getBlock();

        if (block1.isAir(iblockstate1, theWorld, destroyPos))
        {
            this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, -1);
            this.durabilityRemainingOnBlock = -1;
            this.isDestroyingBlock = false;
        }
        else
        {
            int k = this.curblockDamage - this.initialDamage;
            float f1 = iblockstate1.getPlayerRelativeBlockHardness(this.thisPlayerMP, this.thisPlayerMP.worldObj, this.destroyPos) * (float)(k + 1); // Forge: Fix network break progress using wrong position
            int l = (int)(f1 * 10.0F);

            if (l != this.durabilityRemainingOnBlock)
            {
                this.theWorld.sendBlockBreakProgress(this.thisPlayerMP.getEntityId(), this.destroyPos, l);
                this.durabilityRemainingOnBlock = l;
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:58,代码来源:PlayerInteractionManager.java


注:本文中的net.minecraft.block.Block.isAir方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。