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Java Block.getSoundType方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.getSoundType方法的典型用法代码示例。如果您正苦于以下问题:Java Block.getSoundType方法的具体用法?Java Block.getSoundType怎么用?Java Block.getSoundType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.getSoundType方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockActivated

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	ItemStack stack = player.getHeldItem(hand);
	boolean isBlock = stack.getItem() instanceof ItemBlock && stack.getItem() != ModItems.ANGSTROM;
	if(!world.isRemote && isBlock) {
		//Replace
		ItemBlock item = (ItemBlock) stack.getItem();
		Block block = Block.getBlockFromItem(item);
		int meta = item.getMetadata(stack);
		IBlockState inState = block.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, player, hand);
		world.setBlockState(pos, inState);
		block.onBlockPlacedBy(world, pos, inState, player, stack);
		SoundType sound = block.getSoundType(inState, world, pos, player);
		world.playSound(null, pos.getX(), pos.getY(), pos.getZ(), sound.getPlaceSound(), SoundCategory.BLOCKS, 0.75F, 0.8F);
		//Exchange
		ItemStack drop = new ItemStack(Item.getItemFromBlock(this));
		ItemHandlerHelper.giveItemToPlayer(player, drop);
		if(!player.capabilities.isCreativeMode) {
			stack.shrink(1);
		}
	}
	return isBlock;
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:24,代码来源:BlockAngstrom.java

示例2: doBlockInteraction

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
protected boolean doBlockInteraction(BlockPos pos, double distToBlock) {
    if (drone.getPathNavigator().hasNoPath()) {
        EnumFacing side = ProgWidgetPlace.getDirForSides(((ISidedWidget) widget).getSides());
        for (int i = 0; i < drone.getInv().getSlots(); i++) {
            ItemStack droneStack = drone.getInv().getStackInSlot(i);
            if (droneStack.getItem() instanceof ItemBlock && ((ItemBlock) droneStack.getItem()).getBlock().canPlaceBlockOnSide(drone.world(), pos, ProgWidgetPlace.getDirForSides(((ISidedWidget) widget).getSides()))) {
                if (widget.isItemValidForFilters(droneStack)) {
                    ItemBlock itemBlock = (ItemBlock) droneStack.getItem();
                    Block block = itemBlock.getBlock();
                    if (drone.world().mayPlace(block, pos, false, side, drone instanceof EntityDrone ? (EntityDrone) drone : null)) {
                        int newMeta = itemBlock.getMetadata(droneStack.getMetadata());
                        setFakePlayerAccordingToDir();
                        IBlockState iblockstate1 = block.getStateForPlacement(drone.world(), pos, side, side.getFrontOffsetX(), side.getFrontOffsetY(), side.getFrontOffsetZ(), newMeta, drone.getFakePlayer(), EnumHand.MAIN_HAND);
                        if (itemBlock.placeBlockAt(droneStack, drone.getFakePlayer(), drone.world(), pos, side, side.getFrontOffsetX(), side.getFrontOffsetY(), side.getFrontOffsetZ(), iblockstate1)) {
                            drone.addAir(null, -PneumaticValues.DRONE_USAGE_PLACE);
                            SoundType soundType = block.getSoundType(iblockstate1, drone.world(), pos, drone.getFakePlayer());
                            drone.world().playSound(pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, soundType.getPlaceSound(), SoundCategory.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F, false);
                            droneStack.shrink(1);
                            if (droneStack.getCount() <= 0) {
                                drone.getInv().setStackInSlot(i, ItemStack.EMPTY);
                            }
                        }
                        return false;
                    }
                }
            }
        }
        return false;
    } else {
        return true;
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:34,代码来源:DroneAIPlace.java

示例3: grabChest

import net.minecraft.block.Block; //导入方法依赖的package包/类
private void grabChest(TransportableChest chest, ItemStack stack, EntityPlayer player, World world, BlockPos pos)
{
    TileEntity tile = world.getTileEntity(pos);
    if (tile != null)
    {
        IBlockState iblockstate = world.getBlockState(pos);
        Block chestBlock = iblockstate.getBlock();

        getTagCompound(stack).setString("ChestName", chest.getRegistryName().toString());
        if (chest.copyTileEntity())
        {
            NBTTagCompound nbt = new NBTTagCompound();
            tile.writeToNBT(nbt);
            getTagCompound(stack).setTag("ChestTile", nbt);
            world.removeTileEntity(pos);
        } else
        {
            IInventory inv = (IInventory) tile;
            moveItemsIntoStack(inv, stack);
        }

        chest.preRemoveChest(world, pos, player, stack);

        world.setBlockToAir(pos);
        SoundType soundType = chestBlock.getSoundType();
        world.playSound(player, pos, soundType.getPlaceSound(), SoundCategory.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F);
    }
}
 
开发者ID:cubex2,项目名称:chesttransporter,代码行数:29,代码来源:ItemChestTransporter.java

示例4: getBlockReflectivity

import net.minecraft.block.Block; //导入方法依赖的package包/类
private static float getBlockReflectivity(Int3 blockPos)
{
	Block block = mc.theWorld.getBlockState(new BlockPos(blockPos.x, blockPos.y, blockPos.z)).getBlock();
	SoundType soundType = block.getSoundType();
	
	float reflectivity = 0.5f;
	
	if (soundType == SoundType.STONE)
		reflectivity = SoundPhysicsCore.Config.stoneReflectivity;
	else if (soundType == SoundType.WOOD)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.GROUND)
		reflectivity = SoundPhysicsCore.Config.groundReflectivity;
	else if (soundType == SoundType.PLANT)
		reflectivity = SoundPhysicsCore.Config.plantReflectivity;
	else if (soundType == SoundType.METAL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	else if (soundType == SoundType.GLASS)
		reflectivity = SoundPhysicsCore.Config.glassReflectivity;
	else if (soundType == SoundType.CLOTH)
		reflectivity = SoundPhysicsCore.Config.clothReflectivity;
	else if (soundType == SoundType.SAND)	
		reflectivity = SoundPhysicsCore.Config.sandReflectivity;
	else if (soundType == SoundType.SNOW)
		reflectivity = SoundPhysicsCore.Config.snowReflectivity;
	else if (soundType == SoundType.LADDER)
		reflectivity = SoundPhysicsCore.Config.woodReflectivity;
	else if (soundType == SoundType.ANVIL)
		reflectivity = SoundPhysicsCore.Config.metalReflectivity;
	
	reflectivity *= SoundPhysicsCore.Config.globalBlockReflectance;
	
	return reflectivity;
}
 
开发者ID:sonicether,项目名称:Sound-Physics,代码行数:35,代码来源:SoundPhysics.java

示例5: playStepSound

import net.minecraft.block.Block; //导入方法依赖的package包/类
protected void playStepSound(BlockPos pos, Block blockIn)
{
    SoundType soundtype = blockIn.getSoundType();

    if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
    {
        soundtype = Blocks.SNOW_LAYER.getSoundType();
        this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
    }
    else if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:Entity.java

示例6: fall

import net.minecraft.block.Block; //导入方法依赖的package包/类
public void fall(float distance, float damageMultiplier)
{
    int i = MathHelper.ceil((distance * 0.5F - 3.0F) * damageMultiplier);

    if (i > 0)
    {
        if (distance >= 6.0F)
        {
            this.attackEntityFrom(DamageSource.fall, (float)i);

            if (this.isBeingRidden())
            {
                for (Entity entity : this.getRecursivePassengers())
                {
                    entity.attackEntityFrom(DamageSource.fall, (float)i);
                }
            }
        }

        IBlockState iblockstate = this.world.getBlockState(new BlockPos(this.posX, this.posY - 0.2D - (double)this.prevRotationYaw, this.posZ));
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() != Material.AIR && !this.isSilent())
        {
            SoundType soundtype = block.getSoundType();
            this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, soundtype.getStepSound(), this.getSoundCategory(), soundtype.getVolume() * 0.5F, soundtype.getPitch() * 0.75F);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:30,代码来源:EntityLlama.java

示例7: fall

import net.minecraft.block.Block; //导入方法依赖的package包/类
public void fall(float distance, float damageMultiplier)
{
    if (distance > 1.0F)
    {
        this.playSound(SoundEvents.ENTITY_HORSE_LAND, 0.4F, 1.0F);
    }

    int i = MathHelper.ceil((distance * 0.5F - 3.0F) * damageMultiplier);

    if (i > 0)
    {
        this.attackEntityFrom(DamageSource.fall, (float)i);

        if (this.isBeingRidden())
        {
            for (Entity entity : this.getRecursivePassengers())
            {
                entity.attackEntityFrom(DamageSource.fall, (float)i);
            }
        }

        IBlockState iblockstate = this.world.getBlockState(new BlockPos(this.posX, this.posY - 0.2D - (double)this.prevRotationYaw, this.posZ));
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() != Material.AIR && !this.isSilent())
        {
            SoundType soundtype = block.getSoundType();
            this.world.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, soundtype.getStepSound(), this.getSoundCategory(), soundtype.getVolume() * 0.5F, soundtype.getPitch() * 0.75F);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:AbstractHorse.java

示例8: playStepSound

import net.minecraft.block.Block; //导入方法依赖的package包/类
protected void playStepSound(BlockPos pos, Block blockIn)
{
    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        SoundType soundtype = blockIn.getSoundType();

        if (this.world.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
        {
            soundtype = Blocks.SNOW_LAYER.getSoundType();
        }

        if (this.isBeingRidden() && this.field_190688_bE)
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.func_190680_a(soundtype);
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:AbstractHorse.java

示例9: playStepSound

import net.minecraft.block.Block; //导入方法依赖的package包/类
protected void playStepSound(BlockPos pos, Block blockIn)
{
    SoundType soundtype = blockIn.getSoundType(worldObj.getBlockState(pos), worldObj, pos, this);

    if (this.worldObj.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
    {
        soundtype = Blocks.SNOW_LAYER.getSoundType();
        this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
    }
    else if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:15,代码来源:Entity.java

示例10: fall

import net.minecraft.block.Block; //导入方法依赖的package包/类
public void fall(float distance, float damageMultiplier)
{
    if (distance > 1.0F)
    {
        this.playSound(SoundEvents.ENTITY_HORSE_LAND, 0.4F, 1.0F);
    }

    int i = MathHelper.ceiling_float_int((distance * 0.5F - 3.0F) * damageMultiplier);

    if (i > 0)
    {
        this.attackEntityFrom(DamageSource.fall, (float)i);

        if (this.isBeingRidden())
        {
            for (Entity entity : this.getRecursivePassengers())
            {
                entity.attackEntityFrom(DamageSource.fall, (float)i);
            }
        }

        IBlockState iblockstate = this.worldObj.getBlockState(new BlockPos(this.posX, this.posY - 0.2D - (double)this.prevRotationYaw, this.posZ));
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() != Material.AIR && !this.isSilent())
        {
            SoundType soundtype = block.getSoundType(iblockstate, worldObj, new BlockPos(this.posX, this.posY - 0.2D - (double)this.prevRotationYaw, this.posZ), this);
            this.worldObj.playSound((EntityPlayer)null, this.posX, this.posY, this.posZ, soundtype.getStepSound(), this.getSoundCategory(), soundtype.getVolume() * 0.5F, soundtype.getPitch() * 0.75F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:32,代码来源:EntityHorse.java

示例11: onPlayerDamageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean onPlayerDamageBlock(BlockPos posBlock, EnumFacing directionFacing)
{
    this.syncCurrentPlayItem();

    if (this.blockHitDelay > 0)
    {
        --this.blockHitDelay;
        return true;
    }
    else if (this.currentGameType.isCreative() && this.mc.world.getWorldBorder().contains(posBlock))
    {
        this.blockHitDelay = 5;
        this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, posBlock, directionFacing));
        clickBlockCreative(this.mc, this, posBlock, directionFacing);
        return true;
    }
    else if (this.isHittingPosition(posBlock))
    {
        IBlockState iblockstate = this.mc.world.getBlockState(posBlock);
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() == Material.AIR)
        {
            this.isHittingBlock = false;
            return false;
        }
        else
        {
            this.curBlockDamageMP += iblockstate.getPlayerRelativeBlockHardness(this.mc.player, this.mc.player.world, posBlock);

            if (this.stepSoundTickCounter % 4.0F == 0.0F)
            {
                SoundType soundtype = block.getSoundType();
                this.mc.getSoundHandler().playSound(new PositionedSoundRecord(soundtype.getHitSound(), SoundCategory.NEUTRAL, (soundtype.getVolume() + 1.0F) / 8.0F, soundtype.getPitch() * 0.5F, posBlock));
            }

            ++this.stepSoundTickCounter;

            if (this.curBlockDamageMP >= 1.0F)
            {
                this.isHittingBlock = false;
                this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
                this.onPlayerDestroyBlock(posBlock);
                this.curBlockDamageMP = 0.0F;
                this.stepSoundTickCounter = 0.0F;
                this.blockHitDelay = 5;
            }

            this.mc.world.sendBlockBreakProgress(this.mc.player.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
            return true;
        }
    }
    else
    {
        return this.clickBlock(posBlock, directionFacing);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:PlayerControllerMP.java

示例12: playStepSound

import net.minecraft.block.Block; //导入方法依赖的package包/类
protected void playStepSound(BlockPos pos, Block blockIn)
{
    SoundType soundtype = blockIn.getSoundType(worldObj.getBlockState(pos), worldObj, pos, this);

    if (this.worldObj.getBlockState(pos.up()).getBlock() == Blocks.SNOW_LAYER)
    {
        soundtype = Blocks.SNOW_LAYER.getSoundType();
    }

    if (!blockIn.getDefaultState().getMaterial().isLiquid())
    {
        HorseType horsetype = this.getType();

        if (this.isBeingRidden() && !horsetype.hasMuleEars())
        {
            ++this.gallopTime;

            if (this.gallopTime > 5 && this.gallopTime % 3 == 0)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_GALLOP, soundtype.getVolume() * 0.15F, soundtype.getPitch());

                if (horsetype == HorseType.HORSE && this.rand.nextInt(10) == 0)
                {
                    this.playSound(SoundEvents.ENTITY_HORSE_BREATHE, soundtype.getVolume() * 0.6F, soundtype.getPitch());
                }
            }
            else if (this.gallopTime <= 5)
            {
                this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
            }
        }
        else if (soundtype == SoundType.WOOD)
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP_WOOD, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
        else
        {
            this.playSound(SoundEvents.ENTITY_HORSE_STEP, soundtype.getVolume() * 0.15F, soundtype.getPitch());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:EntityHorse.java

示例13: onPlayerDamageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean onPlayerDamageBlock(BlockPos posBlock, EnumFacing directionFacing)
{
    this.syncCurrentPlayItem();

    if (this.blockHitDelay > 0)
    {
        --this.blockHitDelay;
        return true;
    }
    else if (this.currentGameType.isCreative() && this.mc.theWorld.getWorldBorder().contains(posBlock))
    {
        this.blockHitDelay = 5;
        this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.START_DESTROY_BLOCK, posBlock, directionFacing));
        clickBlockCreative(this.mc, this, posBlock, directionFacing);
        return true;
    }
    else if (this.isHittingPosition(posBlock))
    {
        IBlockState iblockstate = this.mc.theWorld.getBlockState(posBlock);
        Block block = iblockstate.getBlock();

        if (iblockstate.getMaterial() == Material.AIR)
        {
            this.isHittingBlock = false;
            return false;
        }
        else
        {
            this.curBlockDamageMP += iblockstate.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, posBlock);

            if (this.stepSoundTickCounter % 4.0F == 0.0F)
            {
                SoundType soundtype = block.getSoundType(iblockstate, mc.theWorld, posBlock, mc.thePlayer);
                this.mc.getSoundHandler().playSound(new PositionedSoundRecord(soundtype.getHitSound(), SoundCategory.NEUTRAL, (soundtype.getVolume() + 1.0F) / 8.0F, soundtype.getPitch() * 0.5F, posBlock));
            }

            ++this.stepSoundTickCounter;

            if (this.curBlockDamageMP >= 1.0F)
            {
                this.isHittingBlock = false;
                this.connection.sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
                this.onPlayerDestroyBlock(posBlock);
                this.curBlockDamageMP = 0.0F;
                this.stepSoundTickCounter = 0.0F;
                this.blockHitDelay = 5;
            }

            this.mc.theWorld.sendBlockBreakProgress(this.mc.thePlayer.getEntityId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
            return true;
        }
    }
    else
    {
        return this.clickBlock(posBlock, directionFacing);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:58,代码来源:PlayerControllerMP.java


注:本文中的net.minecraft.block.Block.getSoundType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。