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Java Block.dropBlockAsItem方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.dropBlockAsItem方法的典型用法代码示例。如果您正苦于以下问题:Java Block.dropBlockAsItem方法的具体用法?Java Block.dropBlockAsItem怎么用?Java Block.dropBlockAsItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.dropBlockAsItem方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: destroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Sets a block to air, but also plays the sound and particles and can spawn drops
 */
public boolean destroyBlock(BlockPos pos, boolean dropBlock)
{
    IBlockState iblockstate = this.getBlockState(pos);
    Block block = iblockstate.getBlock();

    if (block.getMaterial() == Material.air)
    {
        return false;
    }
    else
    {
        this.playAuxSFX(2001, pos, Block.getStateId(iblockstate));

        if (dropBlock)
        {
            block.dropBlockAsItem(this, pos, iblockstate, 0);
        }

        return this.setBlockState(pos, Blocks.air.getDefaultState(), 3);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:World.java

示例2: destroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Sets a block to air, but also plays the sound and particles and can spawn drops
 */
public boolean destroyBlock(BlockPos pos, boolean dropBlock)
{
    IBlockState iblockstate = this.getBlockState(pos);
    Block block = iblockstate.getBlock();

    if (iblockstate.getMaterial() == Material.AIR)
    {
        return false;
    }
    else
    {
        this.playEvent(2001, pos, Block.getStateId(iblockstate));

        if (dropBlock)
        {
            block.dropBlockAsItem(this, pos, iblockstate, 0);
        }

        return this.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:World.java

示例3: destroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Sets a block to air, but also plays the sound and particles and can spawn drops
 */
public boolean destroyBlock(BlockPos pos, boolean dropBlock)
{
    IBlockState iblockstate = this.getBlockState(pos);
    Block block = iblockstate.getBlock();

    if (block.isAir(iblockstate, this, pos))
    {
        return false;
    }
    else
    {
        this.playEvent(2001, pos, Block.getStateId(iblockstate));

        if (dropBlock)
        {
            block.dropBlockAsItem(this, pos, iblockstate, 0);
        }

        return this.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:World.java

示例4: explodeBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public float explodeBlock(World world, BlockPos pos, float power) {
	if (world.isAirBlock(pos)) return power;
	
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	
	if (block==Blocks.BEDROCK) return 0;
	
	//Just delete fluids without examination or notification so their neighbors don't try to fill them in.
	if (isFluid(block)) {
		world.setBlockState(pos, Blocks.AIR.getDefaultState(), 2 | 16);
		return power;
	}
	
	float resistance = block.getExplosionResistance(world, pos, null, dummyExplosion);
	if (resistance>power) return 0;
	
	boolean drop = state.getBlock().canDropFromExplosion(dummyExplosion);
	
	if (drop && world.rand.nextInt(1000)==5) {
		block.dropBlockAsItem(world, pos, state, 0);
	}
	//block.onBlockExploded(world, pos, dummyExplosion); //Also calls onBlockDestroyedByExplosion
	
	if (pos.getY()>4) {
		world.setBlockState(pos, Blocks.AIR.getDefaultState(), 2 | 16); //Observers are blinded by explosions or something
	} else {
		world.setBlockState(pos, Blocks.AIR.getDefaultState(), 2 | 16); //Don't know if the chest bug still exists, but if it does we'll be safe with this line.
		world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState(), 2 | 16); //If we're that strong, glass the crater floor.
	}
	return power - (int)(resistance*RESISTANCE_SCALE);
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:33,代码来源:BigExplosion.java

示例5: onImpact

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
	if (target.entityHit != null) 		// We hit a living thing!
   	{		
		// Damage
		target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
       }
	else	// Hit the terrain
   	{
   		Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);            
           int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
           
           boolean breakThis = true;
           
           // Checking here against invalid blocks
       	if (block == Blocks.bedrock) { breakThis = false; }
       	else if (block == Blocks.water) { breakThis = false; }
       	else if (block == Blocks.flowing_water) { breakThis = false; }
       	else if (block == Blocks.lava) { breakThis = false; }
       	else if (block == Blocks.flowing_lava) { breakThis = false; }
       	else if (block == Blocks.obsidian) { breakThis = false; }
       	else if (block == Blocks.mob_spawner) { breakThis = false; }
       	
       	else if (block.getMaterial() == Material.water) { breakThis = false; }
       	else if (block.getMaterial() == Material.lava) { breakThis = false; }
       	else if (block.getMaterial() == Material.air) { breakThis = false; }
       	else if (block.getMaterial() == Material.portal) { breakThis = false; }
       	
       	else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
       	else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
       	
       	if (this.shootingEntity instanceof EntityPlayerMP)
       	{
       		WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
           	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
              
           	if (event.isCanceled()) { breakThis = false; }	// Not allowed to do this
       	}
           
           if (breakThis)	// Nothing preventing us from breaking this block!
           {            	
           	this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
           	block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
           }
   	}
	
	// SFX
	for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
	this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
	
	this.setDead();	// Hit something, so begone.
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:54,代码来源:FlintDust.java

示例6: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, float damage) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || state.getMaterial() == Material.WATER || state.getMaterial() == Material.LAVA || state.getBlockHardness(world, pos) < 0)
		return damage;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < BlockEventBus.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = BlockEventBus.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			 BlockEventBus.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			 BlockEventBus.destroyProgress.add(finalEntry);
			entryId =  BlockEventBus.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = BlockLauncher.getHardness(state, world);

	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, ItemStack.EMPTY);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
		}
		BlockEventBus.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:64,代码来源:BlockLauncher.java

示例7: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, ItemStack stack, int critical, float damage, Vec3d forwardVec, Explosion explosion) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || TF2ConfigVars.destTerrain == 0 || state.getBlockHardness(world, pos) < 0 ||
			(!(living instanceof EntityPlayer) && !world.getGameRules().getBoolean("mobGriefing")) || (living instanceof EntityPlayer && !world.isBlockModifiable((EntityPlayer) living, pos)))
		return 0;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < TF2EventsCommon.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = TF2EventsCommon.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			TF2EventsCommon.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			TF2EventsCommon.destroyProgress.add(finalEntry);
			entryId = TF2EventsCommon.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = TF2Util.getHardness(state, world, pos);

	if (!stack.isEmpty() && stack.getItem() instanceof ItemSniperRifle && hardness > 100)
		damage *= 3;
	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, stack);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
			block.onBlockExploded(world, pos, explosion);
		}
		TF2EventsCommon.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

			if (forwardVec != null) {
				RayTraceResult trace = world.rayTraceBlocks(living.getPositionVector().addVector(0, living.getEyeHeight(), 0), forwardVec, false, true, false);
				if (trace != null)
					damageBlock(trace.getBlockPos(), living, world, stack, critical, finalEntry.curDamage - hardness, forwardVec, explosion);
			}
		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:73,代码来源:TF2Util.java

示例8: displaceIfPossible

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Attempt to displace the block at (pos), return true if it was displaced.
 */
public boolean displaceIfPossible(World world, BlockPos pos)
{
    if (world.isAirBlock(pos))
    {
        return true;
    }

    IBlockState state = world.getBlockState(pos);
    Block block = state.getBlock();
    if (block == this)
    {
        return false;
    }

    if (displacements.containsKey(block))
    {
        if (displacements.get(block))
        {
            if (state.getBlock() != Blocks.SNOW_LAYER) //Forge: Vanilla has a 'bug' where snowballs don't drop like every other block. So special case because ewww...
                block.dropBlockAsItem(world, pos, state, 0);
            return true;
        }
        return false;
    }

    Material material = state.getMaterial();
    if (material.blocksMovement() || material == Material.PORTAL)
    {
        return false;
    }

    int density = getDensity(world, pos);
    if (density == Integer.MAX_VALUE)
    {
        block.dropBlockAsItem(world, pos, state, 0);
        return true;
    }

    if (this.density > density)
    {
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:51,代码来源:BlockFluidBase.java


注:本文中的net.minecraft.block.Block.dropBlockAsItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。