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Java Block.getBlockHardness方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.getBlockHardness方法的典型用法代码示例。如果您正苦于以下问题:Java Block.getBlockHardness方法的具体用法?Java Block.getBlockHardness怎么用?Java Block.getBlockHardness使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.getBlockHardness方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onBlockDestroyed

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Called when a Block is destroyed using this Item. Return true to trigger the "Use Item" statistic.
 */
public boolean onBlockDestroyed(ItemStack stack, World worldIn, Block blockIn, BlockPos pos, EntityLivingBase playerIn)
{
    if ((double)blockIn.getBlockHardness(worldIn, pos) != 0.0D)
    {
        stack.damageItem(2, playerIn);
    }

    return true;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:ItemSword.java

示例2: onBlockDestroyed

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Called when a Block is destroyed using this Item. Return true to trigger the "Use Item" statistic.
 */
public boolean onBlockDestroyed(ItemStack stack, World worldIn, Block blockIn, BlockPos pos, EntityLivingBase playerIn)
{
    if ((double)blockIn.getBlockHardness(worldIn, pos) != 0.0D)
    {
        stack.damageItem(1, playerIn);
    }

    return true;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:ItemTool.java

示例3: doMining

import net.minecraft.block.Block; //导入方法依赖的package包/类
void doMining(World world, EntityPlayerMP player, int x, int y, int z)	// Calling this 27 times, to blast mine a 3x3x3 area
{
	Block toBeBroken = world.getBlock(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);

	if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; }	// Unbreakable

	if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
	if (toBeBroken.getMaterial() == Material.water) { return; }
	if (toBeBroken.getMaterial() == Material.lava) { return; }
	if (toBeBroken.getMaterial() == Material.air) { return; }
	if (toBeBroken.getMaterial() == Material.portal) { return; }

	// Need to do checks here against invalid blocks
	if (toBeBroken == Blocks.water) { return; }
	if (toBeBroken == Blocks.flowing_water) { return; }
	if (toBeBroken == Blocks.lava) { return; }
	if (toBeBroken == Blocks.flowing_lava) { return; }
	if (toBeBroken == Blocks.obsidian) { return; }
	if (toBeBroken == Blocks.mob_spawner) { return; }

	// Crashing blocks: Redstone Lamp, Extended Piston
	// They're likely trying to drop things that cannot be dropped (active states of themselves)

	//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
	WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);

	if (event.isCanceled()) { return; }	// Not allowed to do this

	//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0);	// The last one is Fortune

	boolean removalSuccess = world.setBlockToAir(x, y, z);
	if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }

	Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);

	if (preBlockItem == null) { return; }	// Item doesn't exist

	ItemStack blockItem = new ItemStack(preBlockItem);

	blockItem.setItemDamage(meta);

	EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
	entityItem.delayBeforeCanPickup = 10;

	world.spawnEntityInWorld(entityItem);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:49,代码来源:PowderKnuckle_Mod.java

示例4: breakBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public void breakBlock(EnumFacing facing) {
	BlockPos newPos = pos.offset(facing, 1);
	IBlockState state = this.world.getBlockState(newPos);
	Block block = state.getBlock();
	if (!block.isAir(state, this.world, newPos) && block.getBlockHardness(state, this.world, newPos) >= 0
			&& !(block instanceof BlockDynamicLiquid) && !(block instanceof BlockStaticLiquid)) {
		// Creates a fake player which will berak the block
		EntityPlayer player = new EntityPlayer(world, new GameProfile(null, "BlockBreaker")) {

			@Override
			public boolean isSpectator() {
				return true;
			}

			@Override
			public boolean isCreative() {
				return false;
			}
		};
		List<ItemStack> drops = new ArrayList<ItemStack>();
		boolean customDrops = false;
		if (this.handler.getStackInSlot(9).getItem() == Items.ENCHANTED_BOOK) {
			ItemStack enchantedBook = this.handler.getStackInSlot(9);
			Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(enchantedBook);
			if (enchantments.containsKey(Enchantments.FORTUNE)) {
				int fortune = enchantments.get(Enchantments.FORTUNE);
				drops.add(new ItemStack(block.getItemDropped(state, this.random, fortune),
						block.quantityDroppedWithBonus(fortune, this.random), block.damageDropped(state)));
				customDrops = true;
			}
			if (enchantments.containsKey(Enchantments.SILK_TOUCH)
					&& block.canSilkHarvest(world, newPos, state, player)) {
				// HARD FIX FOR LAPIS
				if (block == Blocks.LAPIS_ORE)
					drops.add(new ItemStack(block, 1));
				else
					drops.add(new ItemStack(block, 1, block.damageDropped(state)));
				customDrops = true;
			}
		}
		if (!customDrops)
			drops = block.getDrops(world, newPos, state, 0);
		for (ItemStack stack : drops) {
			Utils.addStackToInventory(this.handler, 9, stack, false);
		}
		if (!Utils.isInventoryFull(this.handler, 9)) {
			this.world.playEvent(2001, pos, Block.getStateId(state));
			this.world.playSound(null, pos, block.getSoundType(state, world, newPos, player).getBreakSound(),
					SoundCategory.BLOCKS, 1, 1);
			this.world.setBlockToAir(newPos);
			if (block == Blocks.ICE)
				this.world.setBlockState(newPos, Blocks.FLOWING_WATER.getDefaultState());
		}
	}
}
 
开发者ID:IvanSteklow,项目名称:VanillaExtras,代码行数:57,代码来源:TileEntityBlockBreaker.java

示例5: getBlockHardness

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Deprecated
public static float getBlockHardness(Block block) {
    //return (Float)getValue(fBlockHardness, block);
    return block.getBlockHardness(null, null, null);
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:6,代码来源:ZWrapper.java

示例6: onImpact

import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
public void onImpact(MovingObjectPosition target)
{
	if (target.entityHit != null) 		// We hit a living thing!
   	{		
		// Damage
		target.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.shootingEntity), (float)this.damage);
       }
	else	// Hit the terrain
   	{
   		Block block = this.worldObj.getBlock(target.blockX, target.blockY, target.blockZ);            
           int meta = this.worldObj.getBlockMetadata(target.blockX, target.blockY, target.blockZ);
           
           boolean breakThis = true;
           
           // Checking here against invalid blocks
       	if (block == Blocks.bedrock) { breakThis = false; }
       	else if (block == Blocks.water) { breakThis = false; }
       	else if (block == Blocks.flowing_water) { breakThis = false; }
       	else if (block == Blocks.lava) { breakThis = false; }
       	else if (block == Blocks.flowing_lava) { breakThis = false; }
       	else if (block == Blocks.obsidian) { breakThis = false; }
       	else if (block == Blocks.mob_spawner) { breakThis = false; }
       	
       	else if (block.getMaterial() == Material.water) { breakThis = false; }
       	else if (block.getMaterial() == Material.lava) { breakThis = false; }
       	else if (block.getMaterial() == Material.air) { breakThis = false; }
       	else if (block.getMaterial() == Material.portal) { breakThis = false; }
       	
       	else if (block.getHarvestLevel(meta) > 0) { breakThis = false; }
       	else if (block.getBlockHardness(this.worldObj, target.blockX, target.blockY, target.blockZ) > 3) { breakThis = false; }
       	
       	if (this.shootingEntity instanceof EntityPlayerMP)
       	{
       		WorldSettings.GameType gametype = this.worldObj.getWorldInfo().getGameType();
           	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(this.worldObj, gametype, (EntityPlayerMP) this.shootingEntity, target.blockX, target.blockY, target.blockZ);
              
           	if (event.isCanceled()) { breakThis = false; }	// Not allowed to do this
       	}
           
           if (breakThis)	// Nothing preventing us from breaking this block!
           {            	
           	this.worldObj.setBlockToAir(target.blockX, target.blockY, target.blockZ);
           	block.dropBlockAsItem(this.worldObj, target.blockX, target.blockY, target.blockZ, meta, 0);
           }
   	}
	
	// SFX
	for (int i = 0; i < 4; ++i) { this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D); }
	this.worldObj.playSoundAtEntity(this, Block.soundTypeGravel.getBreakSound(), 1.0F, 1.0F);
	
	this.setDead();	// Hit something, so begone.
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:54,代码来源:FlintDust.java


注:本文中的net.minecraft.block.Block.getBlockHardness方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。