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Java Block.isBed方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.isBed方法的典型用法代码示例。如果您正苦于以下问题:Java Block.isBed方法的具体用法?Java Block.isBed怎么用?Java Block.isBed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.isBed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getBedSpawnLocation

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Return null if bed is invalid
 */
@Nullable
public static BlockPos getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
{
    IBlockState state = worldIn.getBlockState(bedLocation);
    Block block = state.getBlock();

    if (!block.isBed(state, worldIn, bedLocation, null))
    {
        if (!forceSpawn)
        {
            return null;
        }
        else
        {
            boolean flag = block.canSpawnInBlock();
            boolean flag1 = worldIn.getBlockState(bedLocation.up()).getBlock().canSpawnInBlock();
            return flag && flag1 ? bedLocation : null;
        }
    }
    else
    {
        return block.getBedSpawnPosition(state, worldIn, bedLocation, null);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:28,代码来源:EntityPlayer.java

示例2: orientBedCamera

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static void orientBedCamera(IBlockAccess world, BlockPos pos, IBlockState state, Entity entity)
{
    Block block = state.getBlock();

    if (block != null && block.isBed(state, world, pos, entity))
    {
        glRotatef((float)(block.getBedDirection(state, world, pos).getHorizontalIndex() * 90), 0.0F, 1.0F, 0.0F);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:ForgeHooksClient.java

示例3: cacheActiveRenderInfo

import net.minecraft.block.Block; //导入方法依赖的package包/类
public void cacheActiveRenderInfo(World worldIn, FontRenderer textRendererIn, Entity livingPlayerIn, Entity pointedEntityIn, GameSettings optionsIn, float partialTicks)
{
    this.worldObj = worldIn;
    this.options = optionsIn;
    this.renderViewEntity = livingPlayerIn;
    this.pointedEntity = pointedEntityIn;
    this.textRenderer = textRendererIn;

    if (livingPlayerIn instanceof EntityLivingBase && ((EntityLivingBase)livingPlayerIn).isPlayerSleeping())
    {
        IBlockState iblockstate = worldIn.getBlockState(new BlockPos(livingPlayerIn));
        Block block = iblockstate.getBlock();

        if (block.isBed(iblockstate, worldIn, new BlockPos(livingPlayerIn), (EntityLivingBase)livingPlayerIn))
        {
            int i = block.getBedDirection(iblockstate, worldIn, new BlockPos(livingPlayerIn)).getHorizontalIndex();
            this.playerViewY = (float)(i * 90 + 180);
            this.playerViewX = 0.0F;
        }
    }
    else
    {
        this.playerViewY = livingPlayerIn.prevRotationYaw + (livingPlayerIn.rotationYaw - livingPlayerIn.prevRotationYaw) * partialTicks;
        this.playerViewX = livingPlayerIn.prevRotationPitch + (livingPlayerIn.rotationPitch - livingPlayerIn.prevRotationPitch) * partialTicks;
    }

    if (optionsIn.thirdPersonView == 2)
    {
        this.playerViewY += 180.0F;
    }

    this.viewerPosX = livingPlayerIn.lastTickPosX + (livingPlayerIn.posX - livingPlayerIn.lastTickPosX) * (double)partialTicks;
    this.viewerPosY = livingPlayerIn.lastTickPosY + (livingPlayerIn.posY - livingPlayerIn.lastTickPosY) * (double)partialTicks;
    this.viewerPosZ = livingPlayerIn.lastTickPosZ + (livingPlayerIn.posZ - livingPlayerIn.lastTickPosZ) * (double)partialTicks;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:36,代码来源:RenderManager.java


注:本文中的net.minecraft.block.Block.isBed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。