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Java Block.canEntityDestroy方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.canEntityDestroy方法的典型用法代码示例。如果您正苦于以下问题:Java Block.canEntityDestroy方法的具体用法?Java Block.canEntityDestroy怎么用?Java Block.canEntityDestroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.canEntityDestroy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: breakBlocks

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean breakBlocks(){
	boolean flag = false;
	AxisAlignedBB box=this.getBreakingBB();
	for (int x = MathHelper.floor(box.minX); x <= MathHelper.floor(box.maxX); ++x)
		for (int y = MathHelper.floor(box.minY); y <= MathHelper.floor(box.maxY); ++y)
			for (int z = MathHelper.floor(box.minZ); z <= MathHelper.floor(box.maxZ); ++z) {
				BlockPos blockpos = new BlockPos(x, y, z);
				IBlockState iblockstate = this.world.getBlockState(blockpos);
				Block block = iblockstate.getBlock();

				if (!block.isAir(iblockstate, this.world, blockpos) && !iblockstate.getMaterial().isLiquid()
						&& EntityWither.canDestroyBlock(block)
						&& block.canEntityDestroy(iblockstate, world, blockpos, this))
					flag = this.world.destroyBlock(blockpos, true) || flag;
			}

	if (flag)
		this.world.playEvent((EntityPlayer) null, 1022, new BlockPos(this), 0);
	return flag;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:21,代码来源:EntityTF2Boss.java

示例2: getExplosionResistance

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Explosion resistance of a block relative to this entity
 */
public float getExplosionResistance(Explosion explosionIn, World worldIn, BlockPos pos, IBlockState blockStateIn)
{
    float f = super.getExplosionResistance(explosionIn, worldIn, pos, blockStateIn);
    Block block = blockStateIn.getBlock();

    if (this.isInvulnerable() && block.canEntityDestroy(blockStateIn, worldIn, pos, this))
    {
        f = Math.min(0.8F, f);
    }

    return f;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:EntityWitherSkull.java

示例3: destroyBlocksInAABB

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Destroys all blocks that aren't associated with 'The End' inside the given bounding box.
 */
private boolean destroyBlocksInAABB(AxisAlignedBB p_70972_1_)
{
    int i = MathHelper.floor_double(p_70972_1_.minX);
    int j = MathHelper.floor_double(p_70972_1_.minY);
    int k = MathHelper.floor_double(p_70972_1_.minZ);
    int l = MathHelper.floor_double(p_70972_1_.maxX);
    int i1 = MathHelper.floor_double(p_70972_1_.maxY);
    int j1 = MathHelper.floor_double(p_70972_1_.maxZ);
    boolean flag = false;
    boolean flag1 = false;

    for (int k1 = i; k1 <= l; ++k1)
    {
        for (int l1 = j; l1 <= i1; ++l1)
        {
            for (int i2 = k; i2 <= j1; ++i2)
            {
                BlockPos blockpos = new BlockPos(k1, l1, i2);
                IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
                Block block = iblockstate.getBlock();

                if (!block.isAir(iblockstate, this.worldObj, blockpos) && iblockstate.getMaterial() != Material.FIRE)
                {
                    if (!this.worldObj.getGameRules().getBoolean("mobGriefing"))
                    {
                        flag = true;
                    }
                    else if (block.canEntityDestroy(iblockstate, this.worldObj, blockpos, this))
                    {
                        if (block != Blocks.COMMAND_BLOCK && block != Blocks.REPEATING_COMMAND_BLOCK && block != Blocks.CHAIN_COMMAND_BLOCK && block != Blocks.IRON_BARS && block != Blocks.END_GATEWAY)
                        {
                            flag1 = this.worldObj.setBlockToAir(blockpos) || flag1;
                        }
                        else
                        {
                            flag = true;
                        }
                    }
                    else
                    {
                        flag = true;
                    }
                }
            }
        }
    }

    if (flag1)
    {
        double d0 = p_70972_1_.minX + (p_70972_1_.maxX - p_70972_1_.minX) * (double)this.rand.nextFloat();
        double d1 = p_70972_1_.minY + (p_70972_1_.maxY - p_70972_1_.minY) * (double)this.rand.nextFloat();
        double d2 = p_70972_1_.minZ + (p_70972_1_.maxZ - p_70972_1_.minZ) * (double)this.rand.nextFloat();
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
    }

    return flag;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:EntityDragon.java


注:本文中的net.minecraft.block.Block.canEntityDestroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。