本文整理汇总了Java中net.minecraft.block.Block.hasComparatorInputOverride方法的典型用法代码示例。如果您正苦于以下问题:Java Block.hasComparatorInputOverride方法的具体用法?Java Block.hasComparatorInputOverride怎么用?Java Block.hasComparatorInputOverride使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.hasComparatorInputOverride方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setBlockState
import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
* Sets the block state at a given location. Flag 1 will cause a block update. Flag 2 will send the change to
* clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client
* world. Flags can be added together.
*/
public boolean setBlockState(BlockPos pos, IBlockState newState, int flags)
{
if (!this.isValid(pos))
{
return false;
}
else if (!this.isRemote && this.worldInfo.getTerrainType() == WorldType.DEBUG_WORLD)
{
return false;
}
else
{
Chunk chunk = this.getChunkFromBlockCoords(pos);
Block block = newState.getBlock();
IBlockState iblockstate = chunk.setBlockState(pos, newState);
if (iblockstate == null)
{
return false;
}
else
{
Block block1 = iblockstate.getBlock();
if (block.getLightOpacity() != block1.getLightOpacity() || block.getLightValue() != block1.getLightValue())
{
this.theProfiler.startSection("checkLight");
this.checkLight(pos);
this.theProfiler.endSection();
}
if ((flags & 2) != 0 && (!this.isRemote || (flags & 4) == 0) && chunk.isPopulated())
{
this.markBlockForUpdate(pos);
}
if (!this.isRemote && (flags & 1) != 0)
{
this.notifyNeighborsRespectDebug(pos, iblockstate.getBlock());
if (block.hasComparatorInputOverride())
{
this.updateComparatorOutputLevel(pos, block);
}
}
return true;
}
}
}