本文整理汇总了Java中net.minecraft.block.Block.isPassable方法的典型用法代码示例。如果您正苦于以下问题:Java Block.isPassable方法的具体用法?Java Block.isPassable怎么用?Java Block.isPassable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.Block
的用法示例。
在下文中一共展示了Block.isPassable方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isPositionClear
import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
* Returns true if an entity does not collide with any solid blocks at the position.
*/
private boolean isPositionClear(int p_179692_1_, int p_179692_2_, int p_179692_3_, int p_179692_4_, int p_179692_5_, int p_179692_6_, Vec3 p_179692_7_, double p_179692_8_, double p_179692_10_)
{
for (BlockPos blockpos : BlockPos.getAllInBox(new BlockPos(p_179692_1_, p_179692_2_, p_179692_3_), new BlockPos(p_179692_1_ + p_179692_4_ - 1, p_179692_2_ + p_179692_5_ - 1, p_179692_3_ + p_179692_6_ - 1)))
{
double d0 = (double)blockpos.getX() + 0.5D - p_179692_7_.xCoord;
double d1 = (double)blockpos.getZ() + 0.5D - p_179692_7_.zCoord;
if (d0 * p_179692_8_ + d1 * p_179692_10_ >= 0.0D)
{
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (!block.isPassable(this.worldObj, blockpos))
{
return false;
}
}
}
return true;
}
示例2: isPositionClear
import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
* Returns true if an entity does not collide with any solid blocks at the position.
*/
private boolean isPositionClear(int p_179692_1_, int p_179692_2_, int p_179692_3_, int p_179692_4_, int p_179692_5_, int p_179692_6_, Vec3d p_179692_7_, double p_179692_8_, double p_179692_10_)
{
for (BlockPos blockpos : BlockPos.getAllInBox(new BlockPos(p_179692_1_, p_179692_2_, p_179692_3_), new BlockPos(p_179692_1_ + p_179692_4_ - 1, p_179692_2_ + p_179692_5_ - 1, p_179692_3_ + p_179692_6_ - 1)))
{
double d0 = (double)blockpos.getX() + 0.5D - p_179692_7_.xCoord;
double d1 = (double)blockpos.getZ() + 0.5D - p_179692_7_.zCoord;
if (d0 * p_179692_8_ + d1 * p_179692_10_ >= 0.0D)
{
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (!block.isPassable(this.worldObj, blockpos))
{
return false;
}
}
}
return true;
}
示例3: isBlockValidPathfindBlock
import net.minecraft.block.Block; //导入方法依赖的package包/类
@Override
public boolean isBlockValidPathfindBlock(BlockPos pos) {
if (world.isAirBlock(pos)) return true;
Block block = world.getBlockState(pos).getBlock();
if (PneumaticCraftUtils.isBlockLiquid(block)) {
return hasLiquidImmunity;
}
if (block.isPassable(world, pos) && block != Blocks.LADDER) return true;
if (DroneRegistry.getInstance().pathfindableBlocks.containsKey(block)) {
IPathfindHandler pathfindHandler = DroneRegistry.getInstance().pathfindableBlocks.get(block);
return pathfindHandler == null || pathfindHandler.canPathfindThrough(world, pos);
} else {
return false;
}
}
示例4: getPathNodeTypeRaw
import net.minecraft.block.Block; //导入方法依赖的package包/类
private PathNodeType getPathNodeTypeRaw(IBlockAccess p_189553_1_, int p_189553_2_, int p_189553_3_, int p_189553_4_)
{
BlockPos blockpos = new BlockPos(p_189553_2_, p_189553_3_, p_189553_4_);
IBlockState iblockstate = p_189553_1_.getBlockState(blockpos);
Block block = iblockstate.getBlock();
Material material = iblockstate.getMaterial();
return material == Material.AIR ? PathNodeType.OPEN : (block != Blocks.TRAPDOOR && block != Blocks.IRON_TRAPDOOR && block != Blocks.WATERLILY ? (block == Blocks.FIRE ? PathNodeType.DAMAGE_FIRE : (block == Blocks.CACTUS ? PathNodeType.DAMAGE_CACTUS : (block instanceof BlockDoor && material == Material.WOOD && !((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_WOOD_CLOSED : (block instanceof BlockDoor && material == Material.IRON && !((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_IRON_CLOSED : (block instanceof BlockDoor && ((Boolean)iblockstate.getValue(BlockDoor.OPEN)).booleanValue() ? PathNodeType.DOOR_OPEN : (block instanceof BlockRailBase ? PathNodeType.RAIL : (!(block instanceof BlockFence) && !(block instanceof BlockWall) && (!(block instanceof BlockFenceGate) || ((Boolean)iblockstate.getValue(BlockFenceGate.OPEN)).booleanValue()) ? (material == Material.WATER ? PathNodeType.WATER : (material == Material.LAVA ? PathNodeType.LAVA : (block.isPassable(p_189553_1_, blockpos) ? PathNodeType.OPEN : PathNodeType.BLOCKED))) : PathNodeType.FENCE))))))) : PathNodeType.TRAPDOOR);
}
示例5: func_176170_a
import net.minecraft.block.Block; //导入方法依赖的package包/类
public static int func_176170_a(IBlockAccess blockaccessIn, Entity entityIn, int x, int y, int z, int sizeX, int sizeY, int sizeZ, boolean avoidWater, boolean breakDoors, boolean enterDoors)
{
boolean flag = false;
BlockPos blockpos = new BlockPos(entityIn);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int i = x; i < x + sizeX; ++i)
{
for (int j = y; j < y + sizeY; ++j)
{
for (int k = z; k < z + sizeZ; ++k)
{
blockpos$mutableblockpos.func_181079_c(i, j, k);
Block block = blockaccessIn.getBlockState(blockpos$mutableblockpos).getBlock();
if (block.getMaterial() != Material.air)
{
if (block != Blocks.trapdoor && block != Blocks.iron_trapdoor)
{
if (block != Blocks.flowing_water && block != Blocks.water)
{
if (!enterDoors && block instanceof BlockDoor && block.getMaterial() == Material.wood)
{
return 0;
}
}
else
{
if (avoidWater)
{
return -1;
}
flag = true;
}
}
else
{
flag = true;
}
if (entityIn.worldObj.getBlockState(blockpos$mutableblockpos).getBlock() instanceof BlockRailBase)
{
if (!(entityIn.worldObj.getBlockState(blockpos).getBlock() instanceof BlockRailBase) && !(entityIn.worldObj.getBlockState(blockpos.down()).getBlock() instanceof BlockRailBase))
{
return -3;
}
}
else if (!block.isPassable(blockaccessIn, blockpos$mutableblockpos) && (!breakDoors || !(block instanceof BlockDoor) || block.getMaterial() != Material.wood))
{
if (block instanceof BlockFence || block instanceof BlockFenceGate || block instanceof BlockWall)
{
return -3;
}
if (block == Blocks.trapdoor || block == Blocks.iron_trapdoor)
{
return -4;
}
Material material = block.getMaterial();
if (material != Material.lava)
{
return 0;
}
if (!entityIn.isInLava())
{
return -2;
}
}
}
}
}
}
return flag ? 2 : 1;
}