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Java Block.onBlockDestroyedByPlayer方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.onBlockDestroyedByPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java Block.onBlockDestroyedByPlayer方法的具体用法?Java Block.onBlockDestroyedByPlayer怎么用?Java Block.onBlockDestroyedByPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.onBlockDestroyedByPlayer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doMining

import net.minecraft.block.Block; //导入方法依赖的package包/类
void doMining(World world, EntityPlayerMP player, int x, int y, int z)	// Calling this 27 times, to blast mine a 3x3x3 area
{
	Block toBeBroken = world.getBlock(x, y, z);
	int meta = world.getBlockMetadata(x, y, z);

	if (toBeBroken.getBlockHardness(world, x, y, z) == -1) { return; }	// Unbreakable

	if (toBeBroken.getHarvestLevel(meta) > 1) { return; }
	if (toBeBroken.getMaterial() == Material.water) { return; }
	if (toBeBroken.getMaterial() == Material.lava) { return; }
	if (toBeBroken.getMaterial() == Material.air) { return; }
	if (toBeBroken.getMaterial() == Material.portal) { return; }

	// Need to do checks here against invalid blocks
	if (toBeBroken == Blocks.water) { return; }
	if (toBeBroken == Blocks.flowing_water) { return; }
	if (toBeBroken == Blocks.lava) { return; }
	if (toBeBroken == Blocks.flowing_lava) { return; }
	if (toBeBroken == Blocks.obsidian) { return; }
	if (toBeBroken == Blocks.mob_spawner) { return; }

	// Crashing blocks: Redstone Lamp, Extended Piston
	// They're likely trying to drop things that cannot be dropped (active states of themselves)

	//WorldSettings.GameType gametype = WorldSettings.GameType.getByName("survival");
	WorldSettings.GameType gametype = world.getWorldInfo().getGameType();
	BlockEvent.BreakEvent event = ForgeHooks.onBlockBreakEvent(world, gametype, player, x, y, z);

	if (event.isCanceled()) { return; }	// Not allowed to do this

	//toBeBroken.dropBlockAsItem(world, x, x, z, meta, 0);	// The last one is Fortune

	boolean removalSuccess = world.setBlockToAir(x, y, z);
	if (removalSuccess) { toBeBroken.onBlockDestroyedByPlayer(world, x, y, z, meta); }

	Item preBlockItem = toBeBroken.getItemDropped(meta, player.getRNG(), 0);

	if (preBlockItem == null) { return; }	// Item doesn't exist

	ItemStack blockItem = new ItemStack(preBlockItem);

	blockItem.setItemDamage(meta);

	EntityItem entityItem = new EntityItem(world, x, y + 0.5d, z, blockItem);
	entityItem.delayBeforeCanPickup = 10;

	world.spawnEntityInWorld(entityItem);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:49,代码来源:PowderKnuckle_Mod.java

示例2: onPlayerDestroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Called when a player completes the destruction of a block
 */
public boolean onPlayerDestroyBlock(BlockPos pos, EnumFacing side)
{
    if (this.currentGameType.isAdventure())
    {
        if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
        {
            return false;
        }

        if (!this.mc.thePlayer.isAllowEdit())
        {
            Block block = this.mc.theWorld.getBlockState(pos).getBlock();
            ItemStack itemstack = this.mc.thePlayer.getCurrentEquippedItem();

            if (itemstack == null)
            {
                return false;
            }

            if (!itemstack.canDestroy(block))
            {
                return false;
            }
        }
    }

    if (this.currentGameType.isCreative() && this.mc.thePlayer.getHeldItem() != null && this.mc.thePlayer.getHeldItem().getItem() instanceof ItemSword)
    {
        return false;
    }
    else
    {
        World world = this.mc.theWorld;
        IBlockState iblockstate = world.getBlockState(pos);
        Block block1 = iblockstate.getBlock();

        if (block1.getMaterial() == Material.air)
        {
            return false;
        }
        else
        {
            world.playAuxSFX(2001, pos, Block.getStateId(iblockstate));
            boolean flag = world.setBlockToAir(pos);

            if (flag)
            {
                block1.onBlockDestroyedByPlayer(world, pos, iblockstate);
            }

            this.currentBlock = new BlockPos(this.currentBlock.getX(), -1, this.currentBlock.getZ());

            if (!this.currentGameType.isCreative())
            {
                ItemStack itemstack1 = this.mc.thePlayer.getCurrentEquippedItem();

                if (itemstack1 != null)
                {
                    itemstack1.onBlockDestroyed(world, block1, pos, this.mc.thePlayer);

                    if (itemstack1.stackSize == 0)
                    {
                        this.mc.thePlayer.destroyCurrentEquippedItem();
                    }
                }
            }

            return flag;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:75,代码来源:PlayerControllerMP.java

示例3: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, float damage) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || state.getMaterial() == Material.WATER || state.getMaterial() == Material.LAVA || state.getBlockHardness(world, pos) < 0)
		return damage;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < BlockEventBus.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = BlockEventBus.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			 BlockEventBus.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			 BlockEventBus.destroyProgress.add(finalEntry);
			entryId =  BlockEventBus.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = BlockLauncher.getHardness(state, world);

	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, ItemStack.EMPTY);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
		}
		BlockEventBus.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:64,代码来源:BlockLauncher.java

示例4: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, ItemStack stack, int critical, float damage, Vec3d forwardVec, Explosion explosion) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || TF2ConfigVars.destTerrain == 0 || state.getBlockHardness(world, pos) < 0 ||
			(!(living instanceof EntityPlayer) && !world.getGameRules().getBoolean("mobGriefing")) || (living instanceof EntityPlayer && !world.isBlockModifiable((EntityPlayer) living, pos)))
		return 0;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < TF2EventsCommon.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = TF2EventsCommon.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			TF2EventsCommon.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			TF2EventsCommon.destroyProgress.add(finalEntry);
			entryId = TF2EventsCommon.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = TF2Util.getHardness(state, world, pos);

	if (!stack.isEmpty() && stack.getItem() instanceof ItemSniperRifle && hardness > 100)
		damage *= 3;
	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, stack);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
			block.onBlockExploded(world, pos, explosion);
		}
		TF2EventsCommon.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

			if (forwardVec != null) {
				RayTraceResult trace = world.rayTraceBlocks(living.getPositionVector().addVector(0, living.getEyeHeight(), 0), forwardVec, false, true, false);
				if (trace != null)
					damageBlock(trace.getBlockPos(), living, world, stack, critical, finalEntry.curDamage - hardness, forwardVec, explosion);
			}
		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:73,代码来源:TF2Util.java

示例5: onPlayerDestroyBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public boolean onPlayerDestroyBlock(BlockPos pos)
{
    if (this.currentGameType.isAdventure())
    {
        if (this.currentGameType == GameType.SPECTATOR)
        {
            return false;
        }

        if (!this.mc.thePlayer.isAllowEdit())
        {
            ItemStack itemstack = this.mc.thePlayer.getHeldItemMainhand();

            if (itemstack == null)
            {
                return false;
            }

            if (!itemstack.canDestroy(this.mc.theWorld.getBlockState(pos).getBlock()))
            {
                return false;
            }
        }
    }

    ItemStack stack = mc.thePlayer.getHeldItemMainhand();
    if (stack != null && stack.getItem() != null && stack.getItem().onBlockStartBreak(stack, pos, mc.thePlayer))
    {
        return false;
    }

    if (this.currentGameType.isCreative() && this.mc.thePlayer.getHeldItemMainhand() != null && this.mc.thePlayer.getHeldItemMainhand().getItem() instanceof ItemSword)
    {
        return false;
    }
    else
    {
        World world = this.mc.theWorld;
        IBlockState iblockstate = world.getBlockState(pos);
        Block block = iblockstate.getBlock();

        if ((block instanceof BlockCommandBlock || block instanceof BlockStructure) && !this.mc.thePlayer.canUseCommandBlock())
        {
            return false;
        }
        else if (iblockstate.getMaterial() == Material.AIR)
        {
            return false;
        }
        else
        {
            world.playEvent(2001, pos, Block.getStateId(iblockstate));

            this.currentBlock = new BlockPos(this.currentBlock.getX(), -1, this.currentBlock.getZ());

            if (!this.currentGameType.isCreative())
            {
                ItemStack itemstack1 = this.mc.thePlayer.getHeldItemMainhand();

                if (itemstack1 != null)
                {
                    itemstack1.onBlockDestroyed(world, iblockstate, pos, this.mc.thePlayer);

                    if (itemstack1.stackSize <= 0)
                    {
                        net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(this.mc.thePlayer, itemstack1, EnumHand.MAIN_HAND);
                        this.mc.thePlayer.setHeldItem(EnumHand.MAIN_HAND, (ItemStack)null);
                    }
                }
            }

            boolean flag = block.removedByPlayer(iblockstate, world, pos, mc.thePlayer, false);

            if (flag)
            {
                block.onBlockDestroyedByPlayer(world, pos, iblockstate);
            }
            return flag;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:82,代码来源:PlayerControllerMP.java


注:本文中的net.minecraft.block.Block.onBlockDestroyedByPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。