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Java Block.colorMultiplier方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.colorMultiplier方法的典型用法代码示例。如果您正苦于以下问题:Java Block.colorMultiplier方法的具体用法?Java Block.colorMultiplier怎么用?Java Block.colorMultiplier使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.colorMultiplier方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getStemColorMultiplier

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static int getStemColorMultiplier(Block p_getStemColorMultiplier_0_, IBlockAccess p_getStemColorMultiplier_1_, BlockPos p_getStemColorMultiplier_2_, RenderEnv p_getStemColorMultiplier_3_)
{
    if (stemColors == null)
    {
        return p_getStemColorMultiplier_0_.colorMultiplier(p_getStemColorMultiplier_1_, p_getStemColorMultiplier_2_);
    }
    else
    {
        int i = p_getStemColorMultiplier_3_.getMetadata();

        if (i < 0)
        {
            i = 0;
        }

        if (i >= stemColors.length)
        {
            i = stemColors.length - 1;
        }

        return stemColors[i];
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:24,代码来源:CustomColorizer.java

示例2: setBrightness

import net.minecraft.block.Block; //导入方法依赖的package包/类
private int setBrightness(Tessellator tessellator, IBlockAccess blockAccess, int x, int y, int z, Block block) {
	int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
	tessellator.setBrightness(mb);

	float f = 1.0F;

	int l = block.colorMultiplier(blockAccess, x, y, z);
	float f1 = (l >> 16 & 0xFF) / 255.0F;
	float f2 = (l >> 8 & 0xFF) / 255.0F;
	float f3 = (l & 0xFF) / 255.0F;
	if (EntityRenderer.anaglyphEnable) {
		float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
		float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
		float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
		f1 = f6;
		f2 = f4;
		f3 = f7;
	}
	tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
	return mb;
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:22,代码来源:TileInfusedBlockOreRenderer.java

示例3: getFluidColor

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static int getFluidColor(IBlockAccess p_getFluidColor_0_, IBlockState p_getFluidColor_1_, BlockPos p_getFluidColor_2_, RenderEnv p_getFluidColor_3_)
{
    Block block = p_getFluidColor_1_.getBlock();
    CustomColors.IColorizer customcolors$icolorizer = getBlockColormap(p_getFluidColor_1_);

    if (customcolors$icolorizer == null && block.getMaterial() == Material.water)
    {
        customcolors$icolorizer = COLORIZER_WATER;
    }

    return customcolors$icolorizer == null ? block.colorMultiplier(p_getFluidColor_0_, p_getFluidColor_2_) : (Config.isSmoothBiomes() && !customcolors$icolorizer.isColorConstant() ? getSmoothColorMultiplier(p_getFluidColor_0_, p_getFluidColor_2_, customcolors$icolorizer, p_getFluidColor_3_.getColorizerBlockPosM()) : customcolors$icolorizer.getColor(p_getFluidColor_0_, p_getFluidColor_2_));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:CustomColors.java

示例4: renderModelAmbientOcclusionQuads

import net.minecraft.block.Block; //导入方法依赖的package包/类
private void renderModelAmbientOcclusionQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, float[] quadBounds, BitSet boundsFlags, BlockModelRenderer.AmbientOcclusionFace aoFaceIn)
{
    double d0 = (double)blockPosIn.getX();
    double d1 = (double)blockPosIn.getY();
    double d2 = (double)blockPosIn.getZ();
    Block.EnumOffsetType block$enumoffsettype = blockIn.getOffsetType();

    if (block$enumoffsettype != Block.EnumOffsetType.NONE)
    {
        long i = MathHelper.getPositionRandom(blockPosIn);
        d0 += ((double)((float)(i >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D;
        d2 += ((double)((float)(i >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D;

        if (block$enumoffsettype == Block.EnumOffsetType.XYZ)
        {
            d1 += ((double)((float)(i >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D;
        }
    }

    for (BakedQuad bakedquad : listQuadsIn)
    {
        this.fillQuadBounds(blockIn, bakedquad.getVertexData(), bakedquad.getFace(), quadBounds, boundsFlags);
        aoFaceIn.updateVertexBrightness(blockAccessIn, blockIn, blockPosIn, bakedquad.getFace(), quadBounds, boundsFlags);
        worldRendererIn.addVertexData(bakedquad.getVertexData());
        worldRendererIn.putBrightness4(aoFaceIn.vertexBrightness[0], aoFaceIn.vertexBrightness[1], aoFaceIn.vertexBrightness[2], aoFaceIn.vertexBrightness[3]);

        if (bakedquad.hasTintIndex())
        {
            int j = blockIn.colorMultiplier(blockAccessIn, blockPosIn, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                j = TextureUtil.anaglyphColor(j);
            }

            float f = (float)(j >> 16 & 255) / 255.0F;
            float f1 = (float)(j >> 8 & 255) / 255.0F;
            float f2 = (float)(j & 255) / 255.0F;
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[0] * f, aoFaceIn.vertexColorMultiplier[0] * f1, aoFaceIn.vertexColorMultiplier[0] * f2, 4);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[1] * f, aoFaceIn.vertexColorMultiplier[1] * f1, aoFaceIn.vertexColorMultiplier[1] * f2, 3);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[2] * f, aoFaceIn.vertexColorMultiplier[2] * f1, aoFaceIn.vertexColorMultiplier[2] * f2, 2);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[3] * f, aoFaceIn.vertexColorMultiplier[3] * f1, aoFaceIn.vertexColorMultiplier[3] * f2, 1);
        }
        else
        {
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[0], aoFaceIn.vertexColorMultiplier[0], aoFaceIn.vertexColorMultiplier[0], 4);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[1], aoFaceIn.vertexColorMultiplier[1], aoFaceIn.vertexColorMultiplier[1], 3);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[2], aoFaceIn.vertexColorMultiplier[2], aoFaceIn.vertexColorMultiplier[2], 2);
            worldRendererIn.putColorMultiplier(aoFaceIn.vertexColorMultiplier[3], aoFaceIn.vertexColorMultiplier[3], aoFaceIn.vertexColorMultiplier[3], 1);
        }

        worldRendererIn.putPosition(d0, d1, d2);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:BlockModelRenderer.java

示例5: renderModelStandardQuads

import net.minecraft.block.Block; //导入方法依赖的package包/类
private void renderModelStandardQuads(IBlockAccess blockAccessIn, Block blockIn, BlockPos blockPosIn, EnumFacing faceIn, int brightnessIn, boolean ownBrightness, WorldRenderer worldRendererIn, List<BakedQuad> listQuadsIn, BitSet boundsFlags)
{
    double d0 = (double)blockPosIn.getX();
    double d1 = (double)blockPosIn.getY();
    double d2 = (double)blockPosIn.getZ();
    Block.EnumOffsetType block$enumoffsettype = blockIn.getOffsetType();

    if (block$enumoffsettype != Block.EnumOffsetType.NONE)
    {
        int i = blockPosIn.getX();
        int j = blockPosIn.getZ();
        long k = (long)(i * 3129871) ^ (long)j * 116129781L;
        k = k * k * 42317861L + k * 11L;
        d0 += ((double)((float)(k >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D;
        d2 += ((double)((float)(k >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D;

        if (block$enumoffsettype == Block.EnumOffsetType.XYZ)
        {
            d1 += ((double)((float)(k >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D;
        }
    }

    for (BakedQuad bakedquad : listQuadsIn)
    {
        if (ownBrightness)
        {
            this.fillQuadBounds(blockIn, bakedquad.getVertexData(), bakedquad.getFace(), (float[])null, boundsFlags);
            brightnessIn = boundsFlags.get(0) ? blockIn.getMixedBrightnessForBlock(blockAccessIn, blockPosIn.offset(bakedquad.getFace())) : blockIn.getMixedBrightnessForBlock(blockAccessIn, blockPosIn);
        }

        worldRendererIn.addVertexData(bakedquad.getVertexData());
        worldRendererIn.putBrightness4(brightnessIn, brightnessIn, brightnessIn, brightnessIn);

        if (bakedquad.hasTintIndex())
        {
            int l = blockIn.colorMultiplier(blockAccessIn, blockPosIn, bakedquad.getTintIndex());

            if (EntityRenderer.anaglyphEnable)
            {
                l = TextureUtil.anaglyphColor(l);
            }

            float f = (float)(l >> 16 & 255) / 255.0F;
            float f1 = (float)(l >> 8 & 255) / 255.0F;
            float f2 = (float)(l & 255) / 255.0F;
            worldRendererIn.putColorMultiplier(f, f1, f2, 4);
            worldRendererIn.putColorMultiplier(f, f1, f2, 3);
            worldRendererIn.putColorMultiplier(f, f1, f2, 2);
            worldRendererIn.putColorMultiplier(f, f1, f2, 1);
        }

        worldRendererIn.putPosition(d0, d1, d2);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:BlockModelRenderer.java

示例6: getSmoothColorMultiplier

import net.minecraft.block.Block; //导入方法依赖的package包/类
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
    int i = 0;
    int j = 0;
    int k = 0;
    int l = p_getSmoothColorMultiplier_2_.getX();
    int i1 = p_getSmoothColorMultiplier_2_.getY();
    int j1 = p_getSmoothColorMultiplier_2_.getZ();
    BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPosM();

    for (int k1 = l - 1; k1 <= l + 1; ++k1)
    {
        for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
        {
            blockposm.setXyz(k1, i1, l1);
            int[] aint = p_getSmoothColorMultiplier_3_;

            if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
            {
                aint = p_getSmoothColorMultiplier_4_;
            }

            int i2 = 0;

            if (aint == null)
            {
                switch (p_getSmoothColorMultiplier_5_)
                {
                    case 1:
                        i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
                        break;

                    case 2:
                        if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
                        {
                            i2 = ColorizerFoliage.getFoliageColorPine();
                        }
                        else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
                        {
                            i2 = ColorizerFoliage.getFoliageColorBirch();
                        }
                        else
                        {
                            i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
                        }

                        break;

                    default:
                        i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
                }
            }
            else
            {
                i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
            }

            i += i2 >> 16 & 255;
            j += i2 >> 8 & 255;
            k += i2 & 255;
        }
    }

    int j2 = i / 9;
    int k2 = j / 9;
    int l2 = k / 9;
    return j2 << 16 | k2 << 8 | l2;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:69,代码来源:CustomColorizer.java

示例7: getFluidColor

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static int getFluidColor(Block p_getFluidColor_0_, IBlockAccess p_getFluidColor_1_, BlockPos p_getFluidColor_2_)
{
    return p_getFluidColor_0_.getMaterial() != Material.water ? p_getFluidColor_0_.colorMultiplier(p_getFluidColor_1_, p_getFluidColor_2_) : (waterColors != null ? (Config.isSmoothBiomes() ? getSmoothColor(waterColors, p_getFluidColor_1_, (double)p_getFluidColor_2_.getX(), (double)p_getFluidColor_2_.getY(), (double)p_getFluidColor_2_.getZ(), 3, 1) : getCustomColor(waterColors, p_getFluidColor_1_, p_getFluidColor_2_)) : (!Config.isSwampColors() ? 16777215 : p_getFluidColor_0_.colorMultiplier(p_getFluidColor_1_, p_getFluidColor_2_)));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:5,代码来源:CustomColorizer.java

示例8: getSmoothColorMultiplier

import net.minecraft.block.Block; //导入方法依赖的package包/类
private static int getSmoothColorMultiplier(Block p_getSmoothColorMultiplier_0_, IBlockAccess p_getSmoothColorMultiplier_1_, BlockPos p_getSmoothColorMultiplier_2_, int[] p_getSmoothColorMultiplier_3_, int[] p_getSmoothColorMultiplier_4_, int p_getSmoothColorMultiplier_5_, int p_getSmoothColorMultiplier_6_, RenderEnv p_getSmoothColorMultiplier_7_)
{
    int i = 0;
    int j = 0;
    int k = 0;
    int l = p_getSmoothColorMultiplier_2_.getX();
    int i1 = p_getSmoothColorMultiplier_2_.getY();
    int j1 = p_getSmoothColorMultiplier_2_.getZ();
    BlockPosM blockposm = p_getSmoothColorMultiplier_7_.getColorizerBlockPos();

    for (int k1 = l - 1; k1 <= l + 1; ++k1)
    {
        for (int l1 = j1 - 1; l1 <= j1 + 1; ++l1)
        {
            blockposm.setXyz(k1, i1, l1);
            int[] aint = p_getSmoothColorMultiplier_3_;

            if (p_getSmoothColorMultiplier_4_ != p_getSmoothColorMultiplier_3_ && p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm) == BiomeGenBase.swampland)
            {
                aint = p_getSmoothColorMultiplier_4_;
            }

            int i2 = 0;

            if (aint == null)
            {
                switch (p_getSmoothColorMultiplier_5_)
                {
                    case 1:
                        i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getGrassColorAtPos(blockposm);
                        break;

                    case 2:
                        if ((p_getSmoothColorMultiplier_6_ & 3) == 1)
                        {
                            i2 = ColorizerFoliage.getFoliageColorPine();
                        }
                        else if ((p_getSmoothColorMultiplier_6_ & 3) == 2)
                        {
                            i2 = ColorizerFoliage.getFoliageColorBirch();
                        }
                        else
                        {
                            i2 = p_getSmoothColorMultiplier_1_.getBiomeGenForCoords(blockposm).getFoliageColorAtPos(blockposm);
                        }

                        break;

                    default:
                        i2 = p_getSmoothColorMultiplier_0_.colorMultiplier(p_getSmoothColorMultiplier_1_, blockposm);
                }
            }
            else
            {
                i2 = getCustomColor(aint, p_getSmoothColorMultiplier_1_, blockposm);
            }

            i += i2 >> 16 & 255;
            j += i2 >> 8 & 255;
            k += i2 & 255;
        }
    }

    int j2 = i / 9;
    int k2 = j / 9;
    int l2 = k / 9;
    return j2 << 16 | k2 << 8 | l2;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:69,代码来源:CustomColorizer.java


注:本文中的net.minecraft.block.Block.colorMultiplier方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。