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Java Block.onBlockExploded方法代码示例

本文整理汇总了Java中net.minecraft.block.Block.onBlockExploded方法的典型用法代码示例。如果您正苦于以下问题:Java Block.onBlockExploded方法的具体用法?Java Block.onBlockExploded怎么用?Java Block.onBlockExploded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.Block的用法示例。


在下文中一共展示了Block.onBlockExploded方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: damageBlock

import net.minecraft.block.Block; //导入方法依赖的package包/类
public static float damageBlock(BlockPos pos, EntityLivingBase living, World world, ItemStack stack, int critical, float damage, Vec3d forwardVec, Explosion explosion) {
	IBlockState state = world.getBlockState(pos);
	Block block = state.getBlock();
	if (block.isAir(state, world, pos) || TF2ConfigVars.destTerrain == 0 || state.getBlockHardness(world, pos) < 0 ||
			(!(living instanceof EntityPlayer) && !world.getGameRules().getBoolean("mobGriefing")) || (living instanceof EntityPlayer && !world.isBlockModifiable((EntityPlayer) living, pos)))
		return 0;

	DestroyBlockEntry finalEntry = null;
	int entryId = 0;
	int emptyId = -1;
	for (int i = 0; i < TF2EventsCommon.destroyProgress.size(); i++) {
		DestroyBlockEntry entry = TF2EventsCommon.destroyProgress.get(i);
		if (emptyId == -1 && entry == null)
			emptyId = i;
		if (entry != null && entry.world == world && entry.pos.equals(pos)) {
			finalEntry = entry;
			entryId = i;
			break;
		}
	}
	if (finalEntry == null) {
		finalEntry = new DestroyBlockEntry(pos, world);
		if (emptyId != -1) {
			TF2EventsCommon.destroyProgress.set(emptyId, finalEntry);
			entryId = emptyId;
		} else {
			TF2EventsCommon.destroyProgress.add(finalEntry);
			entryId = TF2EventsCommon.destroyProgress.size() - 1;
		}

	}

	/*if (block instanceof BlockChest) {
		((TileEntityChest) world.getTileEntity(pos)).setLootTable(LootTableList.CHESTS_NETHER_BRIDGE, living.getRNG().nextLong());
	}*/
	float hardness = TF2Util.getHardness(state, world, pos);

	if (!stack.isEmpty() && stack.getItem() instanceof ItemSniperRifle && hardness > 100)
		damage *= 3;
	finalEntry.curDamage += damage;

	if (living != null)
		world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, (int) ((finalEntry.curDamage / hardness) * 10));

	if (finalEntry.curDamage >= hardness) {
		if (living != null && living instanceof EntityPlayer)
			block.harvestBlock(world, (EntityPlayer) living, pos, state, null, stack);
		else {
			block.dropBlockAsItem(world, pos, state, 0);
			block.onBlockExploded(world, pos, explosion);
		}
		TF2EventsCommon.destroyProgress.remove(finalEntry);

		boolean flag = (living == null || !(living instanceof EntityPlayer) && world.isAirBlock(pos)) || block.removedByPlayer(state, world, pos, (EntityPlayer) living, true);

		if (flag) {
			if (living != null) {
				world.playEvent(2001, pos, Block.getStateId(state));
				world.sendBlockBreakProgress(Math.min(Integer.MAX_VALUE, 0xFFFF + entryId), pos, -1);
			}
			block.onBlockDestroyedByPlayer(world, pos, state);

			if (forwardVec != null) {
				RayTraceResult trace = world.rayTraceBlocks(living.getPositionVector().addVector(0, living.getEyeHeight(), 0), forwardVec, false, true, false);
				if (trace != null)
					damageBlock(trace.getBlockPos(), living, world, stack, critical, finalEntry.curDamage - hardness, forwardVec, explosion);
			}
		}
		return finalEntry.curDamage - hardness;
	}
	return 0;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:73,代码来源:TF2Util.java

示例2: doExplosionB

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Does the second part of the explosion (sound, particles, drop spawn)
 */
@Override
public void doExplosionB(boolean spawnParticles) {
	this.world.playSound((EntityPlayer) null, this.explosionX, this.explosionY, this.explosionZ,
			SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, this.getExplosivePlacedBy() instanceof EntityPlayer ? 4.0F : 1.0F,
			(1.0F + (this.world.rand.nextFloat() - this.world.rand.nextFloat()) * 0.2F) * 0.7F);

	if (this.explosionSize >= 2.0F && this.isSmoking)
		this.world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY,
				this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
	else
		this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY,
				this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);

	if (this.isSmoking && TF2ConfigVars.destTerrain == 2)
		for (BlockPos blockpos : this.affectedBlockPositions) {
			IBlockState iblockstate = this.world.getBlockState(blockpos);
			Block block = iblockstate.getBlock();

			if (spawnParticles) {
				double d0 = blockpos.getX() + this.world.rand.nextFloat();
				double d1 = blockpos.getY() + this.world.rand.nextFloat();
				double d2 = blockpos.getZ() + this.world.rand.nextFloat();
				double d3 = d0 - this.explosionX;
				double d4 = d1 - this.explosionY;
				double d5 = d2 - this.explosionZ;
				double d6 = MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
				d3 = d3 / d6;
				d4 = d4 / d6;
				d5 = d5 / d6;
				double d7 = 0.5D / (d6 / this.explosionSize + 0.1D);
				d7 = d7 * (this.world.rand.nextFloat() * this.world.rand.nextFloat() + 0.3F);
				d3 = d3 * d7;
				d4 = d4 * d7;
				d5 = d5 * d7;
				this.world.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX) / 2.0D,
						(d1 + this.explosionY) / 2.0D, (d2 + this.explosionZ) / 2.0D, d3, d4, d5, new int[0]);
				this.world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
			}

			if (iblockstate.getMaterial() != Material.AIR) {
				if (block.canDropFromExplosion(this))
					block.dropBlockAsItemWithChance(this.world, blockpos, this.world.getBlockState(blockpos),
							1.0F / this.explosionSize, 0);

				block.onBlockExploded(this.world, blockpos, this);
			}
		}

	if (this.isFlaming)
		for (BlockPos blockpos1 : this.affectedBlockPositions)
			if (this.world.getBlockState(blockpos1).getMaterial() == Material.AIR
					&& this.world.getBlockState(blockpos1.down()).isFullBlock()
					&& this.explosionRNG.nextInt(3) == 0)
				this.world.setBlockState(blockpos1, Blocks.FIRE.getDefaultState());
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:59,代码来源:TF2Explosion.java

示例3: doExplosionB

import net.minecraft.block.Block; //导入方法依赖的package包/类
/**
 * Does the second part of the explosion (sound, particles, drop spawn)
 */
public void doExplosionB(boolean spawnParticles)
{
    this.worldObj.playSound((EntityPlayer)null, this.explosionX, this.explosionY, this.explosionZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);

    if (this.explosionSize >= 2.0F && this.isSmoking)
    {
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
    }
    else
    {
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D, new int[0]);
    }

    if (this.isSmoking)
    {
        for (BlockPos blockpos : this.affectedBlockPositions)
        {
            IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
            Block block = iblockstate.getBlock();

            if (spawnParticles)
            {
                double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.nextFloat());
                double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.nextFloat());
                double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.nextFloat());
                double d3 = d0 - this.explosionX;
                double d4 = d1 - this.explosionY;
                double d5 = d2 - this.explosionZ;
                double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
                d3 = d3 / d6;
                d4 = d4 / d6;
                d5 = d5 / d6;
                double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D);
                d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
                d3 = d3 * d7;
                d4 = d4 * d7;
                d5 = d5 * d7;
                this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX) / 2.0D, (d1 + this.explosionY) / 2.0D, (d2 + this.explosionZ) / 2.0D, d3, d4, d5, new int[0]);
                this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
            }

            if (iblockstate.getMaterial() != Material.AIR)
            {
                if (block.canDropFromExplosion(this))
                {
                    block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), 1.0F / this.explosionSize, 0);
                }

                block.onBlockExploded(this.worldObj, blockpos, this);
            }
        }
    }

    if (this.isFlaming)
    {
        for (BlockPos blockpos1 : this.affectedBlockPositions)
        {
            if (this.worldObj.getBlockState(blockpos1).getMaterial() == Material.AIR && this.worldObj.getBlockState(blockpos1.down()).isFullBlock() && this.explosionRNG.nextInt(3) == 0)
            {
                this.worldObj.setBlockState(blockpos1, Blocks.FIRE.getDefaultState());
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:68,代码来源:Explosion.java


注:本文中的net.minecraft.block.Block.onBlockExploded方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。