本文整理汇总了C#中fCraft.Player.selectionCallback方法的典型用法代码示例。如果您正苦于以下问题:C# Player.selectionCallback方法的具体用法?C# Player.selectionCallback怎么用?C# Player.selectionCallback使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.selectionCallback方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Mark
void Mark( Player player, Command command ) {
Position pos = new Position( (short)(player.pos.x / 32), (short)(player.pos.y / 32), (short)(player.pos.h / 32) );
if( player.marksExpected > 0 ) {
player.marks.Push( pos );
player.markCount++;
if( player.markCount >= player.marksExpected ) {
player.selectionCallback( player, player.marks.ToArray(), player.tag );
player.marksExpected = 0;
} else {
player.Message( String.Format( "Block #{0} marked at ({1},{2},{3}). Place mark #{4}.",
player.markCount, pos.x, pos.y, pos.h, player.markCount + 1 ) );
}
} else {
player.Message( "There is currently not draw command to mark for." );
}
}
示例2: Mark
internal static void Mark( Player player, Command command )
{
Position pos = new Position( (short)(player.pos.x / 32), (short)(player.pos.y / 32), (short)(player.pos.h / 32) );
if( player.marksExpected > 0 ) {
player.marks.Push( pos );
player.markCount++;
if( player.markCount >= player.marksExpected ) {
player.selectionCallback( player, player.marks.ToArray(), player.tag );
player.marksExpected = 0;
} else {
player.Message( String.Format( "Block #{0} marked at ({1},{2},{3}). Place mark #{4}.",
player.markCount, pos.x, pos.y, pos.h, player.markCount + 1 ) );
}
} else {
player.Message( "Cannot mark - no draw or zone commands initiated." );
}
}