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C# Player.AskForConfirmation方法代码示例

本文整理汇总了C#中fCraft.Player.AskForConfirmation方法的典型用法代码示例。如果您正苦于以下问题:C# Player.AskForConfirmation方法的具体用法?C# Player.AskForConfirmation怎么用?C# Player.AskForConfirmation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.AskForConfirmation方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ZoneRemove

        internal static void ZoneRemove( Player player, Command cmd ) {
            string zoneName = cmd.Next();
            if( zoneName == null ) {
                cdZoneRemove.PrintUsage( player );
                return;
            }

            Zone zone = player.World.Map.FindZone( zoneName );
            if( zone != null ) {
                if( !zone.Controller.Check( player.Info ) && !player.Info.Rank.AllowSecurityCircumvention ) {
                    player.Message( "You are not allowed to remove zone {0}", zone.GetClassyName() );
                    return;
                }
                if( !cmd.IsConfirmed ) {
                    player.AskForConfirmation( cmd, "You are about to remove zone {0}&S.", zone.GetClassyName() );
                    return;
                }

                if( player.World.Map.RemoveZone( zoneName ) ) {
                    player.Message( "Zone \"{0}\" removed.", zoneName );
                }

            } else {
                player.Message( "No zone with the name \"{0}\" was found.", zoneName );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:26,代码来源:ZoneCommands.cs

示例2: WorldSave

        internal static void WorldSave( Player player, Command cmd ) {
            string p1 = cmd.Next(), p2 = cmd.Next();
            if( p1 == null ) {
                cdWorldSave.PrintUsage( player );
                return;
            }

            World world = player.World;
            string fileName;
            if( p2 == null ) {
                fileName = p1;
                if( world == null ) {
                    player.Message( "When called from console, /save requires WorldName. See \"/help save\" for details." );
                    return;
                }
            } else {
                world = WorldManager.FindWorldOrPrintMatches( player, p1 );
                if( world == null ) return;
                fileName = p2;
            }

            // normalize the path
            fileName = fileName.Replace( Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar );
            if( fileName.EndsWith( "/" ) && fileName.EndsWith( @"\" ) ) {
                fileName += world.Name + ".fcm";
            } else if( !fileName.ToLower().EndsWith( ".fcm", StringComparison.OrdinalIgnoreCase ) ) {
                fileName += ".fcm";
            }
            string fullFileName = Path.Combine( Paths.MapPath, fileName );
            if( !Paths.IsValidPath( fullFileName ) ) {
                player.Message( "Invalid filename." );
                return;
            }
            if( !Paths.Contains( Paths.MapPath, fullFileName ) ) {
                player.UnsafePathMessage();
                return;
            }

            // Ask for confirmation if overwriting
            if( File.Exists( fullFileName ) ) {
                FileInfo targetFile = new FileInfo( fullFileName );
                FileInfo sourceFile = new FileInfo( world.GetMapName() );
                if( !targetFile.FullName.Equals( sourceFile.FullName, StringComparison.OrdinalIgnoreCase ) ) {
                    if( !cmd.IsConfirmed ) {
                        player.AskForConfirmation( cmd, "Target file \"{0}\" already exists, and will be overwritten.", targetFile.Name );
                        return;
                    }
                }
            }

            // Create the target directory if it does not exist
            string dirName = fullFileName.Substring( 0, fullFileName.LastIndexOf( Path.DirectorySeparatorChar ) );
            if( !Directory.Exists( dirName ) ) {
                Directory.CreateDirectory( dirName );
            }

            player.MessageNow( "Saving map to {0}", fileName );

            const string mapSavingErrorMessage = "Map saving failed. See server logs for details.";
            Map map = world.Map;
            if( map == null ) {
                if( File.Exists( world.GetMapName() ) ) {
                    try {
                        File.Copy( world.GetMapName(), fullFileName, true );
                    } catch( Exception ex ) {
                        Logger.Log( "StandardCommands.Save: Error occured while trying to copy an unloaded map: {0}", LogType.Error, ex );
                        player.Message( mapSavingErrorMessage );
                    }
                } else {
                    Logger.Log( "StandardCommands.Save: Map for world \"{0}\" is unloaded, and file does not exist.", LogType.Error, world.Name );
                    player.Message( mapSavingErrorMessage );
                }
            } else if( map.Save( fullFileName ) ) {
                player.Message( "Map saved succesfully." );
            } else {
                Logger.Log( "StandardCommands.Save: Saving world \"{0}\" failed.", LogType.Error, world.Name );
                player.Message( mapSavingErrorMessage );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:79,代码来源:WorldCommands.cs

示例3: WorldLoad

        internal static void WorldLoad( Player player, Command cmd ) {
            string fileName = cmd.Next();
            string worldName = cmd.Next();

            if( worldName == null && player.World == null ) {
                player.Message( "When using /wload from console, you must specify the world name." );
                return;
            }

            if( fileName == null ) {
                // No params given at all
                cdWorldLoad.PrintUsage( player );
                return;
            }

            // Check if path contains missing drives or invalid characters
            if( !Paths.IsValidPath( fileName ) ) {
                player.Message( "Invalid filename or path." );
                return;
            }

            player.MessageNow( "Looking for \"{0}\"...", fileName );

            // Look for the file
            string sourceFullFileName = Path.Combine( Paths.MapPath, fileName );
            if( !File.Exists( sourceFullFileName ) && !Directory.Exists( sourceFullFileName ) ) {

                if( File.Exists( sourceFullFileName + ".fcm" ) ) {
                    // Try with extension added
                    fileName += ".fcm";
                    sourceFullFileName += ".fcm";

                } else if( MonoCompat.IsCaseSensitive ) {
                    try {
                        // If we're on a case-sensitive OS, try case-insensitive search
                        FileInfo[] candidates = Paths.FindFiles( sourceFullFileName + ".fcm" );
                        if( candidates.Length == 0 ) {
                            candidates = Paths.FindFiles( sourceFullFileName );
                        }

                        if( candidates.Length == 0 ) {
                            player.Message( "File/directory not found: {0}", fileName );

                        } else if( candidates.Length == 1 ) {
                            player.Message( "Filenames are case-sensitive! Did you mean to load \"{0}\"?", candidates[0].Name );

                        } else {
                            player.Message( "Filenames are case-sensitive! Did you mean to load one of these: {0}",
                                            String.Join( ", ", candidates.Select( c => c.Name ).ToArray() ) );
                        }
                    } catch( DirectoryNotFoundException ex ) {
                        player.Message( ex.Message );
                    }
                    return;

                } else {
                    // Nothing found!
                    player.Message( "File/directory not found: {0}", fileName );
                    return;
                }
            }

            // Make sure that the given file is within the map directory
            if( !Paths.Contains( Paths.MapPath, sourceFullFileName ) ) {
                player.UnsafePathMessage();
                return;
            }

            // Loading map into current world
            if( worldName == null ) {
                if( !cmd.IsConfirmed ) {
                    player.AskForConfirmation( cmd, "About to replace THIS MAP with \"{0}\".", fileName );
                    return;
                }
                Map map;
                try {
                    map = MapUtility.Load( sourceFullFileName );
                } catch( Exception ex ) {
                    player.MessageNow( "Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message );
                    return;
                }

                // Loading to current world
                player.World.ChangeMap( map );
                player.World.SendToAllExcept( "{0}&S loaded a new map for this world.", player,
                                              player.GetClassyName() );
                player.MessageNow( "New map loaded for the world {0}", player.World.GetClassyName() );

                Logger.Log( "{0} loaded new map for world \"{1}\" from {2}", LogType.UserActivity,
                            player.Name, player.World.Name, fileName );


            } else {
                // Loading to some other (or new) world
                if( !World.IsValidName( worldName ) ) {
                    player.MessageNow( "Invalid world name: \"{0}\".", worldName );
                    return;
                }

                lock( WorldManager.WorldListLock ) {
//.........这里部分代码省略.........
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:WorldCommands.cs

示例4: WorldRename

        internal static void WorldRename( Player player, Command cmd ) {
            string oldName = cmd.Next();
            string newName = cmd.Next();
            if( oldName == null || newName == null ) {
                cdWorldRename.PrintUsage( player );
                return;
            }

            World oldWorld = WorldManager.FindWorldOrPrintMatches( player, oldName );
            if( oldWorld == null ) return;
            oldName = oldWorld.Name;

            if( !cmd.IsConfirmed && File.Exists( Path.Combine( Paths.MapPath, newName + ".fcm" ) ) ) {
                player.AskForConfirmation( cmd, "Renaming this world will overwrite an existing map file \"{0}.fcm\".", newName );
                return;
            }

            try {
                WorldManager.RenameWorld( oldWorld, newName, true );
            } catch( WorldOpException ex ) {
                switch( ex.ErrorCode ) {
                    case WorldOpExceptionCode.NoChangeNeeded:
                        player.MessageNow( "Rename: World is already named \"{0}\"", oldName );
                        return;
                    case WorldOpExceptionCode.DuplicateWorldName:
                        player.MessageNow( "Rename: Another world named \"{0}\" already exists.", newName );
                        return;
                    case WorldOpExceptionCode.InvalidWorldName:
                        player.MessageNow( "Rename: Invalid world name: \"{0}\"", newName );
                        return;
                    case WorldOpExceptionCode.MapMoveError:
                        player.MessageNow( "Rename: World \"{0}\" was renamed to \"{1}\", but the map file could not be moved due to an error: {2}",
                                            oldName, newName, ex.InnerException );
                        return;
                    default:
                        player.MessageNow( "Unexpected error occured while renaming world \"{0}\"", oldName );
                        Logger.Log( "WorldCommands.Rename: Unexpected error while renaming world {0} to {1}: {2}",
                                    LogType.Error, oldWorld.Name, newName, ex );
                        return;
                }
            }

            WorldManager.SaveWorldList();
            Logger.Log( "{0} renamed the world \"{1}\" to \"{2}\".", LogType.UserActivity,
                        player.Name, oldName, newName );
            Server.SendToAll( "{0}&S renamed the world \"{1}\" to \"{2}\"",
                              player.GetClassyName(), oldName, newName );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:48,代码来源:WorldCommands.cs

示例5: Generate

        internal static void Generate( Player player, Command cmd ) {

            string themeName = cmd.Next();
            string templateName = cmd.Next();

            if( templateName == null ) {
                cdGenerate.PrintUsage( player );
                return;
            }

            MapGenTemplate template;
            MapGenTheme theme;

            int wx, wy, height;
            if( !(cmd.NextInt( out wx ) && cmd.NextInt( out wy ) && cmd.NextInt( out height )) ) {
                if( player.World != null ) {
                    wx = player.World.Map.WidthX;
                    wy = player.World.Map.WidthY;
                    height = player.World.Map.Height;
                } else {
                    player.Message( "When used from console, /gen requires map dimensions." );
                    cdGenerate.PrintUsage( player );
                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if( !Map.IsValidDimension( wx ) ) {
                player.Message( "Cannot make map with width {0}: dimensions must be multiples of 16.", wx );
                return;
            } else if( !Map.IsValidDimension( wy ) ) {
                player.Message( "Cannot make map with length {0}: dimensions must be multiples of 16.", wy );
                return;
            } else if( !Map.IsValidDimension( height ) ) {
                player.Message( "Cannot make map with height {0}: dimensions must be multiples of 16.", height );
                return;
            }

            string fileName = cmd.Next();
            string fullFileName = null;

            if( fileName == null ) {
                if( player.World == null ) {
                    player.Message( "When used from console, /gen requires FileName." );
                    cdGenerate.PrintUsage( player );
                    return;
                }
                if( !cmd.IsConfirmed ) {
                    player.AskForConfirmation( cmd, "Replace this world's map with a generated one?" );
                    return;
                }
            } else {
                fileName = fileName.Replace( Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar );
                if( !fileName.EndsWith( ".fcm", StringComparison.OrdinalIgnoreCase ) ) {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine( Paths.MapPath, fileName );
                if( !Paths.IsValidPath( fullFileName ) ) {
                    player.Message( "Invalid filename." );
                    return;
                }
                if( !Paths.Contains( Paths.MapPath, fullFileName ) ) {
                    player.UnsafePathMessage();
                    return;
                }
                string dirName = fullFileName.Substring( 0, fullFileName.LastIndexOf( Path.DirectorySeparatorChar ) );
                if( !Directory.Exists( dirName ) ) {
                    Directory.CreateDirectory( dirName );
                }
                if( !cmd.IsConfirmed && File.Exists( fullFileName ) ) {
                    player.AskForConfirmation( cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName );
                    return;
                }
            }

            bool noTrees;
            if( themeName.Equals( "grass", StringComparison.OrdinalIgnoreCase ) ) {
                theme = MapGenTheme.Forest;
                noTrees = true;
            } else {
                try {
                    theme = (MapGenTheme)Enum.Parse( typeof( MapGenTheme ), themeName, true );
                    noTrees = (theme != MapGenTheme.Forest);
                } catch( Exception ) {
                    player.MessageNow( "Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                       themeName,
                                       String.Join( ", ", Enum.GetNames( typeof( MapGenTheme ) ) ) );
                    return;
                }
            }

            try {
                template = (MapGenTemplate)Enum.Parse( typeof( MapGenTemplate ), templateName, true );
            } catch( Exception ) {
                player.Message( "Unrecognized template \"{0}\". Available templates are: {1}",
                                templateName,
                                String.Join( ", ", Enum.GetNames( typeof( MapGenTemplate ) ) ) );
                return;
//.........这里部分代码省略.........
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:WorldCommands.cs

示例6: ImportRanks

        static void ImportRanks( Player player, Command cmd ) {
            string serverName = cmd.Next();
            string fileName = cmd.Next();
            string rankName = cmd.Next();
            bool silent = (cmd.Next() != null);


            // Make sure all parameters are specified
            if( rankName == null ) {
                cdImportRanks.PrintUsage( player );
                return;
            }

            // Check if file exists
            if( !File.Exists( fileName ) ) {
                player.Message( "File not found: {0}", fileName );
                return;
            }

            Rank targetRank = RankManager.ParseRank( rankName );
            if( targetRank == null ) {
                player.NoRankMessage( rankName );
                return;
            }

            string[] names;

            switch( serverName.ToLower() ) {
                case "mcsharp":
                case "mczall":
                case "mclawl":
                    try {
                        names = File.ReadAllLines( fileName );
                    } catch( Exception ex ) {
                        Logger.Log( "Could not open \"{0}\" to import ranks: {1}", LogType.Error,
                                    fileName,
                                    ex );
                        return;
                    }
                    break;
                default:
                    player.Message( "fCraft does not support importing from {0}", serverName );
                    return;
            }

            if( !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "You are about to import {0} player ranks.", names.Length );
                return;
            }

            string reason = "(import from " + serverName + ")";
            foreach( string name in names ) {
                PlayerInfo info = PlayerDB.FindPlayerInfoExact( name ) ??
                                  PlayerDB.AddFakeEntry( name, RankChangeType.Promoted );
                ModerationCommands.DoChangeRank( player, info, targetRank, reason, silent, false );
            }

            PlayerDB.Save();
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:59,代码来源:MaintenanceCommands.cs

示例7: ImportBans

        static void ImportBans( Player player, Command cmd ) {
            string serverName = cmd.Next();
            string file = cmd.Next();

            // Make sure all parameters are specified
            if( file == null ) {
                cdImportBans.PrintUsage( player );
                return;
            }

            // Check if file exists
            if( !File.Exists( file ) ) {
                player.Message( "File not found: {0}", file );
                return;
            }

            string[] names;

            switch( serverName.ToLower() ) {
                case "mcsharp":
                case "mczall":
                case "mclawl":
                    try {
                        names = File.ReadAllLines( file );
                    } catch( Exception ex ) {
                        Logger.Log( "Could not open \"{0}\" to import bans: {1}", LogType.Error,
                                    file,
                                    ex );
                        return;
                    }
                    break;
                default:
                    player.Message( "fCraft does not support importing from {0}", serverName );
                    return;
            }

            if( !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "You are about to import {0} bans.", names.Length );
                return;
            }

            string reason = "(import from " + serverName + ")";
            foreach( string name in names ) {
                if( Player.IsValidName( name ) ) {
                    ModerationCommands.DoBan( player, name, reason, false, false, false );
                } else {
                    IPAddress ip;
                    if( Server.IsIP( name ) && IPAddress.TryParse( name, out ip ) ) {
                        ModerationCommands.DoIPBan( player, ip, reason, "", false, false );
                    } else {
                        player.Message( "Could not parse \"{0}\" as either name or IP. Skipping.", name );
                    }
                }
            }

            PlayerDB.Save();
            IPBanList.Save();
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:58,代码来源:MaintenanceCommands.cs

示例8: PruneDB

 internal static void PruneDB( Player player, Command cmd ) {
     if( !cmd.IsConfirmed ) {
         player.MessageNow( "PruneDB: Finding inactive players..." );
         player.AskForConfirmation( cmd, "Remove {0} inactive players from the database?",
                                    PlayerDB.CountInactivePlayers() );
         return;
     }
     player.MessageNow( "PruneDB: Removing inactive players... (this may take a while)" );
     Scheduler.NewBackgroundTask( delegate {
         player.MessageNow( "PruneDB: Removed {0} inactive players!", PlayerDB.RemoveInactivePlayers() );
     } ).RunOnce();
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:12,代码来源:MaintenanceCommands.cs

示例9: DumpStats

        internal static void DumpStats( Player player, Command cmd ) {
            string fileName = cmd.Next();
            if( fileName == null ) {
                cdDumpStats.PrintUsage( player );
                return;
            }

            if( !Paths.Contains( Paths.WorkingPath, fileName ) ) {
                player.UnsafePathMessage();
                return;
            }

            if( Paths.IsProtectedFileName( Path.GetFileName( fileName ) ) ) {
                player.Message( "You may not use this file." );
                return;
            }

            if( Path.HasExtension( fileName ) &&
                !Path.GetExtension( fileName ).Equals( ".txt", StringComparison.OrdinalIgnoreCase ) ) {
                player.Message( "Stats filename must end with .txt" );
                return;
            }

            if( File.Exists( fileName ) && !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "File \"{0}\" already exists. Overwrite?", Path.GetFileName( fileName ) );
                return;
            }

            if( !Paths.TestFile( "dumpstats file", fileName, false, true, false ) ) {
                player.Message( "Cannot create specified file. See log for details." );
                return;
            }

            PlayerInfo[] infos;
            using( FileStream fs = File.Create( fileName ) ) {
                using( StreamWriter writer = new StreamWriter( fs ) ) {
                    infos = PlayerDB.GetPlayerListCopy();
                    if( infos.Length == 0 ) {
                        writer.WriteLine( "{0} (0 players)", "(TOTAL)" );
                        writer.WriteLine();
                    } else {
                        DumpPlayerGroupStats( writer, infos, "(TOTAL)" );
                    }

                    foreach( Rank rank in RankManager.Ranks ) {
                        infos = PlayerDB.GetPlayerListCopy( rank );
                        if( infos.Length == 0 ) {
                            writer.WriteLine( "{0} (0 players)", rank.Name );
                            writer.WriteLine();
                        } else {
                            DumpPlayerGroupStats( writer, infos, rank.Name );
                        }
                    }
                }
            }

            player.Message( "Stats saved to \"{0}\"", Path.GetFileName( fileName ) );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:58,代码来源:MaintenanceCommands.cs

示例10: MassRank

        internal static void MassRank( Player player, Command cmd ) {
            string fromRankName = cmd.Next();
            string toRankName = cmd.Next();
            bool silent = (cmd.Next() != null);
            if( toRankName == null ) {
                cdMassRank.PrintUsage( player );
                return;
            }

            Rank fromRank = RankManager.ParseRank( fromRankName );
            if( fromRank == null ) {
                player.NoRankMessage( fromRankName );
                return;
            }

            Rank toRank = RankManager.ParseRank( toRankName );
            if( toRank == null ) {
                player.NoRankMessage( toRankName );
                return;
            }

            if( fromRank == toRank ) {
                player.Message( "Ranks must be different" );
                return;
            }

            int playerCount = PlayerDB.CountPlayersByRank( fromRank );
            string verb = (fromRank > toRank ? "demot" : "promot");


            if( !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "About to {0}e {1} players.", verb, playerCount );
                return;
            }

            player.Message( "MassRank: {0}ing {1} players...",
                            verb, playerCount );

            int affected = PlayerDB.MassRankChange( player, fromRank, toRank, silent );
            player.Message( "MassRank: done.", affected );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:41,代码来源:MaintenanceCommands.cs


注:本文中的fCraft.Player.AskForConfirmation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。