本文整理汇总了C#中fCraft.Player.Unignore方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Unignore方法的具体用法?C# Player.Unignore怎么用?C# Player.Unignore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.Unignore方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UnignoreHandler
static void UnignoreHandler( Player player, Command cmd ) {
string name = cmd.Next();
if( name != null ) {
if( cmd.HasNext ) {
CdUnignore.PrintUsage( player );
return;
}
PlayerInfo targetInfo = PlayerDB.FindPlayerInfoOrPrintMatches( player, name );
if( targetInfo == null ) return;
if( player.Unignore( targetInfo ) ) {
player.MessageNow( "You are no longer ignoring {0}", targetInfo.ClassyName );
} else {
player.MessageNow( "You are not currently ignoring {0}", targetInfo.ClassyName );
}
} else {
PlayerInfo[] ignoreList = player.IgnoreList;
if( ignoreList.Length > 0 ) {
player.MessageNow( "Ignored players: {0}", ignoreList.JoinToClassyString() );
} else {
player.MessageNow( "You are not currently ignoring anyone." );
}
return;
}
}
示例2: UnignoreHandler
static void UnignoreHandler( Player player, CommandReader cmd ) {
string name = cmd.Next();
if( name != null ) {
if( cmd.HasNext ) {
// too many parameters given
CdUnignore.PrintUsage( player );
return;
}
// A name was given -- let's find the target
PlayerInfo targetInfo = PlayerDB.FindPlayerInfoOrPrintMatches( player, name, SearchOptions.ReturnSelfIfNoMatches );
if( targetInfo == null ) return;
if( targetInfo == player.Info ) {
player.Message( "You cannot &H/Ignore&S (or &H/Unignore&S) yourself." );
return;
}
if( player.Unignore( targetInfo ) ) {
player.MessageNow( "You are no longer ignoring {0}", targetInfo.ClassyName );
} else {
player.MessageNow( "You are not currently ignoring {0}", targetInfo.ClassyName );
}
} else {
ListIgnoredPlayers( player );
}
}
示例3: Unignore
internal static void Unignore( Player player, Command cmd ) {
string name = cmd.Next();
if( name != null ) {
PlayerInfo targetInfo;
if( !PlayerDB.FindPlayerInfo( name, out targetInfo ) ) {
PlayerInfo[] infos = PlayerDB.FindPlayers( name );
if( infos.Length == 1 ) {
targetInfo = infos[0];
} else if( infos.Length > 1 ) {
player.ManyMatchesMessage( "player", infos );
return;
} else {
player.NoPlayerMessage( name );
return;
}
} else if( targetInfo == null ) {
player.NoPlayerMessage( name );
return;
}
if( player.Unignore( targetInfo ) ) {
player.MessageNow( "You are no longer ignoring {0}", targetInfo.GetClassyName() );
} else {
player.MessageNow( "You are not currently ignoring {0}", targetInfo.GetClassyName() );
}
} else {
PlayerInfo[] ignoreList = player.GetIgnoreList();
if( ignoreList.Length > 0 ) {
player.MessageNow( "Ignored players: {0}", ignoreList.JoinToClassyString() );
} else {
player.MessageNow( "You are not currently ignoring anyone." );
}
return;
}
}
示例4: UnignoreHandler
static void UnignoreHandler(Player player, CommandReader cmd) {
string name = cmd.Next();
if (!string.IsNullOrEmpty(name)) {
if (name.ToLower() == "irc") {
if (player.Info.ReadIRC == false) {
player.Info.ReadIRC = true;
player.Message("You are no longer ignoring &iIRC");
string message = String.Format("\u212C&SPlayer {0}&S is no longer Ignoring IRC", player.ClassyName);
if (!player.Info.IsHidden) {
IRC.SendChannelMessage(message);
}
} else {
player.Message("You are not currently ignoring &iIRC");
}
return;
}
if (cmd.HasNext) {
CdUnignore.PrintUsage(player);
return;
}
PlayerInfo targetInfo = PlayerDB.FindPlayerInfoOrPrintMatches(player, name, SearchOptions.ReturnSelfIfOnlyMatch);
if (targetInfo == null) return;
if (player.Unignore(targetInfo)) {
player.Message("You are no longer ignoring {0}", targetInfo.ClassyName);
} else {
player.Message("You are not currently ignoring {0}", targetInfo.ClassyName);
}
} else {
PlayerInfo[] ignoreList = player.IgnoreList;
if (ignoreList.Length > 0) {
player.Message("Ignored players: {0}", ignoreList.JoinToClassyString());
} else {
player.Message("You are not currently ignoring anyone.");
}
}
}