本文整理汇总了C#中fCraft.Player.MessageNoWorld方法的典型用法代码示例。如果您正苦于以下问题:C# Player.MessageNoWorld方法的具体用法?C# Player.MessageNoWorld怎么用?C# Player.MessageNoWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.MessageNoWorld方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PortalH
private static void PortalH(Player player, Command command)
{
try
{
String option = command.Next();
if (option == null)
{
CdPortal.PrintUsage(player);
}
else if (option.ToLower().Equals("create"))
{
if (player.Can(Permission.ManagePortal))
{
string world = command.Next();
if (world != null && WorldManager.FindWorldExact(world) != null)
{
DrawOperation operation = new CuboidDrawOperation(player);
NormalBrush brush = new NormalBrush(Block.Water, Block.Water);
string blockTypeOrName = command.Next();
if (blockTypeOrName != null && blockTypeOrName.ToLower().Equals("lava"))
{
brush = new NormalBrush(Block.Lava, Block.Lava);
}
else if (blockTypeOrName != null && !blockTypeOrName.ToLower().Equals("water"))
{
player.Message("Invalid block, choose between water or lava.");
return;
}
string portalName = command.Next();
if (portalName == null)
{
player.PortalName = null;
}
else
{
if (!Portal.DoesNameExist(player.World, portalName))
{
player.PortalName = portalName;
}
else
{
player.Message("A portal with name {0} already exists in this world.", portalName);
return;
}
}
operation.Brush = brush;
player.PortalWorld = world;
player.SelectionStart(operation.ExpectedMarks, PortalCreateCallback, operation, Permission.Draw);
player.Message("Click {0} blocks or use &H/Mark&S to mark the area of the portal.", operation.ExpectedMarks);
}
else
{
if (world == null)
{
player.Message("No world specified.");
}
else
{
player.MessageNoWorld(world);
}
}
}
else
{
player.MessageNoAccess(Permission.ManagePortal);
}
}
else if (option.ToLower().Equals("remove"))
{
if (player.Can(Permission.ManagePortal))
{
string portalName = command.Next();
if (portalName == null)
{
player.Message("No portal name specified.");
}
else
{
if (player.World.Portals != null && player.World.Portals.Count > 0)
{
bool found = false;
Portal portalFound = null;
lock (player.World.Portals.SyncRoot)
{
foreach (Portal portal in player.World.Portals)
{
if (portal.Name.Equals(portalName))
{
portalFound = portal;
found = true;
//.........这里部分代码省略.........
示例2: JoinHandler
static void JoinHandler(Player player, Command cmd)
{
string worldName = cmd.Next();
if (worldName == null)
{
CdJoin.PrintUsage(player);
return;
}
if (worldName == "-")
{
if (player.LastUsedWorldName != null)
{
worldName = player.LastUsedWorldName;
}
else
{
player.Message("Cannot repeat world name: you haven't used any names yet.");
return;
}
}
World[] worlds = WorldManager.FindWorlds(player, worldName);
if (worlds.Length > 1)
{
player.MessageManyMatches("world", worlds);
}
else if (worlds.Length == 1)
{
World world = worlds[0];
player.LastUsedWorldName = world.Name;
switch (world.AccessSecurity.CheckDetailed(player.Info))
{
case SecurityCheckResult.Allowed:
case SecurityCheckResult.WhiteListed:
if (world.IsFull)
{
player.Message("Cannot join {0}&S: world is full.", world.ClassyName);
return;
}
player.StopSpectating();
if (!player.JoinWorldNow(world, true, WorldChangeReason.ManualJoin))
{
player.Message("ERROR: Failed to join world. See log for details.");
}
break;
case SecurityCheckResult.BlackListed:
player.Message("Cannot join world {0}&S: you are blacklisted.",
world.ClassyName);
break;
case SecurityCheckResult.RankTooLow:
player.Message("Cannot join world {0}&S: must be {1}+",
world.ClassyName, world.AccessSecurity.MinRank.ClassyName);
break;
}
}
else
{
// no worlds found - see if player meant to type in "/Join" and not "/TP"
Player[] players = Server.FindPlayers(player, worldName, true);
if (players.Length == 1)
{
player.LastUsedPlayerName = players[0].Name;
player.StopSpectating();
player.ParseMessage("/TP " + players[0].Name, false, true);
}
else
{
player.MessageNoWorld(worldName);
}
}
}
示例3: HaxHandler
private static void HaxHandler(Player player, Command cmd)
{
string worldName = cmd.Next();
if (string.IsNullOrEmpty(worldName) || worldName.Length < 1)
{
CdHax.PrintUsage(player);
return;
}
World world = WorldManager.FindWorldOrPrintMatches(player, worldName);
if (world == null)
{
player.MessageNoWorld(worldName);
return;
}
string hax = cmd.Next();
if (string.IsNullOrEmpty(hax) || hax.Length < 1)
{
CdHax.PrintUsage(player);
return;
}
if (hax.ToLower() == "on" || hax.ToLower() == "true")
{
if (world.Hax == true)
{
player.Message("&sHax are already enabled on {0}", world.ClassyName);
return;
}
world.Hax = true;
Server.Message("&sHax have been enabled on {0}", world.ClassyName);
foreach (Player p in world.Players)
{
p.JoinWorld(player.World, WorldChangeReason.Rejoin);
}
return;
}
if (hax.ToLower() == "off" || hax.ToLower() == "false")
{
if (world.Hax == false)
{
player.Message("&sHax are already disabled on {0}", world.ClassyName);
return;
}
world.Hax = false;
Server.Message("&sHax have been disabled on {0}", world.ClassyName);
foreach (Player p in world.Players) //make all players rejoin to force changes
{
p.JoinWorld(player.World, WorldChangeReason.Rejoin);
}
return;
}
}
示例4: PortalH
private static void PortalH(Player player, CommandReader cmd) {
try {
string option = cmd.Next();
if (string.IsNullOrEmpty(option)) {
CdPortal.PrintUsage(player);
return;
}
switch (option.ToLower()) {
case "create":
case "add":
if (player.Can(Permission.CreatePortals)) {
string addWorld = cmd.Next();
if (!string.IsNullOrEmpty(addWorld) && WorldManager.FindWorldExact(addWorld) != null) {
DrawOperation operation = new CuboidDrawOperation(player);
NormalBrush brush = new NormalBrush(Block.Water, Block.Water);
string blockTypeOrName = cmd.Next();
Block pblock;
if (blockTypeOrName != null && Map.GetBlockByName(blockTypeOrName, false, out pblock)) {
if ((!validPBlocks.Contains(pblock) && pblock <= Block.StoneBrick) || (pblock == Block.Air && player.Info.Rank != RankManager.HighestRank)) {
player.Message("Invalid block, choose a non-solid block");
return;
} else {
brush = new NormalBrush(pblock, pblock);
}
}
string addPortalName = cmd.Next();
if (string.IsNullOrEmpty(addPortalName)) {
player.PortalName = null;
} else {
if (!Portal.DoesNameExist(player.World, addPortalName)) {
player.PortalName = addPortalName;
} else {
player.Message("A portal with name {0} already exists in this world.", addPortalName);
return;
}
}
World tpWorld = WorldManager.FindWorldExact(addWorld);
if (cmd.HasNext) {
int x, y, z, rot = player.Position.R, lot = player.Position.L;
if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out z)) {
if (cmd.HasNext && cmd.HasNext) {
if (cmd.NextInt(out rot) && cmd.NextInt(out lot)) {
if (rot > 255 || rot < 0) {
player.Message("R must be inbetween 0 and 255. Set to player R");
rot = player.Position.R;
}
if (lot > 255 || lot < 0) {
player.Message("L must be inbetween 0 and 255. Set to player L");
lot = player.Position.L;
}
}
}
if (x < 1 || x >= 1024 || y < 1 || y >= 1024 || z < 1 || z >= 1024) {
player.Message("Coordinates are outside the valid range!");
return;
} else {
player.PortalTPPos = new Position((short)(x * 32), (short)(y * 32), (short)(z * 32), (byte)rot, (byte)lot);
}
} else {
player.PortalTPPos = tpWorld.map == null ? new Position(0, 0, 0) : tpWorld.map.Spawn;
}
} else {
player.PortalTPPos = tpWorld.map == null ? new Position(0, 0, 0) : tpWorld.map.Spawn;
}
operation.Brush = brush;
player.PortalWorld = addWorld;
player.SelectionStart(operation.ExpectedMarks, PortalCreateCallback, operation, Permission.CreatePortals);
player.Message("Click {0} blocks or use &H/Mark&S to mark the area of the portal.", operation.ExpectedMarks);
} else {
if (string.IsNullOrEmpty(addWorld)) {
player.Message("No world specified.");
} else {
player.MessageNoWorld(addWorld);
}
}
} else {
player.MessageNoAccess(Permission.CreatePortals);
}
break;
case "remove":
case "delete":
if (player.Can(Permission.CreatePortals)) {
string remPortalName = cmd.Next();
string remWString = cmd.Next();
World remWorld = player.World;
if (!string.IsNullOrEmpty(remWString)) {
remWorld = WorldManager.FindWorldOrPrintMatches(player, remWString);
}
if (remWorld == null) {
return;
}
if (string.IsNullOrEmpty(remPortalName)) {
player.Message("No portal name specified.");
} else {
if (remWorld.Portals != null && remWorld.Portals.Count > 0) {
bool found = false;
Portal portalFound = null;
lock (remWorld.Portals.SyncRoot) {
foreach (Portal portal in remWorld.Portals) {
//.........这里部分代码省略.........
示例5: EnvHandler
static void EnvHandler( Player player, Command cmd )
{
if ( !ConfigKey.WoMEnableEnvExtensions.Enabled() ) {
player.Message( "Env command is disabled on this server." );
return;
}
string worldName = cmd.Next();
World world;
if ( worldName == null ) {
player.MessageNoWorld( worldName );
return;
} else {
world = WorldManager.FindWorldOrPrintMatches( player, worldName );
if ( world == null ) return;
}
string variable = cmd.Next();
string valueText = cmd.Next();
if ( variable == null ) {
player.Message( "Environment settings for {0}&S:", world.ClassyName );
player.Message( " Cloud: {0} Fog: {1} Sky: {2}",
world.CloudColor == -1 ? "normal" : '#' + world.CloudColor.ToString( "X6" ),
world.FogColor == -1 ? "normal" : '#' + world.FogColor.ToString( "X6" ),
world.SkyColor == -1 ? "normal" : '#' + world.SkyColor.ToString( "X6" ) );
player.Message( " Edge level: {0} Edge texture: {1}",
world.EdgeLevel == -1 ? "normal" : world.EdgeLevel + " blocks",
world.EdgeBlock );
if ( !player.IsUsingWoM ) {
player.Message( " You need WoM client to see the changes." );
}
return;
}
#region 800Craft
//Copyright (C) <2012> <Jon Baker>
if ( variable.ToLower() == "terrain" ) {
if ( valueText == null ) {
player.Message( "&A/Env [WorldName] terrain [Normal, arbot, cool, deadly, shroom, prometheus, woodpunk, fall, snow, tron, " +
"mario, highres, 8bit, simple, indev, messa, portal, dokucraft, doomcraft, hexeretic, zelda " );
return;
}
switch ( valueText.ToLower() ) {
case "normal":
world.Terrain = "bc4acee575474f5266105430c3cc628b8b3948a2";
break;
case "arbot":
world.Terrain = "1e3eb03d8efaa862679d36c9044ce47e861ea25e";
break;
case "cool":
world.Terrain = "165917066357092a2e7f6b0ec358c05b36b0efa7";
break;
case "deadly":
world.Terrain = "cb45307db4addbaac1504529fef79d773a6e31f5";
break;
case "shroom":
world.Terrain = "f31b086dbae92cc1741476a3697506192b8f5814";
break;
case "prometheus":
world.Terrain = "f66479f2d6c812806c3e768442d45a08a868ad16";
break;
case "woodpunk":
world.Terrain = "dff99c37e4a792e10c3b775e6bded725f18ed6fe";
break;
case "simple":
world.Terrain = "85f783c3a70c0c9d523eb39e080c2ed95f45bfc2";
break;
case "highres":
world.Terrain = "f3dac271d7bce9954baad46e183a6a910a30d13b";
break;
case "hexeretic":
world.Terrain = "d8e75476281087c8482ac636a8b8e4a59fadd525";
break;
case "tron":
world.Terrain = "ba851c9544ba5e4eed3a8fc9b8b5bf25a4dd45e0";
break;
case "8bit":
world.Terrain = "5a3fb1994e2ae526815ceaaca3a4dac0051aa890";
break;
case "mario":
world.Terrain = "e98a37ddccbc6144306bd08f41248324965c4e5a";
break;
case "fall":
world.Terrain = "b7c6dcb7a858639077f95ef94e8e2d51bedc3307";
break;
case "dokucraft":
world.Terrain = "a101cadafd02019e14d727d3329a923a40ef040b";
break;
case "indev":
world.Terrain = "73d1ef4441725bdcc9ac3616205faa3dff46e12a";
break;
case "doomcraft":
world.Terrain = "8b72beb6fea6ed1e01c1e32e08edf5f784bc919c";
break;
case "messa":
world.Terrain = "db0feeac8702704a3146a71365622db55fb5a4c4";
break;
case "portal":
world.Terrain = "d4b455134394763296994d0c819b0ac0ea338457";
break;
case "snow":
world.Terrain = "0b18fb3b41874ac5fbcb43532d62e6b742adc25e";
//.........这里部分代码省略.........
示例6: JoinHandler
static void JoinHandler( Player player, CommandReader cmd ) {
string worldName = cmd.Next();
if( worldName == null ) {
CdJoin.PrintUsage( player );
return;
}
if( worldName == "-" ) {
if( player.LastUsedWorldName != null ) {
worldName = player.LastUsedWorldName;
} else {
player.Message( "Cannot repeat world name: you haven't used any names yet." );
return;
}
}
World[] worlds = WorldManager.FindWorlds( player, worldName );
if( worlds.Length > 1 ) {
player.MessageManyMatches( "world", worlds );
} else if( worlds.Length == 1 ) {
World world = worlds[0];
player.LastUsedWorldName = world.Name;
switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
case SecurityCheckResult.Allowed:
case SecurityCheckResult.WhiteListed:
if( world.IsFull ) {
player.Message( "Cannot join {0}&S: world is full.", world.ClassyName );
return;
}
player.StopSpectating();
if( !player.JoinWorldNow( world, true, WorldChangeContext.ManualJoin ) ) {
player.Message( "ERROR: Failed to join world. See log for details." );
}
break;
case SecurityCheckResult.BlackListed:
player.Message( "Cannot join world {0}&S: you are blacklisted.",
world.ClassyName );
break;
case SecurityCheckResult.RankTooLow:
player.Message( "Cannot join world {0}&S: must be {1}+",
world.ClassyName, world.AccessSecurity.MinRank.ClassyName );
break;
// TODO: Uncomment
//case SecurityCheckResult.RankTooHigh:
// player.Message("Cannot join world {0}&S: must be {1}-",
// world.ClassyName, world.AccessSecurity.MaxRank.ClassyName);
// break;
}
} else {
player.MessageNoWorld( worldName );
}
}