本文整理汇总了C#中fCraft.Player.ResetAllBinds方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ResetAllBinds方法的具体用法?C# Player.ResetAllBinds怎么用?C# Player.ResetAllBinds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.ResetAllBinds方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BindHandler
static void BindHandler( Player player, Command cmd )
{
string originalBlockName = cmd.Next();
if( originalBlockName == null ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock = Map.GetBlockByName( originalBlockName );
if( originalBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", originalBlockName );
return;
}
string replacementBlockName = cmd.Next();
if( replacementBlockName == null ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Block replacementBlock = Map.GetBlockByName( replacementBlockName );
if( replacementBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", replacementBlockName );
} else {
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
}
示例2: BindHandler
static void BindHandler( Player player, CommandReader cmd ) {
if( !cmd.HasNext ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock;
if( !cmd.NextBlock( player, false, out originalBlock ) ) return;
if( !cmd.HasNext ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
Block replacementBlock;
if( !cmd.NextBlock( player, false, out replacementBlock ) ) return;
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
示例3: AbortAllHandler
static void AbortAllHandler( Player player, Command cmd )
{
player.IsPainting = false; // /paint
player.ResetAllBinds(); // /bind
player.ParseMessage( "/brush normal", false, false ); // /brush (totally not a sneaky way to do this)
player.BuildingPortal = false; // /portal
player.fireworkMode = false; // /fireworks
player.GunMode = false; // /gun
player.IsRepeatingSelection = false; // /static
player.SelectionCancel(); // /cancel
player.StopSpectating(); // /spectate
player.towerMode = false; // /tower
player.ParseMessage( "/nvm", false, false ); // /nvm
}