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C# Player.ManyMatchesMessage方法代码示例

本文整理汇总了C#中fCraft.Player.ManyMatchesMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ManyMatchesMessage方法的具体用法?C# Player.ManyMatchesMessage怎么用?C# Player.ManyMatchesMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.ManyMatchesMessage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Join

        internal static void Join( Player player, Command cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                cdJoin.PrintUsage( player );
                return;
            }

            World[] worlds = WorldManager.FindWorlds( worldName );

            SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, worlds.ToList(), true );
            WorldManager.RaiseSearchingForWorldEvent( e );
            worlds = e.Matches.ToArray();

            if( worlds.Length > 1 ) {
                player.ManyMatchesMessage( "world", worlds );

            } else if( worlds.Length == 1 ) {
                World world = worlds[0];
                switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if( world.IsFull ) {
                            player.Message( "Cannot join {0}&S: world is full.", world.GetClassyName() );
                            return;
                        }
                        player.StopSpectating();
                        if( !player.Session.JoinWorldNow( world, false, true ) ) {
                            player.Message( "ERROR: Failed to join world. See log for details." );
                        }
                        break;
                    case SecurityCheckResult.BlackListed:
                        player.Message( "Cannot join world {0}&S: you are blacklisted",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                    case SecurityCheckResult.RankTooLow:
                        player.Message( "Cannot join world {0}&S: must be {1}+",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                }

            } else {
                // no worlds found - see if player meant to type in "/join" and not "/tp"
                Player[] players = Server.FindPlayers( player, worldName );
                if( players.Length == 1 ) {
                    player.StopSpectating();
                    player.ParseMessage( "/tp " + players[0].Name, false );
                } else {
                    player.NoWorldMessage( worldName );
                }
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:51,代码来源:WorldCommands.cs

示例2: Unignore

 internal static void Unignore( Player player, Command cmd ) {
     string name = cmd.Next();
     if( name != null ) {
         PlayerInfo targetInfo;
         if( !PlayerDB.FindPlayerInfo( name, out targetInfo ) ) {
             PlayerInfo[] infos = PlayerDB.FindPlayers( name );
             if( infos.Length == 1 ) {
                 targetInfo = infos[0];
             } else if( infos.Length > 1 ) {
                 player.ManyMatchesMessage( "player", infos );
                 return;
             } else {
                 player.NoPlayerMessage( name );
                 return;
             }
         } else if( targetInfo == null ) {
             player.NoPlayerMessage( name );
             return;
         }
         if( player.Unignore( targetInfo ) ) {
             player.MessageNow( "You are no longer ignoring {0}", targetInfo.GetClassyName() );
         } else {
             player.MessageNow( "You are not currently ignoring {0}", targetInfo.GetClassyName() );
         }
     } else {
         PlayerInfo[] ignoreList = player.GetIgnoreList();
         if( ignoreList.Length > 0 ) {
             player.MessageNow( "Ignored players: {0}", ignoreList.JoinToClassyString() );
         } else {
             player.MessageNow( "You are not currently ignoring anyone." );
         }
         return;
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:34,代码来源:ChatCommands.cs

示例3: FindPlayerOrPrintMatches

        /// <summary>Find player by name using autocompletion (returns only whose whom player can see)
        /// Returns null and prints message if none or multiple players matched.</summary>
        /// <param name="player">Player who initiated the search. This is where messages are sent.</param>
        /// <param name="name">Full or partial name of the search target.</param>
        /// <param name="includeHidden">Whether to include hidden players in the search.</param>
        /// <returns>Player object, or null if no player was found.</returns>
        public static Player FindPlayerOrPrintMatches( Player player, string name, bool includeHidden ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( name == null ) throw new ArgumentNullException( "name" );
            Player[] matches;
            if( includeHidden ) {
                matches = FindPlayers( name );
            } else {
                matches = FindPlayers( player, name );
            }

            if( matches.Length == 0 ) {
                player.NoPlayerMessage( name );
                return null;

            } else if( matches.Length > 1 ) {
                player.ManyMatchesMessage( "player", matches );
                return null;

            } else {
                return matches[0];
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:28,代码来源:Server.cs

示例4: FindWorldOrPrintMatches

        public static World FindWorldOrPrintMatches( Player player, string worldName ) {
            if( player == null ) throw new ArgumentNullException( "player" );
            if( worldName == null ) throw new ArgumentNullException( "worldName" );
            List<World> matches = new List<World>( FindWorlds( worldName ) );
            SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, matches, false );
            RaiseSearchingForWorldEvent( e );
            matches = e.Matches;

            if( matches.Count == 0 ) {
                player.NoWorldMessage( worldName );
                return null;
            } else if( matches.Count > 1 ) {
                player.ManyMatchesMessage( "world", matches.ToArray() );
                return null;
            } else {
                return matches[0];
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:18,代码来源:WorldManager.cs

示例5: Info

        internal static void Info( Player player, Command cmd ) {
            string name = cmd.Next();
            if( name == null ) {
                name = player.Name;
            } else if( !player.Can( Permission.ViewOthersInfo ) ) {
                player.NoAccessMessage( Permission.ViewOthersInfo );
                return;
            }

            IPAddress ip;
            PlayerInfo[] infos;
            if( Server.IsIP( name ) && IPAddress.TryParse( name, out ip ) ) {
                // find players by IP
                infos = PlayerDB.FindPlayers( ip, PlayerDB.NumberOfMatchesToPrint );

            } else if( name.Contains( "*" ) || name.Contains( "." ) ) {
                // find players by regex/wildcard
                string regexString = "^" + RegexNonNameChars.Replace( name, "" ).Replace( "*", ".*" ) + "$";
                Regex regex = new Regex( regexString, RegexOptions.IgnoreCase | RegexOptions.Compiled );
                infos = PlayerDB.FindPlayers( regex, PlayerDB.NumberOfMatchesToPrint );

            } else {
                // find players by partial matching
                PlayerInfo tempInfo;
                if( !PlayerDB.FindPlayerInfo( name, out tempInfo ) ) {
                    infos = PlayerDB.FindPlayers( name, PlayerDB.NumberOfMatchesToPrint );
                } else if( tempInfo == null ) {
                    player.NoPlayerMessage( name );
                    return;
                } else {
                    infos = new[] { tempInfo };
                }
            }

            if( infos.Length == 1 ) {
                PrintPlayerInfo( player, infos[0] );
            } else if( infos.Length > 1 ) {
                player.ManyMatchesMessage( "player", infos );
                if( infos.Length == PlayerDB.NumberOfMatchesToPrint ) {
                    player.Message( "NOTE: Only first {0} matches are shown.", PlayerDB.NumberOfMatchesToPrint );
                }
            } else {
                player.NoPlayerMessage( name );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:45,代码来源:InfoCommands.cs


注:本文中的fCraft.Player.ManyMatchesMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。