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C# Player.MessageInvalidPlayerName方法代码示例

本文整理汇总了C#中fCraft.Player.MessageInvalidPlayerName方法的典型用法代码示例。如果您正苦于以下问题:C# Player.MessageInvalidPlayerName方法的具体用法?C# Player.MessageInvalidPlayerName怎么用?C# Player.MessageInvalidPlayerName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.MessageInvalidPlayerName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RankHandler

        static void RankHandler( Player player, CommandReader cmd ) {
            string name = cmd.Next();
            string newRankName = cmd.Next();

            // Check arguments
            if( name == null || newRankName == null ) {
                CdRank.PrintUsage( player );
                player.Message( "See &H/Ranks&S for list of ranks." );
                return;
            }

            // Parse rank name
            Rank newRank = RankManager.FindRank( newRankName );
            if( newRank == null ) {
                player.MessageNoRank( newRankName );
                return;
            }

            if( name == "-" ) {
                if( player.LastUsedPlayerName != null ) {
                    name = player.LastUsedPlayerName;
                } else {
                    player.Message( "Cannot repeat player name: you haven't used any names yet." );
                    return;
                }
            }
            PlayerInfo targetInfo;

            // Find player by name
            if( name.StartsWith( "!" ) ) {
                name = name.Substring( 1 );
                Player target = Server.FindPlayerExact( player, name, false );
                if( target == null ) {
                    player.MessageNoPlayer( name );
                    return;
                }
                targetInfo = target.Info;
            } else {
                targetInfo = PlayerDB.FindPlayerInfoExact( name );
            }

            // Handle non-existent players
            if( targetInfo == null ) {
                if( !player.Can( Permission.EditPlayerDB ) ) {
                    player.MessageNoPlayer( name );
                    return;
                }
                if( !Player.IsValidName( name ) ) {
                    player.MessageInvalidPlayerName( name );
                    CdRank.PrintUsage( player );
                    return;
                }
                if( cmd.IsConfirmed ) {
                    if( newRank > RankManager.DefaultRank ) {
                        targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Promoted );
                    } else {
                        targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Demoted );
                    }
                } else {
                    Logger.Log( LogType.UserActivity,
                                "Rank: Asked {0} to confirm adding unrecognized name \"{1}\" to the database.",
                                player.Name, name );
                    player.Confirm( cmd,
                                    "Warning: Player \"{0}\" is not in the database (possible typo). Type the full name or",
                                    name );
                    return;
                }
            }

            try {
                player.LastUsedPlayerName = targetInfo.Name;
                targetInfo.ChangeRank( player, newRank, cmd.NextAll(), true, true, false );
            } catch( PlayerOpException ex ) {
                player.Message( ex.MessageColored );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:76,代码来源:ModerationCommands.cs

示例2: RankHandler

        public static void RankHandler( Player player, Command cmd )
        {
            string name = cmd.Next();
            string newRankName = cmd.Next();

            // Check arguments
            if( name == null || newRankName == null ) {
                CdRank.PrintUsage( player );
                player.Message( "See &H/Ranks&S for list of ranks." );
                return;
            }

            // Parse rank name
            Rank newRank = RankManager.FindRank( newRankName );
            if( newRank == null ) {
                player.MessageNoRank( newRankName );
                return;
            }

            // Parse player name
            if( name == "-" ) {
                if( player.LastUsedPlayerName != null ) {
                    name = player.LastUsedPlayerName;
                } else {
                    player.Message( "Cannot repeat player name: you haven't used any names yet." );
                    return;
                }
            }
            PlayerInfo targetInfo = PlayerDB.FindPlayerInfoExact( name );

            if( targetInfo == null ) {
                if( !player.Can( Permission.EditPlayerDB ) ) {
                    player.MessageNoPlayer( name );
                    return;
                }
                if( !Player.IsValidName( name ) ) {
                    player.MessageInvalidPlayerName( name );
                    CdRank.PrintUsage( player );
                    return;
                }
                if( cmd.IsConfirmed ) {
                    if( newRank > RankManager.DefaultRank ) {
                        targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Promoted );
                    } else {
                        targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Demoted );
                    }
                } else {
                    player.Confirm( cmd,
                                    "Warning: Player \"{0}\" is not in the database (possible typo). Type the full name or",
                                    name );
                    return;
                }
            }

            try {
                player.LastUsedPlayerName = targetInfo.Name;

                //reset temprank values
                if (targetInfo.isTempRanked)
                {
                    targetInfo.isTempRanked = false;
                    targetInfo.tempRankTime = TimeSpan.FromSeconds(0);
                }
                targetInfo.ChangeRank( player, newRank, cmd.NextAll(), true, true, false );
            } catch( PlayerOpException ex ) {
                player.Message( ex.MessageColored );
            }
        }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:68,代码来源:ModerationCommands.cs


注:本文中的fCraft.Player.MessageInvalidPlayerName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。