本文整理汇总了C#中fCraft.Player.MessageInvalidPlayerName方法的典型用法代码示例。如果您正苦于以下问题:C# Player.MessageInvalidPlayerName方法的具体用法?C# Player.MessageInvalidPlayerName怎么用?C# Player.MessageInvalidPlayerName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.MessageInvalidPlayerName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RankHandler
static void RankHandler( Player player, CommandReader cmd ) {
string name = cmd.Next();
string newRankName = cmd.Next();
// Check arguments
if( name == null || newRankName == null ) {
CdRank.PrintUsage( player );
player.Message( "See &H/Ranks&S for list of ranks." );
return;
}
// Parse rank name
Rank newRank = RankManager.FindRank( newRankName );
if( newRank == null ) {
player.MessageNoRank( newRankName );
return;
}
if( name == "-" ) {
if( player.LastUsedPlayerName != null ) {
name = player.LastUsedPlayerName;
} else {
player.Message( "Cannot repeat player name: you haven't used any names yet." );
return;
}
}
PlayerInfo targetInfo;
// Find player by name
if( name.StartsWith( "!" ) ) {
name = name.Substring( 1 );
Player target = Server.FindPlayerExact( player, name, false );
if( target == null ) {
player.MessageNoPlayer( name );
return;
}
targetInfo = target.Info;
} else {
targetInfo = PlayerDB.FindPlayerInfoExact( name );
}
// Handle non-existent players
if( targetInfo == null ) {
if( !player.Can( Permission.EditPlayerDB ) ) {
player.MessageNoPlayer( name );
return;
}
if( !Player.IsValidName( name ) ) {
player.MessageInvalidPlayerName( name );
CdRank.PrintUsage( player );
return;
}
if( cmd.IsConfirmed ) {
if( newRank > RankManager.DefaultRank ) {
targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Promoted );
} else {
targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Demoted );
}
} else {
Logger.Log( LogType.UserActivity,
"Rank: Asked {0} to confirm adding unrecognized name \"{1}\" to the database.",
player.Name, name );
player.Confirm( cmd,
"Warning: Player \"{0}\" is not in the database (possible typo). Type the full name or",
name );
return;
}
}
try {
player.LastUsedPlayerName = targetInfo.Name;
targetInfo.ChangeRank( player, newRank, cmd.NextAll(), true, true, false );
} catch( PlayerOpException ex ) {
player.Message( ex.MessageColored );
}
}
示例2: RankHandler
public static void RankHandler( Player player, Command cmd )
{
string name = cmd.Next();
string newRankName = cmd.Next();
// Check arguments
if( name == null || newRankName == null ) {
CdRank.PrintUsage( player );
player.Message( "See &H/Ranks&S for list of ranks." );
return;
}
// Parse rank name
Rank newRank = RankManager.FindRank( newRankName );
if( newRank == null ) {
player.MessageNoRank( newRankName );
return;
}
// Parse player name
if( name == "-" ) {
if( player.LastUsedPlayerName != null ) {
name = player.LastUsedPlayerName;
} else {
player.Message( "Cannot repeat player name: you haven't used any names yet." );
return;
}
}
PlayerInfo targetInfo = PlayerDB.FindPlayerInfoExact( name );
if( targetInfo == null ) {
if( !player.Can( Permission.EditPlayerDB ) ) {
player.MessageNoPlayer( name );
return;
}
if( !Player.IsValidName( name ) ) {
player.MessageInvalidPlayerName( name );
CdRank.PrintUsage( player );
return;
}
if( cmd.IsConfirmed ) {
if( newRank > RankManager.DefaultRank ) {
targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Promoted );
} else {
targetInfo = PlayerDB.AddFakeEntry( name, RankChangeType.Demoted );
}
} else {
player.Confirm( cmd,
"Warning: Player \"{0}\" is not in the database (possible typo). Type the full name or",
name );
return;
}
}
try {
player.LastUsedPlayerName = targetInfo.Name;
//reset temprank values
if (targetInfo.isTempRanked)
{
targetInfo.isTempRanked = false;
targetInfo.tempRankTime = TimeSpan.FromSeconds(0);
}
targetInfo.ChangeRank( player, newRank, cmd.NextAll(), true, true, false );
} catch( PlayerOpException ex ) {
player.Message( ex.MessageColored );
}
}