本文整理汇总了C#中fCraft.Player.Bind方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Bind方法的具体用法?C# Player.Bind怎么用?C# Player.Bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.Bind方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LavaHandler
static void LavaHandler( Player player, CommandReader cmd ) {
bool turnLavaOn = (player.GetBind( Block.Red ) != Block.Lava);
if( cmd.HasNext && !cmd.NextOnOff( out turnLavaOn ) ) {
CdLava.PrintUsage( player );
return;
}
if( turnLavaOn ) {
player.Bind( Block.Red, Block.Lava );
player.Message( "Lava: ON. Red blocks are replaced with lava." );
} else {
player.ResetBind( Block.Red );
player.Message( "Lava: OFF" );
}
}
示例2: BindHandler
static void BindHandler( Player player, CommandReader cmd ) {
if( !cmd.HasNext ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock;
if( !cmd.NextBlock( player, false, out originalBlock ) ) return;
if( !cmd.HasNext ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
Block replacementBlock;
if( !cmd.NextBlock( player, false, out replacementBlock ) ) return;
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
示例3: GrassHandler
static void GrassHandler( Player player, CommandReader cmd ) {
bool turnGrassOn = (player.GetBind( Block.Dirt ) != Block.Grass);
if( cmd.HasNext && !cmd.NextOnOff( out turnGrassOn ) ) {
CdGrass.PrintUsage( player );
return;
}
if( turnGrassOn ) {
player.Bind( Block.Dirt, Block.Grass );
player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
} else {
player.ResetBind( Block.Dirt );
player.Message( "Grass: OFF" );
}
}
示例4: WaterHandler
static void WaterHandler( Player player, CommandReader cmd ) {
bool turnWaterOn = (player.GetBind( Block.Aqua ) != Block.Water ||
player.GetBind( Block.Cyan ) != Block.Water ||
player.GetBind( Block.Blue ) != Block.Water);
if( cmd.HasNext && !cmd.NextOnOff( out turnWaterOn ) ) {
CdWater.PrintUsage( player );
return;
}
if( turnWaterOn ) {
player.Bind( Block.Aqua, Block.Water );
player.Bind( Block.Cyan, Block.Water );
player.Bind( Block.Blue, Block.Water );
player.Message( "Water: ON. Blue blocks are replaced with water." );
} else {
player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
player.Message( "Water: OFF" );
}
}
示例5: LavaHandler
static void LavaHandler( Player player, CommandReader cmd ) {
if( player.GetBind( Block.Red ) == Block.Lava ) {
player.ResetBind( Block.Red );
player.Message( "Lava: OFF" );
} else {
player.Bind( Block.Red, Block.Lava );
player.Message( "Lava: ON. Red blocks are replaced with lava." );
}
}
示例6: SolidHandler
static void SolidHandler( Player player, CommandReader cmd ) {
bool turnSolidOn = (player.GetBind( Block.Stone ) != Block.Admincrete);
if( cmd.HasNext && !cmd.NextOnOff( out turnSolidOn ) ) {
CdSolid.PrintUsage( player );
return;
}
if( turnSolidOn ) {
player.Bind( Block.Stone, Block.Admincrete );
player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
} else {
player.ResetBind( Block.Stone );
player.Message( "Solid: OFF" );
}
}
示例7: WaterHandler
static void WaterHandler( Player player, CommandReader cmd ) {
if( player.GetBind( Block.Aqua ) == Block.Water ||
player.GetBind( Block.Cyan ) == Block.Water ||
player.GetBind( Block.Blue ) == Block.Water ) {
player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
player.Message( "Water: OFF" );
} else {
player.Bind( Block.Aqua, Block.Water );
player.Bind( Block.Cyan, Block.Water );
player.Bind( Block.Blue, Block.Water );
player.Message( "Water: ON. Blue blocks are replaced with water." );
}
}
示例8: GrassHandler
static void GrassHandler( Player player, CommandReader cmd ) {
if( player.GetBind( Block.Dirt ) == Block.Grass ) {
player.ResetBind( Block.Dirt );
player.Message( "Grass: OFF" );
} else {
player.Bind( Block.Dirt, Block.Grass );
player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
}
}
示例9: SolidHandler
static void SolidHandler( Player player, CommandReader cmd ) {
if( player.GetBind( Block.Stone ) == Block.Admincrete ) {
player.ResetBind( Block.Stone );
player.Message( "Solid: OFF" );
} else {
player.Bind( Block.Stone, Block.Admincrete );
player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
}
}
示例10: BindHandler
static void BindHandler( Player player, Command cmd )
{
string originalBlockName = cmd.Next();
if( originalBlockName == null ) {
player.Message( "All bindings have been reset." );
player.ResetAllBinds();
return;
}
Block originalBlock = Map.GetBlockByName( originalBlockName );
if( originalBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", originalBlockName );
return;
}
string replacementBlockName = cmd.Next();
if( replacementBlockName == null ) {
if( player.GetBind( originalBlock ) != originalBlock ) {
player.Message( "{0} is no longer bound to {1}",
originalBlock,
player.GetBind( originalBlock ) );
player.ResetBind( originalBlock );
} else {
player.Message( "{0} is not bound to anything.",
originalBlock );
}
return;
}
if( cmd.HasNext ) {
CdBind.PrintUsage( player );
return;
}
Block replacementBlock = Map.GetBlockByName( replacementBlockName );
if( replacementBlock == Block.Undefined ) {
player.Message( "Bind: Unrecognized block name: {0}", replacementBlockName );
} else {
Permission permission = Permission.Build;
switch( replacementBlock ) {
case Block.Grass:
permission = Permission.PlaceGrass;
break;
case Block.Admincrete:
permission = Permission.PlaceAdmincrete;
break;
case Block.Water:
permission = Permission.PlaceWater;
break;
case Block.Lava:
permission = Permission.PlaceLava;
break;
}
if( player.Can( permission ) ) {
player.Bind( originalBlock, replacementBlock );
player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
} else {
player.Message( "&WYou do not have {0} permission.", permission );
}
}
}
示例11: DoubleStairHandler
static void DoubleStairHandler(Player player, Command cmd)
{
if (player.GetBind(Block.Stair) == Block.DoubleStair)
{
player.ResetBind(Block.Stair);
player.Message("DoubleStair: OFF");
}
else
{
player.Bind(Block.Stair, Block.DoubleStair);
player.Message("DoubleStair: ON. Stair blocks are replaced with DoubleStairs.");
}
}