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C# Player.SetCopyState方法代码示例

本文整理汇总了C#中fCraft.Player.SetCopyState方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SetCopyState方法的具体用法?C# Player.SetCopyState怎么用?C# Player.SetCopyState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.SetCopyState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CopyCallback

        static void CopyCallback( Player player, Vector3I[] marks, object tag ) {
            int sx = Math.Min( marks[0].X, marks[1].X );
            int ex = Math.Max( marks[0].X, marks[1].X );
            int sy = Math.Min( marks[0].Y, marks[1].Y );
            int ey = Math.Max( marks[0].Y, marks[1].Y );
            int sz = Math.Min( marks[0].Z, marks[1].Z );
            int ez = Math.Max( marks[0].Z, marks[1].Z );
            BoundingBox bounds = new BoundingBox( sx, sy, sz, ex, ey, ez );

            int volume = bounds.Volume;
            if( !player.CanDraw( volume ) ) {
                player.MessageNow( "You are only allowed to run commands that affect up to {0} blocks. This one would affect {1} blocks.",
                                   player.Info.Rank.DrawLimit, volume );
                return;
            }

            // remember dimensions and orientation
            CopyState copyInfo = new CopyState( marks[0], marks[1] );

            Map map = player.WorldMap;
            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );

            for( int x = sx; x <= ex; x++ ) {
                for( int y = sy; y <= ey; y++ ) {
                    for( int z = sz; z <= ez; z++ ) {
                        copyInfo.Blocks[x - sx, y - sy, z - sz] = map.GetBlock( x, y, z );
                    }
                }
            }

            copyInfo.OriginWorld = playerWorld.Name;
            copyInfo.CopyTime = DateTime.UtcNow;
            player.SetCopyState( copyInfo );

            player.MessageNow( "{0} blocks copied into slot #{1}, origin at {2} corner. You can now &H/Paste",
                               volume,
                               player.CopySlot + 1,
                               copyInfo.OriginCorner );

            Logger.Log( LogType.UserActivity,
                        "{0} copied {1} blocks from world {2} (between {3} and {4}).",
                        player.Name, volume, playerWorld.Name,
                        bounds.MinVertex, bounds.MaxVertex );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:45,代码来源:BuildingCommands.cs

示例2: MirrorHandler


//.........这里部分代码省略.........
                player.MessageNow( "Nothing to flip! Copy something first." );
                return;
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo );

            bool flipX = false, flipY = false, flipH = false;
            string axis;
            while( (axis = cmd.Next()) != null ) {
                foreach( char c in axis.ToLower() ) {
                    if( c == 'x' ) flipX = true;
                    if( c == 'y' ) flipY = true;
                    if( c == 'z' ) flipH = true;
                }
            }

            if( !flipX && !flipY && !flipH ) {
                CdMirror.PrintUsage( player );
                return;
            }

            Block block;

            if( flipX ) {
                int left = 0;
                int right = info.Bounds.Width - 1;
                while( left < right ) {
                    for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
                        for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
                            block = info.Blocks[left, y, z];
                            info.Blocks[left, y, z] = info.Blocks[right, y, z];
                            info.Blocks[right, y, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipY ) {
                int left = 0;
                int right = info.Bounds.Length - 1;
                while( left < right ) {
                    for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
                        for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
                            block = info.Blocks[x, left, z];
                            info.Blocks[x, left, z] = info.Blocks[x, right, z];
                            info.Blocks[x, right, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipH ) {
                int left = 0;
                int right = info.Bounds.Height - 1;
                while( left < right ) {
                    for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
                        for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
                            block = info.Blocks[x, y, left];
                            info.Blocks[x, y, left] = info.Blocks[x, y, right];
                            info.Blocks[x, y, right] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipX ) {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along all axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) and Y (north/south) axes." );
                    }
                } else {
                    if( flipH ) {
                        player.Message( "Flipped copy along X (east/west) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) axis." );
                    }
                }
            } else {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along Y (north/south) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along Y (north/south) axis." );
                    }
                } else {
                    player.Message( "Flipped copy along Z (vertical) axis." );
                }
            }

            player.SetCopyState( info );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:BuildingCommands.cs

示例3: RotateHandler


//.........这里部分代码省略.........
                        axis = Axis.X;
                        break;
                    case "y":
                        axis = Axis.Y;
                        break;
                    case "z":
                    case "h":
                        axis = Axis.Z;
                        break;
                    default:
                        CdRotate.PrintUsage( player );
                        return;
                }
            }

            // allocate the new buffer
            Block[, ,] oldBuffer = originalInfo.Blocks;
            Block[, ,] newBuffer;

            if( degrees == 180 ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 2 )];

            } else if( axis == Axis.X ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 )];

            } else if( axis == Axis.Y ) {
                newBuffer = new Block[oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 )];

            } else { // axis == Axis.Z
                newBuffer = new Block[oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 )];
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo, newBuffer );

            // construct the rotation matrix
            int[,] matrix = {
                {1,0,0},
                {0,1,0},
                {0,0,1}
            };

            int a, b;
            switch( axis ) {
                case Axis.X:
                    a = 1;
                    b = 2;
                    break;
                case Axis.Y:
                    a = 0;
                    b = 2;
                    break;
                default:
                    a = 0;
                    b = 1;
                    break;
            }

            switch( degrees ) {
                case 90:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = -1;
                    matrix[b, a] = 1;
                    break;
                case 180:
                    matrix[a, a] = -1;
                    matrix[b, b] = -1;
                    break;
                case -90:
                case 270:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = 1;
                    matrix[b, a] = -1;
                    break;
            }

            // apply the rotation matrix
            for( int x = oldBuffer.GetLength( 0 ) - 1; x >= 0; x-- ) {
                for( int y = oldBuffer.GetLength( 1 ) - 1; y >= 0; y-- ) {
                    for( int z = oldBuffer.GetLength( 2 ) - 1; z >= 0; z-- ) {
                        int nx = (matrix[0, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[0, 0] > 0 ? x : 0)) +
                                 (matrix[0, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[0, 1] > 0 ? y : 0)) +
                                 (matrix[0, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[0, 2] > 0 ? z : 0));
                        int ny = (matrix[1, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[1, 0] > 0 ? x : 0)) +
                                 (matrix[1, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[1, 1] > 0 ? y : 0)) +
                                 (matrix[1, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[1, 2] > 0 ? z : 0));
                        int nz = (matrix[2, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[2, 0] > 0 ? x : 0)) +
                                 (matrix[2, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[2, 1] > 0 ? y : 0)) +
                                 (matrix[2, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[2, 2] > 0 ? z : 0));
                        newBuffer[nx, ny, nz] = oldBuffer[x, y, z];
                    }
                }
            }

            player.Message( "Rotated copy (slot {0}) by {1} degrees around {2} axis.",
                            info.Slot + 1, degrees, axis );
            player.SetCopyState( info );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.SetCopyState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。