本文整理汇总了C#中fCraft.Player.SetCopyState方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SetCopyState方法的具体用法?C# Player.SetCopyState怎么用?C# Player.SetCopyState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.SetCopyState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyCallback
static void CopyCallback( Player player, Vector3I[] marks, object tag ) {
int sx = Math.Min( marks[0].X, marks[1].X );
int ex = Math.Max( marks[0].X, marks[1].X );
int sy = Math.Min( marks[0].Y, marks[1].Y );
int ey = Math.Max( marks[0].Y, marks[1].Y );
int sz = Math.Min( marks[0].Z, marks[1].Z );
int ez = Math.Max( marks[0].Z, marks[1].Z );
BoundingBox bounds = new BoundingBox( sx, sy, sz, ex, ey, ez );
int volume = bounds.Volume;
if( !player.CanDraw( volume ) ) {
player.MessageNow( "You are only allowed to run commands that affect up to {0} blocks. This one would affect {1} blocks.",
player.Info.Rank.DrawLimit, volume );
return;
}
// remember dimensions and orientation
CopyState copyInfo = new CopyState( marks[0], marks[1] );
Map map = player.WorldMap;
World playerWorld = player.World;
if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );
for( int x = sx; x <= ex; x++ ) {
for( int y = sy; y <= ey; y++ ) {
for( int z = sz; z <= ez; z++ ) {
copyInfo.Blocks[x - sx, y - sy, z - sz] = map.GetBlock( x, y, z );
}
}
}
copyInfo.OriginWorld = playerWorld.Name;
copyInfo.CopyTime = DateTime.UtcNow;
player.SetCopyState( copyInfo );
player.MessageNow( "{0} blocks copied into slot #{1}, origin at {2} corner. You can now &H/Paste",
volume,
player.CopySlot + 1,
copyInfo.OriginCorner );
Logger.Log( LogType.UserActivity,
"{0} copied {1} blocks from world {2} (between {3} and {4}).",
player.Name, volume, playerWorld.Name,
bounds.MinVertex, bounds.MaxVertex );
}
示例2: MirrorHandler
//.........这里部分代码省略.........
player.MessageNow( "Nothing to flip! Copy something first." );
return;
}
// clone to avoid messing up any paste-in-progress
CopyState info = new CopyState( originalInfo );
bool flipX = false, flipY = false, flipH = false;
string axis;
while( (axis = cmd.Next()) != null ) {
foreach( char c in axis.ToLower() ) {
if( c == 'x' ) flipX = true;
if( c == 'y' ) flipY = true;
if( c == 'z' ) flipH = true;
}
}
if( !flipX && !flipY && !flipH ) {
CdMirror.PrintUsage( player );
return;
}
Block block;
if( flipX ) {
int left = 0;
int right = info.Bounds.Width - 1;
while( left < right ) {
for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
block = info.Blocks[left, y, z];
info.Blocks[left, y, z] = info.Blocks[right, y, z];
info.Blocks[right, y, z] = block;
}
}
left++;
right--;
}
}
if( flipY ) {
int left = 0;
int right = info.Bounds.Length - 1;
while( left < right ) {
for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
block = info.Blocks[x, left, z];
info.Blocks[x, left, z] = info.Blocks[x, right, z];
info.Blocks[x, right, z] = block;
}
}
left++;
right--;
}
}
if( flipH ) {
int left = 0;
int right = info.Bounds.Height - 1;
while( left < right ) {
for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
block = info.Blocks[x, y, left];
info.Blocks[x, y, left] = info.Blocks[x, y, right];
info.Blocks[x, y, right] = block;
}
}
left++;
right--;
}
}
if( flipX ) {
if( flipY ) {
if( flipH ) {
player.Message( "Flipped copy along all axes." );
} else {
player.Message( "Flipped copy along X (east/west) and Y (north/south) axes." );
}
} else {
if( flipH ) {
player.Message( "Flipped copy along X (east/west) and Z (vertical) axes." );
} else {
player.Message( "Flipped copy along X (east/west) axis." );
}
}
} else {
if( flipY ) {
if( flipH ) {
player.Message( "Flipped copy along Y (north/south) and Z (vertical) axes." );
} else {
player.Message( "Flipped copy along Y (north/south) axis." );
}
} else {
player.Message( "Flipped copy along Z (vertical) axis." );
}
}
player.SetCopyState( info );
}
示例3: RotateHandler
//.........这里部分代码省略.........
axis = Axis.X;
break;
case "y":
axis = Axis.Y;
break;
case "z":
case "h":
axis = Axis.Z;
break;
default:
CdRotate.PrintUsage( player );
return;
}
}
// allocate the new buffer
Block[, ,] oldBuffer = originalInfo.Blocks;
Block[, ,] newBuffer;
if( degrees == 180 ) {
newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 2 )];
} else if( axis == Axis.X ) {
newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 )];
} else if( axis == Axis.Y ) {
newBuffer = new Block[oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 )];
} else { // axis == Axis.Z
newBuffer = new Block[oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 )];
}
// clone to avoid messing up any paste-in-progress
CopyState info = new CopyState( originalInfo, newBuffer );
// construct the rotation matrix
int[,] matrix = {
{1,0,0},
{0,1,0},
{0,0,1}
};
int a, b;
switch( axis ) {
case Axis.X:
a = 1;
b = 2;
break;
case Axis.Y:
a = 0;
b = 2;
break;
default:
a = 0;
b = 1;
break;
}
switch( degrees ) {
case 90:
matrix[a, a] = 0;
matrix[b, b] = 0;
matrix[a, b] = -1;
matrix[b, a] = 1;
break;
case 180:
matrix[a, a] = -1;
matrix[b, b] = -1;
break;
case -90:
case 270:
matrix[a, a] = 0;
matrix[b, b] = 0;
matrix[a, b] = 1;
matrix[b, a] = -1;
break;
}
// apply the rotation matrix
for( int x = oldBuffer.GetLength( 0 ) - 1; x >= 0; x-- ) {
for( int y = oldBuffer.GetLength( 1 ) - 1; y >= 0; y-- ) {
for( int z = oldBuffer.GetLength( 2 ) - 1; z >= 0; z-- ) {
int nx = (matrix[0, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[0, 0] > 0 ? x : 0)) +
(matrix[0, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[0, 1] > 0 ? y : 0)) +
(matrix[0, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[0, 2] > 0 ? z : 0));
int ny = (matrix[1, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[1, 0] > 0 ? x : 0)) +
(matrix[1, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[1, 1] > 0 ? y : 0)) +
(matrix[1, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[1, 2] > 0 ? z : 0));
int nz = (matrix[2, 0] < 0 ? oldBuffer.GetLength( 0 ) - 1 - x : (matrix[2, 0] > 0 ? x : 0)) +
(matrix[2, 1] < 0 ? oldBuffer.GetLength( 1 ) - 1 - y : (matrix[2, 1] > 0 ? y : 0)) +
(matrix[2, 2] < 0 ? oldBuffer.GetLength( 2 ) - 1 - z : (matrix[2, 2] > 0 ? z : 0));
newBuffer[nx, ny, nz] = oldBuffer[x, y, z];
}
}
}
player.Message( "Rotated copy (slot {0}) by {1} degrees around {2} axis.",
info.Slot + 1, degrees, axis );
player.SetCopyState( info );
}