本文整理汇总了C#中fCraft.Player.GetCopyState方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetCopyState方法的具体用法?C# Player.GetCopyState怎么用?C# Player.GetCopyState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.GetCopyState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MirrorHandler
static void MirrorHandler( Player player, CommandReader cmd ) {
CopyState originalInfo = player.GetCopyState();
if( originalInfo == null ) {
player.MessageNow( "Nothing to flip! Copy something first." );
return;
}
// clone to avoid messing up any paste-in-progress
CopyState info = new CopyState( originalInfo );
bool flipX = false, flipY = false, flipH = false;
string axis;
while( (axis = cmd.Next()) != null ) {
foreach( char c in axis.ToLower() ) {
if( c == 'x' ) flipX = true;
if( c == 'y' ) flipY = true;
if( c == 'z' ) flipH = true;
}
}
if( !flipX && !flipY && !flipH ) {
CdMirror.PrintUsage( player );
return;
}
Block block;
if( flipX ) {
int left = 0;
int right = info.Bounds.Width - 1;
while( left < right ) {
for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
block = info.Blocks[left, y, z];
info.Blocks[left, y, z] = info.Blocks[right, y, z];
info.Blocks[right, y, z] = block;
}
}
left++;
right--;
}
}
if( flipY ) {
int left = 0;
int right = info.Bounds.Length - 1;
while( left < right ) {
for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
block = info.Blocks[x, left, z];
info.Blocks[x, left, z] = info.Blocks[x, right, z];
info.Blocks[x, right, z] = block;
}
}
left++;
right--;
}
}
if( flipH ) {
int left = 0;
int right = info.Bounds.Height - 1;
while( left < right ) {
for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
block = info.Blocks[x, y, left];
info.Blocks[x, y, left] = info.Blocks[x, y, right];
info.Blocks[x, y, right] = block;
}
}
left++;
right--;
}
}
if( flipX ) {
if( flipY ) {
if( flipH ) {
player.Message( "Flipped copy along all axes." );
} else {
player.Message( "Flipped copy along X (east/west) and Y (north/south) axes." );
}
} else {
if( flipH ) {
player.Message( "Flipped copy along X (east/west) and Z (vertical) axes." );
} else {
player.Message( "Flipped copy along X (east/west) axis." );
}
}
} else {
if( flipY ) {
if( flipH ) {
player.Message( "Flipped copy along Y (north/south) and Z (vertical) axes." );
} else {
player.Message( "Flipped copy along Y (north/south) axis." );
}
} else {
player.Message( "Flipped copy along Z (vertical) axis." );
}
}
//.........这里部分代码省略.........
示例2: PasteOpHandler
static void PasteOpHandler( Player player, CommandReader cmd, int expectedMarks, DrawOpWithBrush op ) {
if( !op.ReadParams( cmd ) ) return;
player.SelectionStart( expectedMarks, DrawOperationCallback, op, Permission.Draw, Permission.CopyAndPaste );
CopyState copyInfo = player.GetCopyState();
if( copyInfo != null ) {
player.MessageNow( "{0}: Click or &H/Mark&S the {1} corner.",
op.Description, copyInfo.OriginCorner );
} else {
player.MessageNow( "{0}: Click or &H/Mark&S a block.",
op.Description );
}
}
示例3: CopySlotHandler
static void CopySlotHandler( Player player, CommandReader cmd ) {
int slotNumber;
if( cmd.NextInt( out slotNumber ) ) {
if( cmd.HasNext ) {
CdCopySlot.PrintUsage( player );
return;
}
if( slotNumber < 1 || slotNumber > player.Info.Rank.CopySlots ) {
player.Message( "CopySlot: Select a number between 1 and {0}", player.Info.Rank.CopySlots );
} else {
player.CopySlot = slotNumber - 1;
CopyState info = player.GetCopyState();
if( info == null ) {
player.Message( "Selected copy slot {0} (unused).", slotNumber );
} else {
player.Message( "Selected copy slot {0}: {1} blocks from {2}, {3} old.",
slotNumber, info.Blocks.Length,
info.OriginWorld, DateTime.UtcNow.Subtract( info.CopyTime ).ToMiniString() );
}
}
} else {
CopyState[] slots = player.CopyStates;
player.Message( "Using {0} of {1} slots. Selected slot: {2}",
slots.Count( info => info != null ), player.Info.Rank.CopySlots, player.CopySlot + 1 );
for( int i = 0; i < slots.Length; i++ ) {
if( slots[i] != null ) {
player.Message( " {0}: {1} blocks from {2}, {3} old",
i + 1, slots[i].Blocks.Length,
slots[i].OriginWorld,
DateTime.UtcNow.Subtract( slots[i].CopyTime ).ToMiniString() );
}
}
}
}
示例4: RotateHandler
static void RotateHandler( Player player, CommandReader cmd ) {
CopyState originalInfo = player.GetCopyState();
if( originalInfo == null ) {
player.MessageNow( "Nothing to rotate! Copy something first." );
return;
}
int degrees;
if( !cmd.NextInt( out degrees ) || (degrees != 90 && degrees != -90 && degrees != 180 && degrees != 270) ) {
CdRotate.PrintUsage( player );
return;
}
string axisName = cmd.Next();
Axis axis = Axis.Z;
if( axisName != null ) {
switch( axisName.ToLower() ) {
case "x":
axis = Axis.X;
break;
case "y":
axis = Axis.Y;
break;
case "z":
case "h":
axis = Axis.Z;
break;
default:
CdRotate.PrintUsage( player );
return;
}
}
// allocate the new buffer
Block[, ,] oldBuffer = originalInfo.Blocks;
Block[, ,] newBuffer;
if( degrees == 180 ) {
newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 2 )];
} else if( axis == Axis.X ) {
newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 )];
} else if( axis == Axis.Y ) {
newBuffer = new Block[oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 )];
} else { // axis == Axis.Z
newBuffer = new Block[oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 )];
}
// clone to avoid messing up any paste-in-progress
CopyState info = new CopyState( originalInfo, newBuffer );
// construct the rotation matrix
int[,] matrix = {
{1,0,0},
{0,1,0},
{0,0,1}
};
int a, b;
switch( axis ) {
case Axis.X:
a = 1;
b = 2;
break;
case Axis.Y:
a = 0;
b = 2;
break;
default:
a = 0;
b = 1;
break;
}
switch( degrees ) {
case 90:
matrix[a, a] = 0;
matrix[b, b] = 0;
matrix[a, b] = -1;
matrix[b, a] = 1;
break;
case 180:
matrix[a, a] = -1;
matrix[b, b] = -1;
break;
case -90:
case 270:
matrix[a, a] = 0;
matrix[b, b] = 0;
matrix[a, b] = 1;
matrix[b, a] = -1;
break;
}
// apply the rotation matrix
for( int x = oldBuffer.GetLength( 0 ) - 1; x >= 0; x-- ) {
for( int y = oldBuffer.GetLength( 1 ) - 1; y >= 0; y-- ) {
for( int z = oldBuffer.GetLength( 2 ) - 1; z >= 0; z-- ) {
//.........这里部分代码省略.........