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C# Player.GetCopyState方法代码示例

本文整理汇总了C#中fCraft.Player.GetCopyState方法的典型用法代码示例。如果您正苦于以下问题:C# Player.GetCopyState方法的具体用法?C# Player.GetCopyState怎么用?C# Player.GetCopyState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.GetCopyState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MirrorHandler

        static void MirrorHandler( Player player, CommandReader cmd ) {
            CopyState originalInfo = player.GetCopyState();
            if( originalInfo == null ) {
                player.MessageNow( "Nothing to flip! Copy something first." );
                return;
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo );

            bool flipX = false, flipY = false, flipH = false;
            string axis;
            while( (axis = cmd.Next()) != null ) {
                foreach( char c in axis.ToLower() ) {
                    if( c == 'x' ) flipX = true;
                    if( c == 'y' ) flipY = true;
                    if( c == 'z' ) flipH = true;
                }
            }

            if( !flipX && !flipY && !flipH ) {
                CdMirror.PrintUsage( player );
                return;
            }

            Block block;

            if( flipX ) {
                int left = 0;
                int right = info.Bounds.Width - 1;
                while( left < right ) {
                    for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
                        for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
                            block = info.Blocks[left, y, z];
                            info.Blocks[left, y, z] = info.Blocks[right, y, z];
                            info.Blocks[right, y, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipY ) {
                int left = 0;
                int right = info.Bounds.Length - 1;
                while( left < right ) {
                    for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
                        for( int z = info.Bounds.Height - 1; z >= 0; z-- ) {
                            block = info.Blocks[x, left, z];
                            info.Blocks[x, left, z] = info.Blocks[x, right, z];
                            info.Blocks[x, right, z] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipH ) {
                int left = 0;
                int right = info.Bounds.Height - 1;
                while( left < right ) {
                    for( int x = info.Bounds.Width - 1; x >= 0; x-- ) {
                        for( int y = info.Bounds.Length - 1; y >= 0; y-- ) {
                            block = info.Blocks[x, y, left];
                            info.Blocks[x, y, left] = info.Blocks[x, y, right];
                            info.Blocks[x, y, right] = block;
                        }
                    }
                    left++;
                    right--;
                }
            }

            if( flipX ) {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along all axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) and Y (north/south) axes." );
                    }
                } else {
                    if( flipH ) {
                        player.Message( "Flipped copy along X (east/west) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along X (east/west) axis." );
                    }
                }
            } else {
                if( flipY ) {
                    if( flipH ) {
                        player.Message( "Flipped copy along Y (north/south) and Z (vertical) axes." );
                    } else {
                        player.Message( "Flipped copy along Y (north/south) axis." );
                    }
                } else {
                    player.Message( "Flipped copy along Z (vertical) axis." );
                }
            }
//.........这里部分代码省略.........
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:BuildingCommands.cs

示例2: PasteOpHandler

 static void PasteOpHandler( Player player, CommandReader cmd, int expectedMarks, DrawOpWithBrush op ) {
     if( !op.ReadParams( cmd ) ) return;
     player.SelectionStart( expectedMarks, DrawOperationCallback, op, Permission.Draw, Permission.CopyAndPaste );
     CopyState copyInfo = player.GetCopyState();
     if( copyInfo != null ) {
         player.MessageNow( "{0}: Click or &H/Mark&S the {1} corner.",
                            op.Description, copyInfo.OriginCorner );
     } else {
         player.MessageNow( "{0}: Click or &H/Mark&S a block.",
                            op.Description );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:12,代码来源:BuildingCommands.cs

示例3: CopySlotHandler

 static void CopySlotHandler( Player player, CommandReader cmd ) {
     int slotNumber;
     if( cmd.NextInt( out slotNumber ) ) {
         if( cmd.HasNext ) {
             CdCopySlot.PrintUsage( player );
             return;
         }
         if( slotNumber < 1 || slotNumber > player.Info.Rank.CopySlots ) {
             player.Message( "CopySlot: Select a number between 1 and {0}", player.Info.Rank.CopySlots );
         } else {
             player.CopySlot = slotNumber - 1;
             CopyState info = player.GetCopyState();
             if( info == null ) {
                 player.Message( "Selected copy slot {0} (unused).", slotNumber );
             } else {
                 player.Message( "Selected copy slot {0}: {1} blocks from {2}, {3} old.",
                                 slotNumber, info.Blocks.Length,
                                 info.OriginWorld, DateTime.UtcNow.Subtract( info.CopyTime ).ToMiniString() );
             }
         }
     } else {
         CopyState[] slots = player.CopyStates;
         player.Message( "Using {0} of {1} slots. Selected slot: {2}",
                         slots.Count( info => info != null ), player.Info.Rank.CopySlots, player.CopySlot + 1 );
         for( int i = 0; i < slots.Length; i++ ) {
             if( slots[i] != null ) {
                 player.Message( "  {0}: {1} blocks from {2}, {3} old",
                                 i + 1, slots[i].Blocks.Length,
                                 slots[i].OriginWorld,
                                 DateTime.UtcNow.Subtract( slots[i].CopyTime ).ToMiniString() );
             }
         }
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:34,代码来源:BuildingCommands.cs

示例4: RotateHandler

        static void RotateHandler( Player player, CommandReader cmd ) {
            CopyState originalInfo = player.GetCopyState();
            if( originalInfo == null ) {
                player.MessageNow( "Nothing to rotate! Copy something first." );
                return;
            }

            int degrees;
            if( !cmd.NextInt( out degrees ) || (degrees != 90 && degrees != -90 && degrees != 180 && degrees != 270) ) {
                CdRotate.PrintUsage( player );
                return;
            }

            string axisName = cmd.Next();
            Axis axis = Axis.Z;
            if( axisName != null ) {
                switch( axisName.ToLower() ) {
                    case "x":
                        axis = Axis.X;
                        break;
                    case "y":
                        axis = Axis.Y;
                        break;
                    case "z":
                    case "h":
                        axis = Axis.Z;
                        break;
                    default:
                        CdRotate.PrintUsage( player );
                        return;
                }
            }

            // allocate the new buffer
            Block[, ,] oldBuffer = originalInfo.Blocks;
            Block[, ,] newBuffer;

            if( degrees == 180 ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 2 )];

            } else if( axis == Axis.X ) {
                newBuffer = new Block[oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 )];

            } else if( axis == Axis.Y ) {
                newBuffer = new Block[oldBuffer.GetLength( 2 ), oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 )];

            } else { // axis == Axis.Z
                newBuffer = new Block[oldBuffer.GetLength( 1 ), oldBuffer.GetLength( 0 ), oldBuffer.GetLength( 2 )];
            }

            // clone to avoid messing up any paste-in-progress
            CopyState info = new CopyState( originalInfo, newBuffer );

            // construct the rotation matrix
            int[,] matrix = {
                {1,0,0},
                {0,1,0},
                {0,0,1}
            };

            int a, b;
            switch( axis ) {
                case Axis.X:
                    a = 1;
                    b = 2;
                    break;
                case Axis.Y:
                    a = 0;
                    b = 2;
                    break;
                default:
                    a = 0;
                    b = 1;
                    break;
            }

            switch( degrees ) {
                case 90:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = -1;
                    matrix[b, a] = 1;
                    break;
                case 180:
                    matrix[a, a] = -1;
                    matrix[b, b] = -1;
                    break;
                case -90:
                case 270:
                    matrix[a, a] = 0;
                    matrix[b, b] = 0;
                    matrix[a, b] = 1;
                    matrix[b, a] = -1;
                    break;
            }

            // apply the rotation matrix
            for( int x = oldBuffer.GetLength( 0 ) - 1; x >= 0; x-- ) {
                for( int y = oldBuffer.GetLength( 1 ) - 1; y >= 0; y-- ) {
                    for( int z = oldBuffer.GetLength( 2 ) - 1; z >= 0; z-- ) {
//.........这里部分代码省略.........
开发者ID:fragmer,项目名称:fCraft,代码行数:101,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.GetCopyState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。