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C# Player.StopSpectating方法代码示例

本文整理汇总了C#中fCraft.Player.StopSpectating方法的典型用法代码示例。如果您正苦于以下问题:C# Player.StopSpectating方法的具体用法?C# Player.StopSpectating怎么用?C# Player.StopSpectating使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.StopSpectating方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UnspectateHandler

 static void UnspectateHandler( Player player, CommandReader cmd ) {
     if( !player.StopSpectating() ) {
         player.Message( "You are not currently spectating anyone." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:5,代码来源:ModerationCommands.cs

示例2: TeleportHandler

        static void TeleportHandler( Player player, CommandReader cmd ) {
            string name = cmd.Next();
            if( name == null ) {
                CdTeleport.PrintUsage( player );
                return;
            }

            if( cmd.Next() != null ) {
                cmd.Rewind();
                int x, y, z;
                if( cmd.NextInt( out x ) && cmd.NextInt( out y ) && cmd.NextInt( out z ) ) {

                    if( x <= -1024 || x >= 1024 || y <= -1024 || y >= 1024 || z <= -1024 || z >= 1024 ) {
                        player.Message( "Coordinates are outside the valid range!" );

                    } else {
                        player.TeleportTo( new Position {
                            X = (short)(x * 32 + 16),
                            Y = (short)(y * 32 + 16),
                            Z = (short)(z * 32 + 16),
                            R = player.Position.R,
                            L = player.Position.L
                        } );
                    }
                } else {
                    CdTeleport.PrintUsage( player );
                }

            } else {
                if( name == "-" ) {
                    if( player.LastUsedPlayerName != null ) {
                        name = player.LastUsedPlayerName;
                    } else {
                        player.Message( "Cannot repeat player name: you haven't used any names yet." );
                        return;
                    }
                }
                Player[] matches = Server.FindPlayers( player, name, false, true, true );
                if( matches.Length == 1 ) {
                    Player target = matches[0];
                    World targetWorld = target.World;
                    if( targetWorld == null ) PlayerOpException.ThrowNoWorld( target );

                    if( targetWorld == player.World ) {
                        player.TeleportTo( target.Position );

                    } else {
                        switch( targetWorld.AccessSecurity.CheckDetailed( player.Info ) ) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if( targetWorld.IsFull ) {
                                    player.Message( "Cannot teleport to {0}&S because world {1}&S is full.",
                                                    target.ClassyName,
                                                    targetWorld.ClassyName );
                                    return;
                                }
                                player.StopSpectating();
                                player.JoinWorld( targetWorld, WorldChangeReason.Tp, target.Position );
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message( "Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                                target.ClassyName,
                                                targetWorld.ClassyName );
                                break;
                            case SecurityCheckResult.RankTooLow:
                                player.Message( "Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                                target.ClassyName,
                                                targetWorld.ClassyName,
                                                targetWorld.AccessSecurity.MinRank.ClassyName );
                                break;
                        }
                    }

                } else if( matches.Length > 1 ) {
                    player.MessageManyMatches( "player", matches );

                } else {
                    player.MessageNoPlayer( name );
                }
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:81,代码来源:ModerationCommands.cs

示例3: TeleportHandler


//.........这里部分代码省略.........
                            Z = (short) (z*32 + 48),
                            R = (byte) rot,
                            L = (byte) lot
                        });
                    }
                } else {
                    CdTeleport.PrintUsage(player);
                }

            } else {
                if (name == "-") {
                    if (player.LastUsedPlayerName != null) {
                        name = player.LastUsedPlayerName;
                    } else {
                        player.Message("Cannot repeat player name: you haven't used any names yet.");
                        return;
                    }
                }
                Player[] matches = Server.FindPlayers(player, name, SearchOptions.Default);
                if (matches.Length == 1) {
                    Player target = matches[0];
                    World targetWorld = target.World;
                    if (targetWorld == null) PlayerOpException.ThrowNoWorld(target);
                    if (target.Info.TPDeny && target.Info.Rank >= player.Info.Rank) {
                        player.Message("&CThis player does not want people teleporting to them");
                        player.Message("Cannot teleport to {0}&S.", target.ClassyName, targetWorld.ClassyName,
                            targetWorld.AccessSecurity.MinRank.ClassyName);
                        return;
                    }

					if (targetWorld == player.World) {
						if (player.World != null) {
							player.LastWorld = player.World;
							player.LastPosition = player.Position;
						}
                        player.TeleportTo(target.Position);

                    } else {
                        if (targetWorld.Name.StartsWith("PW_") &&
                            !targetWorld.AccessSecurity.ExceptionList.Included.Contains(player.Info)) {
                            player.Message(
                                "You cannot join due to that player being in a personal world that you cannot access.");
                            return;
                        }
                        switch (targetWorld.AccessSecurity.CheckDetailed(player.Info)) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if (player.Info.Rank.Name == "Banned") {
                                    player.Message("&CYou can not change worlds while banned.");
                                    player.Message("Cannot teleport to {0}&S.", target.ClassyName,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                if (targetWorld.IsFull) {
                                    player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                        target.ClassyName, targetWorld.ClassyName);
                                    player.Message("Cannot teleport to {0}&S.", target.ClassyName,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                player.StopSpectating();
                                player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message("Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                    target.ClassyName, targetWorld.ClassyName);
                                break;
                            case SecurityCheckResult.RankTooLow:
                                if (player.Info.Rank.Name == "Banned") {
                                    player.Message("&CYou can not change worlds while banned.");
                                    player.Message("Cannot teleport to {0}&S.", target.ClassyName,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }

                                if (targetWorld.IsFull) {
                                    if (targetWorld.IsFull) {
                                        player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                            target.ClassyName, targetWorld.ClassyName);
                                        player.Message("Cannot teleport to {0}&S.", target.ClassyName,
                                            targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                        break;
                                    }
                                    player.StopSpectating();
                                    player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                    break;
                                }
                                player.Message("Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                    target.ClassyName, targetWorld.ClassyName,
                                    targetWorld.AccessSecurity.MinRank.ClassyName);
                                break;
                        }
                    }

                } else if (matches.Length > 1) {
                    player.MessageManyMatches("player", matches);

                }
            }
        }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:101,代码来源:ModerationCommands.cs

示例4: JoinHandler

        static void JoinHandler(Player player, Command cmd)
        {
            string worldName = cmd.Next();
            if (worldName == null)
            {
                CdJoin.PrintUsage(player);
                return;
            }

            if (worldName == "-")
            {
                if (player.LastUsedWorldName != null)
                {
                    worldName = player.LastUsedWorldName;
                }
                else
                {
                    player.Message("Cannot repeat world name: you haven't used any names yet.");
                    return;
                }
            }

            World[] worlds = WorldManager.FindWorlds(player, worldName);

            if (worlds.Length > 1)
            {
                player.MessageManyMatches("world", worlds);

            }
            else if (worlds.Length == 1)
            {
                World world = worlds[0];
                player.LastUsedWorldName = world.Name;
                switch (world.AccessSecurity.CheckDetailed(player.Info))
                {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if (world.IsFull)
                        {
                            player.Message("Cannot join {0}&S: world is full.", world.ClassyName);
                            return;
                        }
                        player.StopSpectating();
                        if (!player.JoinWorldNow(world, true, WorldChangeReason.ManualJoin))
                        {
                            player.Message("ERROR: Failed to join world. See log for details.");
                        }
                        break;
                    case SecurityCheckResult.BlackListed:
                        player.Message("Cannot join world {0}&S: you are blacklisted.",
                                        world.ClassyName);
                        break;
                    case SecurityCheckResult.RankTooLow:
                        player.Message("Cannot join world {0}&S: must be {1}+",
                                        world.ClassyName, world.AccessSecurity.MinRank.ClassyName);
                        break;
                }

            }
            else
            {
                // no worlds found - see if player meant to type in "/Join" and not "/TP"
                Player[] players = Server.FindPlayers(player, worldName, true);
                if (players.Length == 1)
                {
                    player.LastUsedPlayerName = players[0].Name;
                    player.StopSpectating();
                    player.ParseMessage("/TP " + players[0].Name, false, true);
                }
                else
                {
                    player.MessageNoWorld(worldName);
                }
            }
        }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:75,代码来源:WorldCommands.cs

示例5: BotHandler


//.........这里部分代码省略.........
                        }

                        player.Message("Changed entity model to {0} with skin {1}.", model, skinString2 ?? bot.SkinName);
                        bot.changeBotModel(model, skinString2 ?? bot.SkinName);
                    } else
                        player.Message(
                            "Usage is /Ent model <bot> <model>. Valid models are chicken, creeper, human, pig, sheep, skeleton, spider, zombie, or any block ID/Name.");
                    break;
                case "bring":
                    bot.teleportBot(player.Position);
                    break;
                case "tp":
                case "teleport":
                    World targetWorld = bot.World;
                    Bot target = bot;
                    if (targetWorld == player.World) {
                        if (player.World != null) {
                            player.LastWorld = player.World;
                            player.LastPosition = player.Position;
                        }
                        player.TeleportTo(target.Position);

                    } else {
                        if (targetWorld.Name.StartsWith("PW_") &&
                            !targetWorld.AccessSecurity.ExceptionList.Included.Contains(player.Info)) {
                            player.Message(
                                "You cannot join due to that Bot being in a personal world that you cannot access.");
                            break;
                        }
                        switch (targetWorld.AccessSecurity.CheckDetailed(player.Info)) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if (player.Info.Rank.Name == "Banned") {
                                    player.Message("&CYou can not change worlds while banned.");
                                    player.Message("Cannot teleport to {0}&S.", target.Name,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                if (targetWorld.IsFull) {
                                    player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                        target.Name, targetWorld.ClassyName);
                                    player.Message("Cannot teleport to {0}&S.", target.Name,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }
                                player.StopSpectating();
                                player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message("Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                    target.Name, targetWorld.ClassyName);
                                break;
                            case SecurityCheckResult.RankTooLow:
                                if (player.Info.Rank.Name == "Banned") {
                                    player.Message("&CYou can not change worlds while banned.");
                                    player.Message("Cannot teleport to {0}&S.", target.Name,
                                        targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                    break;
                                }

                                if (targetWorld.IsFull) {
                                    if (targetWorld.IsFull) {
                                        player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                            target.Name, targetWorld.ClassyName);
                                        player.Message("Cannot teleport to {0}&S.", target.Name,
                                            targetWorld.ClassyName, targetWorld.AccessSecurity.MinRank.ClassyName);
                                        break;
                                    }
                                    player.StopSpectating();
                                    player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                    break;
                                }
                                player.Message("Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                    target.Name, targetWorld.ClassyName,
                                    targetWorld.AccessSecurity.MinRank.ClassyName);
                                break;
                        }
                    }
                    break;
                case "skin":
                    string skinString3 = cmd.Next();
                    if (skinString3 != null) {
                        if (skinString3.StartsWith("--")) {
                            skinString3 = string.Format("http://minecraft.net/skin/{0}.png", skinString3.Replace("--", ""));
                        }
                        if (skinString3.StartsWith("-+")) {
                            skinString3 = string.Format("http://skins.minecraft.net/MinecraftSkins/{0}.png", skinString3.Replace("-+", ""));
                        }
                        if (skinString3.StartsWith("++")) {
                            skinString3 = string.Format("http://i.imgur.com/{0}.png", skinString3.Replace("++", ""));
                        }
                    }
                    player.Message("Changed entity skin to {0}.", skinString3 ?? bot.Name);
                    bot.changeBotSkin(skinString3);
                    break;
                default:
                    CdEntity.PrintUsage(player);
                    break;
            }
        }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:101,代码来源:WorldCommands.cs

示例6: Join

        internal static void Join( Player player, Command cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                cdJoin.PrintUsage( player );
                return;
            }

            World[] worlds = WorldManager.FindWorlds( worldName );

            SearchingForWorldEventArgs e = new SearchingForWorldEventArgs( player, worldName, worlds.ToList(), true );
            WorldManager.RaiseSearchingForWorldEvent( e );
            worlds = e.Matches.ToArray();

            if( worlds.Length > 1 ) {
                player.ManyMatchesMessage( "world", worlds );

            } else if( worlds.Length == 1 ) {
                World world = worlds[0];
                switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if( world.IsFull ) {
                            player.Message( "Cannot join {0}&S: world is full.", world.GetClassyName() );
                            return;
                        }
                        player.StopSpectating();
                        if( !player.Session.JoinWorldNow( world, false, true ) ) {
                            player.Message( "ERROR: Failed to join world. See log for details." );
                        }
                        break;
                    case SecurityCheckResult.BlackListed:
                        player.Message( "Cannot join world {0}&S: you are blacklisted",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                    case SecurityCheckResult.RankTooLow:
                        player.Message( "Cannot join world {0}&S: must be {1}+",
                                        world.GetClassyName(), world.AccessSecurity.MinRank.GetClassyName() );
                        break;
                }

            } else {
                // no worlds found - see if player meant to type in "/join" and not "/tp"
                Player[] players = Server.FindPlayers( player, worldName );
                if( players.Length == 1 ) {
                    player.StopSpectating();
                    player.ParseMessage( "/tp " + players[0].Name, false );
                } else {
                    player.NoWorldMessage( worldName );
                }
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:51,代码来源:WorldCommands.cs

示例7: UnPossess

 static void UnPossess(Player player, Command cmd)
 {
     if (!player.StopSpectating())
     {
         player.Message("You are not currently spectating anyone.");
     }
 }
开发者ID:Desertive,项目名称:800craft,代码行数:7,代码来源:ModerationCommands.cs

示例8: TPHandler2

        static void TPHandler2(Player player, Command cmd)
        {
            string name = cmd.Next();
            if (name == null)
            {

                return;
            }

            if (cmd.Next() != null)
            {
                cmd.Rewind();
                int x, y, z;
                if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out z))
                {

                    if (x <= -1024 || x >= 1024 || y <= -1024 || y >= 1024 || z <= -1024 || z >= 1024)
                    {
                        player.Message("Coordinates are outside the valid range!");

                    }
                    else
                    {
                        player.TeleportTo(new Position
                        {
                            X = (short)(x * 32 + 16),
                            Y = (short)(y * 32 + 16),
                            Z = (short)(z * 32 + 16),
                            R = player.Position.R,
                            L = player.Position.L
                        });
                    }
                }
                else
                {
                    return;
                }

            }
            else
            {
                Player[] matches = Server.FindPlayers(player, name, true);
                if (matches.Length == 1)
                {
                    Player target = matches[0];
                    World targetWorld = target.World;
                    if (targetWorld == null) PlayerOpException.ThrowNoWorld(target);

                    if (targetWorld == player.World)
                    {
                        player.TeleportTo(target.Position);

                    }
                    else
                    {
                        switch (targetWorld.AccessSecurity.CheckDetailed(player.Info))
                        {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if (targetWorld.IsFull)
                                {
                                    player.Message("Cannot teleport to {0}&S because world {1}&S is full.",
                                                    target.ClassyName,
                                                    targetWorld.ClassyName);
                                    return;
                                }
                                player.StopSpectating();
                                player.JoinWorld(targetWorld, WorldChangeReason.Tp, target.Position);
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message("Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                                target.ClassyName,
                                                targetWorld.ClassyName);
                                break;
                            case SecurityCheckResult.RankTooLow:
                                player.Message("Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                                target.ClassyName,
                                                targetWorld.ClassyName,
                                                targetWorld.AccessSecurity.MinRank.ClassyName);
                                break;
                            // TODO: case PermissionType.RankTooHigh:
                        }
                    }

                }
                else if (matches.Length > 1)
                {
                    player.MessageManyMatches("player", matches);

                }
                else
                {
                    // Try to guess if player typed "/TP" instead of "/Join"
                    World[] worlds = WorldManager.FindWorlds(player, name);

                    if (worlds.Length == 1)
                    {
                        player.LastUsedWorldName = worlds[0].Name;
                        player.StopSpectating();
                        player.ParseMessage("/Join " + worlds[0].Name, false);
//.........这里部分代码省略.........
开发者ID:Desertive,项目名称:800craft,代码行数:101,代码来源:ModerationCommands.cs

示例9: UnspectateHandler

 static void UnspectateHandler( Player player, CommandReader cmd ) {
     if( cmd.HasNext ) {
         CdUnspectate.PrintUsage( player );
         return;
     }
     if( !player.StopSpectating() ) {
         player.Message( "You are not currently spectating anyone." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:ModerationCommands.cs

示例10: JoinHandler

        static void JoinHandler( Player player, CommandReader cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                CdJoin.PrintUsage( player );
                return;
            }

            if( worldName == "-" ) {
                if( player.LastUsedWorldName != null ) {
                    worldName = player.LastUsedWorldName;
                } else {
                    player.Message( "Cannot repeat world name: you haven't used any names yet." );
                    return;
                }
            }

            World[] worlds = WorldManager.FindWorlds( player, worldName );

            if( worlds.Length > 1 ) {
                player.MessageManyMatches( "world", worlds );

            } else if( worlds.Length == 1 ) {
                World world = worlds[0];
                player.LastUsedWorldName = world.Name;
                switch( world.AccessSecurity.CheckDetailed( player.Info ) ) {
                    case SecurityCheckResult.Allowed:
                    case SecurityCheckResult.WhiteListed:
                        if( world.IsFull ) {
                            player.Message( "Cannot join {0}&S: world is full.", world.ClassyName );
                            return;
                        }
                        player.StopSpectating();
                        if( !player.JoinWorldNow( world, true, WorldChangeContext.ManualJoin ) ) {
                            player.Message( "ERROR: Failed to join world. See log for details." );
                        }
                        break;
                    case SecurityCheckResult.BlackListed:
                        player.Message( "Cannot join world {0}&S: you are blacklisted.",
                                        world.ClassyName );
                        break;
                    case SecurityCheckResult.RankTooLow:
                        player.Message( "Cannot join world {0}&S: must be {1}+",
                                        world.ClassyName, world.AccessSecurity.MinRank.ClassyName );
                        break;
                    // TODO: Uncomment
                    //case SecurityCheckResult.RankTooHigh:
                    //    player.Message("Cannot join world {0}&S: must be {1}-",
                    //                    world.ClassyName, world.AccessSecurity.MaxRank.ClassyName);
                    //    break;
                }

            } else {
                player.MessageNoWorld( worldName );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:55,代码来源:WorldCommands.cs

示例11: AbortAllHandler

 static void AbortAllHandler( Player player, Command cmd )
 {
     player.IsPainting = false;			// /paint
     player.ResetAllBinds();				// /bind
     player.ParseMessage( "/brush normal", false, false );  // /brush (totally not a sneaky way to do this)
     player.BuildingPortal = false;			// /portal
     player.fireworkMode = false;			// /fireworks
     player.GunMode = false;				// /gun
     player.IsRepeatingSelection = false;		// /static
     player.SelectionCancel();			// /cancel
     player.StopSpectating();			// /spectate
     player.towerMode = false;			// /tower
     player.ParseMessage( "/nvm", false, false );		// /nvm
 }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:14,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.StopSpectating方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。