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C# Player.SelectionCancel方法代码示例

本文整理汇总了C#中fCraft.Player.SelectionCancel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SelectionCancel方法的具体用法?C# Player.SelectionCancel怎么用?C# Player.SelectionCancel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.SelectionCancel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: StaticHandler

        static void StaticHandler( Player player, CommandReader cmd ) {
            bool turnStaticOn = (!player.IsRepeatingSelection);

            if( cmd.HasNext && !cmd.NextOnOff( out turnStaticOn ) ) {
                CdStatic.PrintUsage( player );
                return;
            }

            if( turnStaticOn ) {
                player.Message( "Static: On" );
                player.IsRepeatingSelection = true;
            } else {
                player.Message( "Static: Off" );
                player.IsRepeatingSelection = false;
                player.SelectionCancel();
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:17,代码来源:BuildingCommands.cs

示例2: CancelHandler

 static void CancelHandler( Player player, Command cmd )
 {
     if( cmd.HasNext ) {
         CdCancel.PrintUsage( player );
         return;
     }
     if( player.IsMakingSelection ) {
         player.SelectionCancel();
         player.MessageNow( "Selection cancelled." );
     } else {
         player.MessageNow( "There is currently nothing to cancel." );
     }
 }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:13,代码来源:BuildingCommands.cs

示例3: StaticHandler

 static void StaticHandler( Player player, CommandReader cmd ) {
     if( cmd.HasNext ) {
         CdStatic.PrintUsage( player );
         return;
     }
     if( player.IsRepeatingSelection ) {
         player.Message( "Static: Off" );
         player.IsRepeatingSelection = false;
         player.SelectionCancel();
     } else {
         player.Message( "Static: On" );
         player.IsRepeatingSelection = true;
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:14,代码来源:BuildingCommands.cs

示例4: AbortAllHandler

 static void AbortAllHandler( Player player, Command cmd )
 {
     player.IsPainting = false;			// /paint
     player.ResetAllBinds();				// /bind
     player.ParseMessage( "/brush normal", false, false );  // /brush (totally not a sneaky way to do this)
     player.BuildingPortal = false;			// /portal
     player.fireworkMode = false;			// /fireworks
     player.GunMode = false;				// /gun
     player.IsRepeatingSelection = false;		// /static
     player.SelectionCancel();			// /cancel
     player.StopSpectating();			// /spectate
     player.towerMode = false;			// /tower
     player.ParseMessage( "/nvm", false, false );		// /nvm
 }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:14,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.SelectionCancel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。