本文整理汇总了C#中fCraft.Player.SelectionCancel方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SelectionCancel方法的具体用法?C# Player.SelectionCancel怎么用?C# Player.SelectionCancel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Player
的用法示例。
在下文中一共展示了Player.SelectionCancel方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StaticHandler
static void StaticHandler( Player player, CommandReader cmd ) {
bool turnStaticOn = (!player.IsRepeatingSelection);
if( cmd.HasNext && !cmd.NextOnOff( out turnStaticOn ) ) {
CdStatic.PrintUsage( player );
return;
}
if( turnStaticOn ) {
player.Message( "Static: On" );
player.IsRepeatingSelection = true;
} else {
player.Message( "Static: Off" );
player.IsRepeatingSelection = false;
player.SelectionCancel();
}
}
示例2: CancelHandler
static void CancelHandler( Player player, Command cmd )
{
if( cmd.HasNext ) {
CdCancel.PrintUsage( player );
return;
}
if( player.IsMakingSelection ) {
player.SelectionCancel();
player.MessageNow( "Selection cancelled." );
} else {
player.MessageNow( "There is currently nothing to cancel." );
}
}
示例3: StaticHandler
static void StaticHandler( Player player, CommandReader cmd ) {
if( cmd.HasNext ) {
CdStatic.PrintUsage( player );
return;
}
if( player.IsRepeatingSelection ) {
player.Message( "Static: Off" );
player.IsRepeatingSelection = false;
player.SelectionCancel();
} else {
player.Message( "Static: On" );
player.IsRepeatingSelection = true;
}
}
示例4: AbortAllHandler
static void AbortAllHandler( Player player, Command cmd )
{
player.IsPainting = false; // /paint
player.ResetAllBinds(); // /bind
player.ParseMessage( "/brush normal", false, false ); // /brush (totally not a sneaky way to do this)
player.BuildingPortal = false; // /portal
player.fireworkMode = false; // /fireworks
player.GunMode = false; // /gun
player.IsRepeatingSelection = false; // /static
player.SelectionCancel(); // /cancel
player.StopSpectating(); // /spectate
player.towerMode = false; // /tower
player.ParseMessage( "/nvm", false, false ); // /nvm
}