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C# Player.DrawBegin方法代码示例

本文整理汇总了C#中fCraft.Player.DrawBegin方法的典型用法代码示例。如果您正苦于以下问题:C# Player.DrawBegin方法的具体用法?C# Player.DrawBegin怎么用?C# Player.DrawBegin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.DrawBegin方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: blocks

        Direction direction; //direction of the blocks (x++-- ect)

        //instance
        public FontHandler ( Block textColor, Vector3I[] Marks, Player p, Direction dir ) {
            direction = dir;
            blockCount = 0;
            player = p;
            PixelData.X = Marks[0].X;
            PixelData.Y = Marks[0].Y;
            PixelData.Z = Marks[0].Z;
            PixelData.BlockColor = textColor;
            undoState = player.DrawBegin( null );
        }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:13,代码来源:FontHandler.cs

示例2: ShapesLib

 //instance
 public ShapesLib ( Block BlockColor, Vector3I[] Marks, Player p, int radius, Direction dir ) {
     marks = Marks;
     direction = dir;
     blockCount = 0;
     player = p;
     PixelData.X = Marks[0].X;
     PixelData.Y = Marks[0].Y;
     PixelData.Z = Marks[0].Z;
     PixelData.BlockColor = BlockColor;
     undoState = player.DrawBegin( null );
     Radius = radius;
 }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:13,代码来源:ShapesLib.cs

示例3: RestoreCallback

        static void RestoreCallback( Player player, Vector3I[] marks, object tag ) {
            BoundingBox selection = new BoundingBox( marks[0], marks[1] );
            Map map = (Map)tag;

            if( !player.CanDraw( selection.Volume ) ) {
                player.MessageNow(
                    "You are only allowed to restore up to {0} blocks at a time. This would affect {1} blocks.",
                    player.Info.Rank.DrawLimit,
                    selection.Volume );
                return;
            }

            int blocksDrawn = 0,
                blocksSkipped = 0;
            UndoState undoState = player.DrawBegin( null );

            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );
            Map playerMap = player.WorldMap;
            Vector3I coord = new Vector3I();
            for( coord.X = selection.XMin; coord.X <= selection.XMax; coord.X++ ) {
                for( coord.Y = selection.YMin; coord.Y <= selection.YMax; coord.Y++ ) {
                    for( coord.Z = selection.ZMin; coord.Z <= selection.ZMax; coord.Z++ ) {
                        DrawOneBlock( player, playerMap, map.GetBlock( coord ), coord,
                                      RestoreContext,
                                      ref blocksDrawn, ref blocksSkipped, undoState );
                    }
                }
            }

            Logger.Log( LogType.UserActivity,
                        "{0} restored {1} blocks on world {2} (@{3},{4},{5} - {6},{7},{8}) from file {9}.",
                        player.Name, blocksDrawn,
                        playerWorld.Name,
                        selection.XMin, selection.YMin, selection.ZMin,
                        selection.XMax, selection.YMax, selection.ZMax,
                        map.Metadata["fCraft.Temp", "FileName"] );

            DrawingFinished( player, "Restored", blocksDrawn, blocksSkipped );
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:40,代码来源:BuildingCommands.cs

示例4: CenterCallback

        static void CenterCallback(Player player, Vector3I[] marks, object tag)
        {
            if (player.LastUsedBlockType != Block.Undefined)
            {
                int sx = Math.Min(marks[0].X, marks[1].X), ex = Math.Max(marks[0].X, marks[1].X),
                sy = Math.Min(marks[0].Y, marks[1].Y), ey = Math.Max(marks[0].Y, marks[1].Y),
                sz = Math.Min(marks[0].Z, marks[1].Z), ez = Math.Max(marks[0].Z, marks[1].Z);

                BoundingBox bounds = new BoundingBox(sx, sy, sz, ex, ey, ez);
                Vector3I cPos = new Vector3I((bounds.XMin + bounds.XMax) / 2,
                    (bounds.YMin + bounds.YMax) / 2,
                    (bounds.ZMin + bounds.ZMax) / 2);
                int blocksDrawn = 0,
                blocksSkipped = 0;
                UndoState undoState = player.DrawBegin(null);

                World playerWorld = player.World;
                if (playerWorld == null) PlayerOpException.ThrowNoWorld(player);
                Map map = player.WorldMap;
                DrawOneBlock(player, player.World.Map, player.LastUsedBlockType, cPos,
                          BlockChangeContext.Drawn,
                          ref blocksDrawn, ref blocksSkipped, undoState);
                DrawingFinished(player, "Placed", blocksDrawn, blocksSkipped);
            }else{
                player.Message("&WCannot deduce desired block. Click a block or type out the block name.");
            }
        }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:27,代码来源:BuildingCommands.cs

示例5: UndoPlayerHandler2

        static void UndoPlayerHandler2(Player player, Command cmd)
        {
            if (player.World == null) PlayerOpException.ThrowNoWorld(player);

            if (!BlockDB.IsEnabledGlobally)
            {
                player.Message("&WBlockDB is disabled on this server.\nThe undo of the player's blocks failed.");
                return;
            }

            World world = player.World;
            if (!world.BlockDB.IsEnabled)
            {
                player.Message("&WBlockDB is disabled in this world.\nThe undo of the player's blocks failed.");
                return;
            }

            string name = cmd.Next();
            string range = cmd.Next();
            if (name == null || range == null)
            {
                CdUndoPlayer.PrintUsage(player);
                return;
            }

            PlayerInfo target = PlayerDB.FindPlayerInfoOrPrintMatches(player, name);
            if (target == null) return;

            if (player.Info != target && !player.Can(Permission.UndoOthersActions, target.Rank))
            {
                player.Message("You may only undo actions of players ranked {0}&S or lower.",
                                player.Info.Rank.GetLimit(Permission.UndoOthersActions).ClassyName);
                player.Message("Player {0}&S is ranked {1}", target.ClassyName, target.Rank.ClassyName);
                return;
            }

            int count;
            TimeSpan span;
            BlockDBEntry[] changes;
            if (Int32.TryParse(range, out count))
            {
                changes = world.BlockDB.Lookup(target, count);
                if (changes.Length > 0)
                {
                    player.Confirm(cmd, "Undo last {0} changes made by player {1}&S?",
                                    changes.Length, target.ClassyName);
                    return;
                }

            }
            else if (range.TryParseMiniTimespan(out span))
            {
                changes = world.BlockDB.Lookup(target, span);
                if (changes.Length > 0)
                {
                    player.Confirm(cmd, "Undo changes ({0}) made by {1}&S in the last {2}?",
                                    changes.Length, target.ClassyName, span.ToMiniString());
                    return;
                }
            }
            else
            {
                CdBanx.PrintUsage(player);
                return;
            }

            if (changes.Length == 0)
            {
                player.Message("BanX: Found nothing to undo.");
                return;
            }

            BlockChangeContext context = BlockChangeContext.Drawn;
            if (player.Info == target)
            {
                context |= BlockChangeContext.UndoneSelf;
            }
            else
            {
                context |= BlockChangeContext.UndoneOther;
            }

            int blocks = 0,
                blocksDenied = 0;

            UndoState undoState = player.DrawBegin(null);
            Map map = player.World.Map;

            for (int i = 0; i < changes.Length; i++)
            {
                DrawOneBlock(player, map, changes[i].OldBlock,
                              changes[i].Coord, context,
                              ref blocks, ref blocksDenied, undoState);
            }

            Logger.Log(LogType.UserActivity,
                        "{0} undid {1} blocks changed by player {2} (on world {3})",
                        player.Name,
                        blocks,
                        target.Name,
//.........这里部分代码省略.........
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:101,代码来源:BuildingCommands.cs

示例6: UndoAreaTimeConfirmCallback

        static void UndoAreaTimeConfirmCallback( Player player, object tag, bool fromConsole )
        {
            UndoAreaTimeArgs args = (UndoAreaTimeArgs)tag;
            BlockDBEntry[] changes = args.World.BlockDB.Lookup( args.Target, args.Area, args.Time );

            BlockChangeContext context = BlockChangeContext.Drawn;
            if( player.Info == args.Target ) {
                context |= BlockChangeContext.UndoneSelf;
            } else {
                context |= BlockChangeContext.UndoneOther;
            }

            int blocks = 0,
                blocksDenied = 0;

            UndoState undoState = player.DrawBegin( null );
            Map map = player.WorldMap;

            for( int i = 0; i < changes.Length; i++ ) {
                DrawOneBlock( player, map, changes[i].OldBlock,
                              changes[i].Coord, context,
                              ref blocks, ref blocksDenied, undoState );
            }

            Logger.Log( LogType.UserActivity,
                        "{0} undid {1} blocks changed by player {2} (in a selection on world {3})",
                        player.Name,
                        blocks,
                        args.Target.Name,
                        args.World.Name );

            DrawingFinished( player, "UndoArea'd", blocks, blocksDenied );
        }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:33,代码来源:BuildingCommands.cs

示例7: TreeCallback

 static void TreeCallback(Player player, Vector3I[] marks, object tag)
 {
     ForesterArgs args = (ForesterArgs)tag;
     int blocksPlaced = 0, blocksDenied = 0;
     UndoState undoState = player.DrawBegin(null);
     args.BlockPlacing +=
         (sender, e) =>
        DrawOneBlock(player, player.World.Map, e.Block, new Vector3I(e.Coordinate.X, e.Coordinate.Y, e.Coordinate.Z),
                       BlockChangeContext.Drawn,
                       ref blocksPlaced, ref blocksDenied, undoState);
     Forester.SexyPlant(args, marks[0]);
     DrawingFinished(player, "/Tree: Planted", blocksPlaced, blocksDenied);
 }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:13,代码来源:BuildingCommands.cs

示例8: SnakeHandler

        private static void SnakeHandler(Player player, CommandReader cmd) {
            string slength = cmd.Next();
            int length;
            if (slength == null) {
                player.Message(CdSnake.Usage);
                return;
            }
            if (!int.TryParse(slength, out length)) {
                player.Message("Invalid Integer: ({0})", slength);
                return;
            }
            string sblock = cmd.Next();
            Block newBlock;
            if (sblock == null) {
                if (player.LastUsedBlockType != Block.None) {
                    player.Message("No block specified, Using last used block ({0})", player.LastUsedBlockType.ToString());
                    newBlock = player.LastUsedBlockType;
                } else {
                    player.Message("&WCannot deduce desired block. Click a block or type out the block name.");
                    return;
                }
            } else {
                if (!Map.GetBlockByName(sblock, false, out newBlock)) {
                    if (player.LastUsedBlockType != Block.None) {
                        player.Message("No block specified, Using last used block ({0})", player.LastUsedBlockType.ToString());
                        newBlock = player.LastUsedBlockType;
                    } else {
                        player.Message("&WCannot deduce desired block. Click a block or type out the block name.");
                        return;
                    }
                }
            }
            Random dir = new Random();
            Vector3I posStart = new Vector3I(player.Position.X / 32, player.Position.Y / 32, player.Position.Z / 32);

            if (player.World != null && player.World.Map != null) {
                int blocksDrawn = 0, blocksSkipped = 0;
                UndoState undoState = player.DrawBegin(null);
                for (int i = 1; i <= length; i++) {
                    Vector3I posx = new Vector3I(posStart.X + dir.Next(0, 2) * 2 - 1, posStart.Y, posStart.Z);
                    Vector3I posy = new Vector3I(posStart.X, posStart.Y + dir.Next(0, 2) * 2 - 1, posStart.Z);
                    Vector3I posz = new Vector3I(posStart.X, posStart.Y, posStart.Z + dir.Next(0, 2) * 2 - 1);
                    posStart = new Vector3I(posx.X, posy.Y, posz.Z);
                    DrawOneBlock(player, player.World.Map, newBlock, posx,
                          BlockChangeContext.Drawn,
                          ref blocksDrawn, ref blocksSkipped, undoState);
                    DrawOneBlock(player, player.World.Map, newBlock, posy,
                          BlockChangeContext.Drawn,
                          ref blocksDrawn, ref blocksSkipped, undoState);
                    DrawOneBlock(player, player.World.Map, newBlock, posz,
                          BlockChangeContext.Drawn,
                          ref blocksDrawn, ref blocksSkipped, undoState);
                }
                DrawingFinished(player, "Placed", blocksDrawn, blocksSkipped);
            }
        }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:56,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.DrawBegin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。