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C# Player.ResetBind方法代码示例

本文整理汇总了C#中fCraft.Player.ResetBind方法的典型用法代码示例。如果您正苦于以下问题:C# Player.ResetBind方法的具体用法?C# Player.ResetBind怎么用?C# Player.ResetBind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fCraft.Player的用法示例。


在下文中一共展示了Player.ResetBind方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LavaHandler

        static void LavaHandler( Player player, CommandReader cmd ) {
            bool turnLavaOn = (player.GetBind( Block.Red ) != Block.Lava);

            if( cmd.HasNext && !cmd.NextOnOff( out turnLavaOn ) ) {
                CdLava.PrintUsage( player );
                return;
            }

            if( turnLavaOn ) {
                player.Bind( Block.Red, Block.Lava );
                player.Message( "Lava: ON. Red blocks are replaced with lava." );
            } else {
                player.ResetBind( Block.Red );
                player.Message( "Lava: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例2: BindHandler

        static void BindHandler( Player player, CommandReader cmd ) {
            if( !cmd.HasNext ) {
                player.Message( "All bindings have been reset." );
                player.ResetAllBinds();
                return;
            }

            Block originalBlock;
            if( !cmd.NextBlock( player, false, out originalBlock ) ) return;

            if( !cmd.HasNext ) {
                if( player.GetBind( originalBlock ) != originalBlock ) {
                    player.Message( "{0} is no longer bound to {1}",
                                    originalBlock,
                                    player.GetBind( originalBlock ) );
                    player.ResetBind( originalBlock );
                } else {
                    player.Message( "{0} is not bound to anything.",
                                    originalBlock );
                }
                return;
            }

            Block replacementBlock;
            if( !cmd.NextBlock( player, false, out replacementBlock ) ) return;

            if( cmd.HasNext ) {
                CdBind.PrintUsage( player );
                return;
            }

            Permission permission = Permission.Build;
            switch( replacementBlock ) {
                case Block.Grass:
                    permission = Permission.PlaceGrass;
                    break;
                case Block.Admincrete:
                    permission = Permission.PlaceAdmincrete;
                    break;
                case Block.Water:
                    permission = Permission.PlaceWater;
                    break;
                case Block.Lava:
                    permission = Permission.PlaceLava;
                    break;
            }
            if( player.Can( permission ) ) {
                player.Bind( originalBlock, replacementBlock );
                player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
            } else {
                player.Message( "&WYou do not have {0} permission.", permission );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:53,代码来源:BuildingCommands.cs

示例3: GrassHandler

        static void GrassHandler( Player player, CommandReader cmd ) {
            bool turnGrassOn = (player.GetBind( Block.Dirt ) != Block.Grass);

            if( cmd.HasNext && !cmd.NextOnOff( out turnGrassOn ) ) {
                CdGrass.PrintUsage( player );
                return;
            }

            if( turnGrassOn ) {
                player.Bind( Block.Dirt, Block.Grass );
                player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
            } else {
                player.ResetBind( Block.Dirt );
                player.Message( "Grass: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例4: WaterHandler

        static void WaterHandler( Player player, CommandReader cmd ) {
            bool turnWaterOn = (player.GetBind( Block.Aqua ) != Block.Water ||
                                player.GetBind( Block.Cyan ) != Block.Water ||
                                player.GetBind( Block.Blue ) != Block.Water);

            if( cmd.HasNext && !cmd.NextOnOff( out turnWaterOn ) ) {
                CdWater.PrintUsage( player );
                return;
            }

            if( turnWaterOn ) {
                player.Bind( Block.Aqua, Block.Water );
                player.Bind( Block.Cyan, Block.Water );
                player.Bind( Block.Blue, Block.Water );
                player.Message( "Water: ON. Blue blocks are replaced with water." );
            } else {
                player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
                player.Message( "Water: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:20,代码来源:BuildingCommands.cs

示例5: LavaHandler

 static void LavaHandler( Player player, CommandReader cmd ) {
     if( player.GetBind( Block.Red ) == Block.Lava ) {
         player.ResetBind( Block.Red );
         player.Message( "Lava: OFF" );
     } else {
         player.Bind( Block.Red, Block.Lava );
         player.Message( "Lava: ON. Red blocks are replaced with lava." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:BuildingCommands.cs

示例6: SolidHandler

        static void SolidHandler( Player player, CommandReader cmd ) {
            bool turnSolidOn = (player.GetBind( Block.Stone ) != Block.Admincrete);

            if( cmd.HasNext && !cmd.NextOnOff( out turnSolidOn ) ) {
                CdSolid.PrintUsage( player );
                return;
            }

            if( turnSolidOn ) {
                player.Bind( Block.Stone, Block.Admincrete );
                player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
            } else {
                player.ResetBind( Block.Stone );
                player.Message( "Solid: OFF" );
            }
        }
开发者ID:fragmer,项目名称:fCraft,代码行数:16,代码来源:BuildingCommands.cs

示例7: WaterHandler

 static void WaterHandler( Player player, CommandReader cmd ) {
     if( player.GetBind( Block.Aqua ) == Block.Water ||
         player.GetBind( Block.Cyan ) == Block.Water ||
         player.GetBind( Block.Blue ) == Block.Water ) {
         player.ResetBind( Block.Aqua, Block.Cyan, Block.Blue );
         player.Message( "Water: OFF" );
     } else {
         player.Bind( Block.Aqua, Block.Water );
         player.Bind( Block.Cyan, Block.Water );
         player.Bind( Block.Blue, Block.Water );
         player.Message( "Water: ON. Blue blocks are replaced with water." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:13,代码来源:BuildingCommands.cs

示例8: GrassHandler

 static void GrassHandler( Player player, CommandReader cmd ) {
     if( player.GetBind( Block.Dirt ) == Block.Grass ) {
         player.ResetBind( Block.Dirt );
         player.Message( "Grass: OFF" );
     } else {
         player.Bind( Block.Dirt, Block.Grass );
         player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:BuildingCommands.cs

示例9: SolidHandler

 static void SolidHandler( Player player, CommandReader cmd ) {
     if( player.GetBind( Block.Stone ) == Block.Admincrete ) {
         player.ResetBind( Block.Stone );
         player.Message( "Solid: OFF" );
     } else {
         player.Bind( Block.Stone, Block.Admincrete );
         player.Message( "Solid: ON. Stone blocks are replaced with admincrete." );
     }
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:9,代码来源:BuildingCommands.cs

示例10: BindHandler

        static void BindHandler( Player player, Command cmd )
        {
            string originalBlockName = cmd.Next();
            if( originalBlockName == null ) {
                player.Message( "All bindings have been reset." );
                player.ResetAllBinds();
                return;
            }
            Block originalBlock = Map.GetBlockByName( originalBlockName );
            if( originalBlock == Block.Undefined ) {
                player.Message( "Bind: Unrecognized block name: {0}", originalBlockName );
                return;
            }

            string replacementBlockName = cmd.Next();
            if( replacementBlockName == null ) {
                if( player.GetBind( originalBlock ) != originalBlock ) {
                    player.Message( "{0} is no longer bound to {1}",
                                    originalBlock,
                                    player.GetBind( originalBlock ) );
                    player.ResetBind( originalBlock );
                } else {
                    player.Message( "{0} is not bound to anything.",
                                    originalBlock );
                }
                return;
            }

            if( cmd.HasNext ) {
                CdBind.PrintUsage( player );
                return;
            }

            Block replacementBlock = Map.GetBlockByName( replacementBlockName );
            if( replacementBlock == Block.Undefined ) {
                player.Message( "Bind: Unrecognized block name: {0}", replacementBlockName );
            } else {
                Permission permission = Permission.Build;
                switch( replacementBlock ) {
                    case Block.Grass:
                        permission = Permission.PlaceGrass;
                        break;
                    case Block.Admincrete:
                        permission = Permission.PlaceAdmincrete;
                        break;
                    case Block.Water:
                        permission = Permission.PlaceWater;
                        break;
                    case Block.Lava:
                        permission = Permission.PlaceLava;
                        break;
                }
                if( player.Can( permission ) ) {
                    player.Bind( originalBlock, replacementBlock );
                    player.Message( "{0} is now replaced with {1}", originalBlock, replacementBlock );
                } else {
                    player.Message( "&WYou do not have {0} permission.", permission );
                }
            }
        }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:60,代码来源:BuildingCommands.cs

示例11: DoubleStairHandler

        static void DoubleStairHandler(Player player, Command cmd)
        {
            if (player.GetBind(Block.Stair) == Block.DoubleStair)
            {
                player.ResetBind(Block.Stair);
                player.Message("DoubleStair: OFF");
            }

            else
            {
                player.Bind(Block.Stair, Block.DoubleStair);
                player.Message("DoubleStair: ON. Stair blocks are replaced with DoubleStairs.");
            }
        }
开发者ID:Eeyle,项目名称:LegendCraftSource,代码行数:14,代码来源:BuildingCommands.cs


注:本文中的fCraft.Player.ResetBind方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。