本文整理汇总了C#中UnityEditor.SerializedProperty.IsArrayElement方法的典型用法代码示例。如果您正苦于以下问题:C# SerializedProperty.IsArrayElement方法的具体用法?C# SerializedProperty.IsArrayElement怎么用?C# SerializedProperty.IsArrayElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor.SerializedProperty
的用法示例。
在下文中一共展示了SerializedProperty.IsArrayElement方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetPropertyHeight
/// <summary>
/// Gets the height of the property.
/// </summary>
/// <returns>The property height.</returns>
/// <param name="property">Property.</param>
/// <param name="label">Label.</param>
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
// ensure property's decorator height is registered
if (!decoratorHeights.ContainsKey(property.propertyPath))
{
decoratorHeights.Add(property.propertyPath, 0f);
}
decoratorHeights[property.propertyPath] = 0f;
if (DrawerToUse != null)
{
return DrawerToUse.GetPropertyHeight(property, label);
}
else
{
float result = EditorGUI.GetPropertyHeight(property, label, true);
if (!property.IsArrayElement())
{
foreach (PropertyAttribute attr in fieldInfo.GetCustomAttributes<PropertyAttribute>())
{
GUIDrawer drawer = SerializedPropertyX.GetGUIDrawer(fieldInfo, attr);
if (drawer is DecoratorDrawer)
{
float height = (drawer as DecoratorDrawer).GetHeight();
result -= height;
decoratorHeights[property.propertyPath] += height;
}
}
}
return result;
}
}